Pick 5: Reasons why I've lost faith in Resident Evil

Lost faith RE Resident Evil is considered the franchise that started it all. The survival horror genre was born when that iconic cutscene of the very first zombie was seen and Capcom knew they had something special. From 1998 to present, we have seen this survival horror franchise spawn numerous titles, sequels, and prequels. It even has a movie franchise that now has a total of five movies released. It's definitely a success, but as the series progressed, it slowly lost it's identity and eventually evolved itself into something we see all too much in either movies or games. I love Resident Evil, but at this point, I have lost all faith. 

Resident Evil 2 was my introduction to the survival horror genre. When I was in grade school, I experienced Resident Evil 2 for the first time and from there on, I became a fan. I can still remember the first time I encountered the Licker in the Police Station - As it shows it slowly turns it's head to reveal its long tongue, it then detaches itself from the ceiling to engage you. I was scared, but definitely hooked and determined to see it through.  The whole concept of treading lightly and saving valuable consumables and ammo for future use kept the game intense and most of the time frightning. Not anymore though, as the story moved forward, the series changed and turn out to be less appealing after each release. Here's are some reasons why.


Hollywood Movies

The first Resident Evil movie was released in 2002. From there, it spawn 4 sequels. The movies weren't all that bad. The action was good, and the Story was expected to be horrible since..well. the whole story of Resident Evil is a big mess to begin with. My big problem with the hollywood infused Resident Evil series approached this as an action movie, and to top that all off, they add a leading protagonist completely made up just for the movies. Not only do most generation gamers and non-gamers now consider Resident Evil a monster slaying flick, we have all those memorable characters like Claire, Chris, and Leon taking completely useless roles in the movie, only placed for fan service. It completely changed the image of Resident Evil, and the games for some reason eventually followed suit with all the action.

Removing unique game mechanics

The evolution to what the franchise is right now began with Resident Evil 4. For the first time, Capcom has scrapped the still camera seen in previous games, and placed the camera over the shoulder. They removed the perspective mostly used in survival horrors.(Silent Hill, Fatal Frame) I did have a great time with the 4th game I won't lie, but it didn't feel the same anymore. At the time, the change was welcome, but the changes kept going as the number beside the title went up. Once they revealed RE 6, it was actually unrecognizable.  They removed yet another gameplay mechanic - being unable to shoot while moving. Staying still in order to shoot added tension, when they took that out, it was hard to call it an RE game anymore, especially with all the rolling and dodging.


Action Adventure > Survival Horror

This is the franchise that started the whole survival horror, but also the one that abandoned it in the end. Back to RE4, it slowly turned out as more action-oriented, but still more about running away and picking your fights. Only during the 5th and 6th, even Operation Raccoon City(completely shit game by the way), did it really feel like a third person shooter, making me do mindless shooting to no end. RE5 was still tolerable, but RE6 went all out.

Cooperative Play 

Co-op. First introduced in RE5, coop destroyed any form of tension or fear. It made it a bit more linear, and eventually felt like a great coop game with a friend. I had a blast playing it with a buddy, but it felt wrong getting that kind of impression from a franchise I once got goosebumps when playing it.

Resident Evil 6/ Resident Evil: Operation Raccoon City

When Resident Evil 6 was released, the evolution was complete. Everything that made the franchise great is now gone. What replaced it was hollywood explosions and mindless gunfights. The only thing that made it Resident Evil was the characters and the herbs still used as a healing item. It became a third person shooter, plain and simple. It lost it's edge, and it was hard to swallow, since other games that bring the same thing can do better. We then have Operation Raccoon City. A game that I thought would be an amazing game, turning out to be the worst game of that year(for me). There was so much wrong in that 4-player coop that to this day, I still regret buying it on day 1. Both of them came out the same year, and I was really hoping for a good RE game.

In a business standpoint, yes, making it more action than scary would reach a bigger market. But when you slowly do a complete makeover, that's a whole different story. It made a divide in the fan base; People that love when it was a survival horror, and people that enjoy how it is now. It's hard to see how Resident Evil would be in the coming years. Not even sure If I want to know. Will it Capcom continue to move forward as is, or take a few steps back and bring back elements that made the games great? My guess is that they will just keep moving forward with what they have. If that does happen, I'll just accept it and keep praying for some kind of reboot.

What do you think about the Resident Evil as a whole?


Pick 5: Franchises that need a reboot

Pick 5 Wednesday 02With the release of DmC this week, it was only fitting to place this week's Pick 5 about reboots. Which franchise deserves a reset? Successful or forgotten, there are titles that we wish their developers could just toss everything and recreate it. Here are five video games that need a reboot..



Remember the N64 version of Turok? Turok: Dinosaur Hunter? I'm not sure about you guys but this game was one of my personal favorites during the N64 era. Released in 1997, this game was named a Doom clone, but I don't think Doom had Raptors spawning right in front of you. In a span of 6 years, the Turok franchise spawn four sequels:Turok 2: Seeds of Evil, Turok: Rage Wars, Turok 3: Oblivion, and Turok: Evolution. As the series moved forward, it slowly lost its edge and became a standard shooter.

Fast forward to 2008, we find Turok, a reboot of the series for the Playstation 3 and Xbox 360. But it fell head first to the ground and never got back up. Turok, which is actually based on  a comic book series of the same name, still has a lot of potential. An FPS dinosaur hunter with Far Cry 3 quality would come out as a day one purchase in my book, granted that I get to fight a T-Rex with a bow and tons of exploding arrows on hand. You never know, a second reboot might be the charm.

Xenogears combat


Back in the Playstation one days,  JRPGs were everywhere! Just like how FPS are today. Wild Arms, Breath of Fire, Final Fantasy, Tales of Destiny, Legend of Mana, Legend of Dragoon, oh I can go on and on. While I could simple say any of those titles mentioned deserve a reboot, one title sticks when I think about a JRPG reboot, and that is Xenogears. A true classic and one game that I could replay over and over.

Aside from the great sprite animation that blended well with the 3D graphics, what drew me in the most was the game's martial arts combat system, which allows players to make combos and discover new skills when applying the right combination. These mechanics were also used during the mech battles when the characters pilot their mechs called "Gears", which served as a whole different take on the combat. It was a great system and to this day I still hope to find an RPG similar to that style.

Xenogears was first released for Playstation in 1998, and it was only until 2002 when another title emerged, but not as a sequel, but as a "spiritual successor". Xenosaga trilogy was revealed and is a re-imagining of the Xenogears universe. Sadly nothing about Xenosaga got my attention. It was a different game, I quickly lost interest and did not even bother with the second and third game. It was successful though to a certain extent, but development stopped when the trilogy was complete.

They had a good thing with Xenogears, and if they reboot Xenogears and not go through the Xenosaga route, I can see it being a more successful franchise.


Resident Evil

Well this was a no brainer. Resident Evil. A franchise that defined the survival horror genre. First released in 1996 on the PlayStation, Resident Evil was one of the few games that would make you jump while playing. Everybody remembers the first cut-scene when Chris encounters his first zombie. This is a classic franchise that just kept growing after each title release. But sadly, Resident Evil evolved into a more action-oriented franchise. Exhibit A: The Resident Evil movies, Exhibit B: Resident Evil 6. Resident Evil slowly exited the survival horror genre and quickly jumped into the lines of action adventure and third person shooter.

The evolution was noticeable during Resident Evil 4, the first Resident Evil game that abandoned the still camera method of past games, and replaced it with an over the shoulder camera. Plus, no more zombies. Then Resident Evil 5 came and introduced co-op for the first time. Again, no traditional zombies, and had gameplay that was more about the action than anything else. Then the evolution was complete. The Resident Evil franchise has finally transformed itself into a non-resident evil  game in Resident Evil 6, with all the Hollywood explosions and mindless shooting that would make any of those Resident Evil movie directors proud. Don't get me started with the story.

This franchise screams for a reboot. Go back to your roots Capcom. Get the story close to at least  sane levels, and Get this generation of gamers a good scare for once. Capcom has clearly ran out of ideas with their latest entries, and it only makes sense to just start over.


Baldur's Gate

Before Bioware paired up with EA, they were once known as the creators Baldur's Gate. This fantasy RPG is a true PC classic. The first game was released back in 1998 and I still remember my love of the magic missile spell and the amazing feature of pausing combat by simply pressing a button in order to plan out your moves. From the release of the first game all the way up to 2001, Bioware has released an expansion for the original game, a sequel, and an expansion for the sequel.

From there, Bioware moved on, and Baldur's Gate: Dark Alliance was born. With a new developer on hand, they tried to make something different with Dark Alliance, and it became an action RPG game  similar to Diablo. The hack and slash did well enough to earn itself a sequel, but after that, no more Baldur's Gate game. The last game with Baldur's Gate in its title was Baldur's Gate: Dark Alliance 2 released in 2004. It has been nearly a decade since we got another Baldur's Gate game and it's a shame really. Atari released Enhanced editions of the first two games last year, but no true sequel until now. With the big success of Dragon Age (successor to the Baldur's Gate franchise since they share the same gameplay mechanics), I think Bioware should really consider Baldur's Gate again.


Crash Bandicoot

PlayStation One's original mascot in my eyes, Crash Bandicoot is one game that needs to return. Crash Bandicoot first appeared in 1996 under the now famous developers Naughty Dog ( Jak and Daxter, Uncharted, The Last of Us), this platformer was one of  my favorites growing up. It was no Mario, but it's definitely Sony's best in that genre. From 1996 - 2008, 7  main Crash Bandicoot titles were made, with the last four titles not developed by Naughty Dog. Spin-offs like Crash Team Racing and other titles brought the franchise to other genres, but they were nothing compared to the original three.

The last  game released was Crash Bandicoot Nitro Kart 2, which is an iOS title released by Activision. Why the sudden disappearance? I'm not too sure, but I'm sure it has something to do with legal rights to the series. Hopefully a miracle happens, and we see Crash make a glorious comeback. I'm still holding the torch demanding Sony to include Crash Bandicoot in Playstation All-Stars Battle Royale. The game just seems wrong without him.


What about you? Got any games in mind that are in dire need of a reboot? Hit the comments below.

Resident Evil: Operation Raccoon City First Details And Teaser

Resident Evil: Operation Raccoon City was recently announced official by Capcom and it is currently in development for the PC, Playstation 3 and Xbox 360. It is co-developed by Slant-Six Games the former developer for SOCOM and is scheduled for release this Winter 2011.


Resident Evil: Operation Raccoon City delivers a true third person team based shooter experience set within the dark and sinister Resident Evil universe and a reinterpretation of the events depicted in Resident Evil® 2 and Resident Evil® 3. The setting of the Resident Evil universe not only provides a rich backdrop to the action but delivers a unique and thrilling triple threat battle. Zombies and Bio-Organic Weapons (B.O.W’s) add to the mix as players not only compete against an opposing squad but also tackle this third unpredictable element, creating a brand new style of gameplay and breaking the conventions of traditional team based shooters.

It is September 1998 and the action centers once more on the ill-fated Raccoon City and the horrific consequences of the deadly T-virus outbreak from the Umbrella facility. With a cover up required, Umbrella orders an elite team into Raccoon City to destroy all evidence of the outbreak and eliminate any survivors. Hearing of this plan, the US Government dispatches its own special forces to uncover any evidence that exposes the cause of the viral infection and Umbrella’s actions. Players take on the role of an Umbrella Security Services soldier (U.S.S.), competing alone or in four player co-op in a battle against all the competing forces at play in Raccoon City.

Expect the return of original Resident Evil enemies, iconic landmarks such as the Raccoon City Police Department and fan favorite characters, including Leon S. Kennedy, who as a rookie police officer in Raccoon City is on your hit list to eliminate. Players will experience a retelling of classic moments from past titles Resident Evil 2 and Resident Evil 3 and watch the events unfolding from the menacing perspective of the Umbrella Security Service, giving fans the chance to rewrite the history of the Raccoon City outbreak. [Capcom Press Release]


Teaser Trailer:


Resident Evil: Mercenaries 3DS - Jill and Wesker Trailer

It finally happened. The finally learned how to strafe, aim and shoot at the same time. For more than a decade the RE cast ha never walked and aimed at the same time. Now I know that was a design choice but it got annoying after so many games don't you think? Hell, back in the RE5 demo when I was able to strafe w/o having to face left of right was like the greatest thing ever.

Ranting aside, the graphics for this game looks great. Better than what they showed in earlier videos. It even seems to have smoother texturing compared to Wii games and all that in the palm of your hands.

Wesker opts for his Chris Angel powers as opposed to Chris Redfield's Falcon Punches. His campy taunt at 0:29 was hilarious.


[youtube http://www.youtube.com/watch?v=ZRZCjgIXfXQ&w=640&h=390]

When did Resident Evil "Jump the Shark"?

All you gamers out there, answer me this. When did Resident Evil "jump the shark"? And by that I mean when did it start getting ridiculous and convoluted to the point that if you miss one game, you're pretty much screwed story wise.

Lordofthenerds88 made this simple yet hilarious video using an audio clip from an episode of 4playerpodcast wherein they try to discuss the exact origin of when Wesker became "Chris Angel".

I've listened to the episode before and it was hilarious. Now it has been immortalized on youtube. Thanks to Lordofthenerds88 for doing this and make sure to leave a comment on his video.

[youtube http://www.youtube.com/watch?v=B2rqpvc91yk&w=640&h=390]

Lordofthenerds88's Youtube Page

4PlayerPodcast's Site