Torchlight Frontiers' first developer diary video introduces the studio working on the game, and adds details on how the next Torchlight entry is going MMO.
Echtra Games is composed of ex-Torchlight developers and was founded by Max Schaefer, who co-founded Runic Games, the studio originally behind the first Torchlight games, as well as last year's Hob. Schaefer was also part of the team at Blizzard that helped create then first Diablo and Diablo 2.
Instantly, we get a sense of the credentials Schaefer and his team will be putting to use in creating the next Torchlight. "We've assembled a team that is uniquely qualified to make this game," said Schaefer.
In Schaefer's words: “This is a true Torchlight game, so it’s gonna have very similar controls to the original Torchlight's. It’s got very visceral combat, very good feel and weighty swings to your weapons. People who played Torchlight will be able to sit down and play it immediately but then they'll discover all the cool new things we can because it is a persistent world.”
We also got more details about what they mean when they say MMO. Schaefer says what they want to take from the MMO genre is the sense of community, and the ability to grow the game over time. That's what I got from it, and it sounds like they are looking to go through the same path Bungie took with Destiny.
It didn't really give the big picture just yet but i'm optimistic. It's exciting to know the Torchlight universe is moving forward, and everything will probably make more sense once we see the game in action.
Torchlight Frontiers has no release date announced yet, and will be out on PS4, Xbox One, and PC.
TMG Podcast episode 190 begins our coverage of E3 2019 with what we can expect from companies like EA, Bethesda, Square Enix, and Ubisoft. We talk about Epic Games Store’s latest controversy. and more!
Double Fine Productions’ latest game Rad lets you play as a bat wielding teenager that slowly mutates, earning new abilities as you progress through this rogue-like action game.
Rainbow Six: Siege expands yet again with Operation Phantom Sight, adding Operators Nøkk and Warden to the game’s roster while revamping one of the first maps in the game when it launched in 2015.
The announcement of this strategic partnership builds on previous moves by both console manufacturers towards streaming, such as the in-development Project xCloud streaming service at Microsoft and streaming functions that have recently been added to the PS4.
“So much of the amazing style and substance in that game was only possible because they have such a knack for what's cool,” said Capcom producer Matt Walker.
Paradox has been dropping videos that introduce players to the various vampire clans such as the secretive Tremere and the savage Brujah. Now they’re dropped a new reveal video for the Toreador.
A combination of Twitter posts, retweets, PR denials surrounding the future of Tom Clancy’s Splinter Cell are all part of Ubisoft’s new meta-marketing strategy, which I hereby dub, “Ghost Protocol.”
Anything is viable in Elder Scrolls Online, which is great to see after level 50. But I’m overwhelmed on what to do. I have no interest in buying any expansions because the base game is filled with content that it feels like I have another month worth of content available to me.
LudoNarraCon is a games convention like no other. Not only is it dedicated to narrative-focused games, it’s a digital event that takes place entirely on Steam, with a "central theater stream," livestreams and chats, and playable demos for featured games.
The latest update adds a new item that lets players put their extra stuff up for sale while they go off on (mis)adventures, but a sales tax is causing all sorts of controversy.