Review: Fat Princess Adventures (PS4)


Back when the original Fat Princess hit the PS3 in 2009, at a glance I always thought of it as a cute but bloody 32-player online game with a hilarious mechanic that made it tougher for the opposing team to rescue their princess. It was highly recommended back in the day as the digital game to get if you owned a PS3. Now in 2015, the franchise remains a Sony exclusive and moves forward with a different approach on the PS4. Was this a good change for Fat Princess? Let’s dig in. With Fat Princess Adventures, it’s now a 4-player co-op hack-and-slash RPG, placing you and your friends on an adventure to face the evil Bitter Queen. The play style may now be different, but the charm from the original game still remains. The Blue and Red kingdoms are at peace. The two sides have found a way to live together. But of course peace is only short-lived, and you and a bunch of friends head out for cake and country!

Fat Princess Adventure Screen 05

The gameplay is easy to pick up. You have square as your primary attack, and triangle as your secondary attack, and each of these attacks have a charged version if you hold the button. The kicker here is that you can swap between the four classes available (Warrior, Archer, Mage, Engineer) once you approach the class monuments placed everywhere in the game. Once near, simply pressing the directional buttons on the PS4 controller allows you to quickly change your class, providing new attacks to play around with, different life totals, and class-specific gear. As you progress, you will find chests and enemies that drop loot. These new pieces of equipment are not to just to increase your damage input or defense; they also provide passive abilities to your class. For example, a shield that gives your Warrior a chance to recover health from a successful block; a dagger for your Archer that can ensnare enemies in a web and slow them down; or a piece of gear that emits electricity around the Engineer as he jumps, damaging enemies near him.

It was interesting to mix and match the different pieces of equipment, switching classes every now and then based on the current situation. However, combat with each class, despite the bonus effects from your equipment, can become simple and repetitive in the end. This is more apparent while playing the campaign solo. Playing online or with friends couch co-op style can alleviate the basic gameplay through the sheer chaos of multi-player mayhem.

Fat Princess Adventure Screen 01

Fat Princess Adventures may look charming and childlike thanks to the saccharine visuals, but this game is no walk in the park. You get swarmed pretty quickly, leading to a few deaths, so I had to be alert at all times.  Bosses in the game are fun to play rather than tough to beat. You encounter a good amount of them during the campaign, and they start off in an invincible state.  These encounters have interesting mechanics that entail making the bosses vulnerable to your attacks. One boss required a Chicken Wheel: a chicken and metal flooring. It’s weird, yes, but that’s how the game is. Be it through music, story, or gameplay mechanics, Fat Princess Adventures will always find a way to shower you with its wit and personality.

It's easy for me to define this game's strongest highlight – its humor. From the narrator to the absurd situation currently at hand, I found myself cracking up at a variety of things. I’ve ventured out to encounter Vegan Pirates and brawl against ghostly bakers (that are apparently part of a baking reality show?). You regain health by eating cake dropped by foes, and eating while at full health grows your character as obese as a fat princess for a short time. This game never takes itself seriously, and the hilarity kept me pushing through the campaign for the sake of seeing more silliness. The overall plot is simple, but every goofy instance leading to the final conflict kept me smiling.

Fat Princess Adventure Screen 10

Once I completed the first task of the game, which was to defend the kingdom from a gobbling (Goblins) attack, I was given the freedom to explore. Looking around, I was able to choose from a variety of side quests scattered around the town. Most of the ones I picked up are fetch quests, simple tasks that seem to be fodder, giving a player something to do if they tend to hang around town. In one side quest, a red soldier tasked me with delivering a love letter to a girl in the blue army, which entailed simply looking for the quest icon in the mini-map and giving the letter to the girl. Side quests in general felt out of place. Some may require you to go to areas infested with enemies, but they still fell under the same formula of finding something for an NPC and getting your reward. The prizes for doing such tasks aren’t enticing enough to make them stand out.

In addition to the gold you collect being used to upgrade your equipment, there’s a leveling system. As I racked up experience, I didn’t see much of a point to the leveling-up. From what I can tell, the level of your character only unlocks more options to customize their looks. This turned out quite unusual since I got pumped acquiring experience only to discover that there’s no real use to EXP aside from cosmetics, which are quite limited to begin with. As you bash through all the objects in the game, killing enemies in your way, they'll drop gold, which is useful for improving your preferred equipment. Each upgrade simply improves the damage of a weapon, or your armor's defense. It’s quite basic if you compare it to other games.

Fat Princess Adventure Screen 04

As you hit the 5th upgrade to an item, you'll now require gems along with a handful of gold to upgrade further. From what I can tell, these gems can only be earned at the end of the game (I got one when I finished the game), and probably through the Grindhouse mode, which allows you to replay certain sections in the campaign with added modifiers picked via a slot machine, providing more challenge for the player. There’s also two higher difficulties unlocked once you finish the game the first time, so I assume going through the campaign again at a higher difficulty with the same gear could reward you with another gem to spend. This feels like a form of endgame grind if you wish to fully upgrade your equipment. I played a bit of Grindhouse, but there’s not much incentive to replay past levels aside from upgrading or acquiring new items to play with.

The experience dragged a bit at the outset. With Fat Princess Adventures' simple gameplay, I found myself struggling to push myself to keep playing. As I did so, the personality and humor of the game started to grow on me. It’s not even close to being a deep RPG along the likes of Torchlight, nor is it as straightforward as Gauntlet, but I found pleasure in going through this 6 to 7-hour campaign. This game is definitely best played with friends. Combining the different classes together is chaotic fun, and the humor found in every corner of the game will also entertain those present in the room. Online co-op is possible, and if you set your room to be open to the public, anybody can just jump in and join you. The overall adventure was a sweet one. Its simplicity might turn off players overly familiar with the genre. My love for the humor in the game proved to be a big personal highlight, but some might not appreciate it, and if you take that away, well, I don’t see the gameplay holding up on its own.


+ The humor and personality found in the game is great + Fun boss fights + Great couch co-op game with friends and family - Leveling is irrelevant - Side quests are fetch-quest fodder - Combat can be repetitive

Developer: Fun Bits Interactive Reviewed By: Carlos Hernandez

Fat Princess Adventures Quick Peek

Review: WWE 2K16 (PS4)


Ever since 2K took over the WWE franchise, wrestling games have been in a sort of odd area between trying to stay fresh and aiming to capture all the nuances of professional wrestling while retaining enough familiarity and arcade elements to keep matches fun and exciting for players. That said, it was with some trepidation I entered into this review, since not only was last year’s outing was met with a somewhat lukewarm response, but I haven’t followed professional wrestling, nor played a wrestling game, in several years now. Thankfully, WWE 2k16  proved to be a step in the right direction for the franchise, and although not perfect, 2K’s newest still remains a thoroughly enjoyable title and probably the best offering for wrestling fans on the market today.12236589_10153163535567633_1431312301_o There’s certainly a lot to dig your teeth into, and any wrestling fan will find tons of material and content to work through in this year’s outing. Off the bat, 2K16 has a plethora of game modes to jump right into. Showcase mode allows you to play through the career of Stone Cold Steve Austin, with actual clips from the broadcasts to help bring up the nostalgia factor for fans. Universe mode plays out just like the real WWE – where you’ll be questing for the belts across Raw, Smackdown, and PPV events, with all the rivalries and drama that would entail. MyCareer mode lets you take your own personal superstar into the WWE, working their way up from NXT up to either Raw or Smackdown depending on your choice. Let’s not forget the selection of quick matches, from simple one-on-one affairs, to Hell in the Cell, to 30-man Royal Rumbles. 2K16 is bursting at the seams with content that would keep anyone occupied for months.

Adding to all this, we are also getting the largest roster in a WWE game to date, with over 120 superstars. Not only will you find a comprehensive, up-to-date roster of today’s wrestling superstars and divas, but also a bevy of classic superstars such as Bret Hart and Andre the Giant, alternate era superstars (Sting has three separate variations alone), and managers such as Jimmy Hart and Paul Bearer – who can add an extra level of drama to a match with their inclusion. There are a few notable exceptions missing, such as Rey Mysterio and Hulk Hogan, but it’s not a major problem in the greater scheme of things.

On the topic of customized superstars, the character creation system is probably one of the more robust ones I’ve seen, and you can create just about any original type of character you want.

Getting to the gameplay, 2K16 sports a complex system that manages to be both deep and seamless at the same time, punishing button-mashers and rewarding good timing and using a variety of moves. For example, mixing in several strong attacks with some weak attacks and blending it all into a German suplex serves one much better than constantly spamming a single attack. Furthermore, superstars can now only counter a limited number of times, storing up to 5 counters which slowly get refreshed over a match. This means there is some strategic thinking involved in knowing what moves to let through and which ones not to. This sort of dynamic, which rewards move variety, coupled with smart countering, keeps matches flowing forward and engaged me throughout every match I played.


Subtle touches have also been added that just add extra drama to each match. You can opt to interrupt ring entrances if so desired, starting the match early and getting that extra hit or two in from the get-go. Heel characters also have access to tools such as dirty pins using the ropes, while managers can distract or interrupt a match for a critical save. These small touches really help bring a match to life. When things fall together, 2K16 is an amazing game to behold. The developers has done its utmost best to make you feel like you are watching a wrestling telecast. The video transitions are spot-on, while ring entrances no longer need to load individually, making the whole match start a seamless affair. For the most parts, wrestlers talk, walk, move, and act as you’d expect their real life personas to. The ring itself reacts to what’s happening on screen in a realistic fashion, and the action camera, when it works, gives you a real televised feel to the whole affair. Couple all this with a butter-smooth framerate, some brilliant commentary (which rarely ever uses the same phrases twice in a match), impactful ring sounds, a roaring crowd, and it’s an already exhilarating affair just watching a match unfold on its own.

However, it’s the few elements that don’t always mesh entirely well that can sometimes draw you out of the immersion. Frankly speaking, 2k16’s presentation is all over the place. The crowd still looks like cardboard cutouts for the most part. Some wrestlers seem to have been given a thorough makeover – superstars like Steve Austin and Randy Orton look absolutely amazing, while others like Chris Jericho seem like holdovers from previous generations’ versions. Hair clipping is still an issue, and almost all superstars suffer from painfully obvious “dead video game eyes.” 12218855_10153163541252633_509860999_o (1)

Despite these issues, 2K16 succeeds more often than it fails – it’s just a shame that it couldn’t be more consistent throughout. Multiplayer was a mixed bag – couch multiplayer is certainly fun – and there’s nothing like participating in a 30-Man Royal Rumble with your friends. And while the game does feature online play and matchmaking (which works decently well), there isn’t anything particularly compelling to do online when compared to the amount of single player content available. However, those looking to make a name for themselves online at least have the opportunity to do so.

Overall, WWE 2K16, while not perfect, paves the way forward for future games in the franchise in exciting and good ways.

If you were waiting for wrestling games to hit its stride after the disappointment of last year’s outing, it is safe to say WWE 2K16 is on the right track. Even when taken by itself, it’s an extremely solid package; despite its inconsistent presentation, 2K16 remains an extremely fun outing, and a wonderful gift for any wrestling fans.


+ Absolutely tons of single player content + Fantastic gameplay + When it comes together right, great presentation. - Inconsistent presentation - Lackluster online multiplayer

Developer: Yuke's and Visual Concepts Publisher: 2K Sports Reviewed By: Willem Den Toom

TMG Podcast ESGS 2015 Coverage


ESGS 2015 is a wrap! An awesome weekend filled with video games, amazing people, esports, and Monster Energy drink consumption. The TMG Podcast crew recorded two special episodes to cover the two-day event. Listen to day 1 and day 2 after the bump! Day 1 (Nightfall: Escapes, Ubisoft, Call of Duty: Black Ops 3 MP, IGDA Manila, Legends of Fire and Steel, Graywalkers: Purgatory, and more)

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Day 2 (Freak Show, Indie Arena: Dungeon Souls, Jumping Jean, Face Mountain, Cut Out, Synergy 88, and more)

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If you have any suggestions, comments, concerns, or even questions you have for us to talk about, email us at

Subscribe! We are in iTunes and in Podomatic!

Our new intro and outro is by MrBulbamike.

Painfully Free Episode 04 - Capcom VS SNK 2


Painfully Free is back for another episode. This month, we play one of my old favorites. Capcom VS SNK 2: Mark of the Millenium 2001. This game is great because of the abundance of characters from various fighting games of two rival game companies known for being kings of the 2D fighting game scene back in the day. It controls very feel and is unique by including 6 different power gauges from key fighting games from each company. Will dropping the knowledge bomb on the SNK side which helps since Migoy and Carlos are a bit unfamiliar with them.

TooMuchGaming Plays Until Dawn


Just in time for the month of October. Carlos, Migoy, Will and Kat band together for a run through the interactive drama survival horror game called Until Dawn. Each of us gets control over two characters from this group of college kids who, after an unfortunate prank that left two of their friends missing, gather to try to mend old bonds. Join us on this thrilling slasher fic-esque adventure where choices do indeed matter and see who survives until dawn.

New episodes of our Let's Play goes up on our Youtube channel every Monday, Wednesday, and Friday at around 10:30am until we beat the game.

Carlos - Sam, Josh, (subs for Matt) Migoy - Jessica, Ashley Will - Chris, Emily Kat - Mike, Matt (drops Matt mid-way because the scared)