Dead By Daylight Update Teases Coldwind Farm Rework Plus Other Changes

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Behaviour Interactive just released new details on the upcoming update to their 4v1 multiplayer horror game Dead by Daylight which will be available for testing in their Player Test Build (PTB) this April as a few killers were slightly adjusted as well as some survivor perks.

It’s pretty extensive as the Nightmare, Demogorgon, and Twins are having a few changes to how they work. Huntress isn’t getting changed but the devs are adjusting some of her add-ons to update them, so to speak.

For survivors, perks like Small Game, Lucky Break, Soul Guard, Open Handed, Zanshin Tactics, Borrowed Time, and Object of Obsession have been adjusted in the PTB.

Here’s a breakdown below.

KILLER UPDATES

The Nightmare

For some time, The Nightmare has stood out from the crowd with a particularly high kill rate, averaging roughly 3 kills per match. With that in mind, we’ve made some slight tweaks to bring him closer in line with the rest of the roster.

We’ve decreased his movement speed while placing a snare to 4.0m/s (previously no speed change) and reduced the maximum number of placed snares from 8 to 5. Likewise, the maximum number of dream pallets has been reduced from 10 to 7.

A handful of add-ons have also received changes. Add-ons which previously reduced action speeds now make various actions louder (repairing generators, grunts of pain, and footsteps). Black Box also has a brand-new effect: When an exit gate is opened, it is blocked for sleeping Survivors for the next 10 seconds.

Alarm clocks have also received some tweaks to make their effects clearer and more rewarding. Using an alarm clock will now make you fully immune to sleep— including sleep caused by a Killer hit — for 30 seconds. This effect is now shown on the HUD by turning your sleep timer yellow and having it tick down.

With these changes, we hope to promote more strategic use of his Dream Traps rather than placing them constantly during a chase, as well as encouraging Survivors to seek out and use alarm clocks. We’ll monitor his performance closely and adjust where necessary going forward.

The Demogorgon

Our focus for The Demogorgon is to give it more mobility with its portals. We’ve made the following changes to base portals:

  • Increased speed while in a portal

  • Reduced cooldown after exiting a portal

  • Increased Undetectable length after exiting a portal

On top of these changes, we have done a complete pass on The Demogorgon’s add-ons to make some of the lesser used ones more appealing.

The Huntress

Don’t panic: We have not changed The Huntress’ base kit. We have, however, done a pass on her add-ons to bring them up to modern standards.

The Twins

Last but not least, we have a small set of tweaks for The Twins.

  • Increased cooldown after successfully downing a Survivor with Victor from 3 to 5 seconds

  • Camera control is now immediately restored when taking control of Charlotte

  • Silencing Cloth: Increased Undetectable duration to 20 seconds upon taking control of Charlotte

  • Iridescent Pendant: Increased Exposed duration to 30 seconds when a Survivor crushes an idle Victor

PERK UPDATES

Small Game

It has come to our attention that some of you really hate small piles of bones. To aid you in your totem destroying mission, we’ve made some long-requested changes to Small Game:

  • Small Game now shows the number of remaining totems as tokens on the perk

  • The detection range decreases by 5° for each totem cleansed

  • Small Game no longer detects Killer traps

These changes improve Small Game’s ability to track and cleanse totems while also removing the antiquated part that only applies to specific Killers with traps.

Lucky Break

Lucky Break now hides scratch marks in addition to blood pools to help you lose the Killer. To compensate, the total duration of has been reduced to 70/80/90 seconds.

Soul Guard

A small change here: Soul Guard now has a cooldown of 30 seconds after activating.

Realistically, this won’t affect the vast majority of cases. This change is purely to prevent stacking healing speeds and Soul Guard from getting out of hand.

Open Handed

Take two for Open Handed: We’ve slotted this update back in for the upcoming PTB.

Open Handed now has an increased effect (8/12/16 meters), but no longer stacks with itself. This makes the perk more appealing on its own without needing to stack it with other Survivors in the match.

Zanshin Tactics

A very straightforward change: Zanshin Tactics is now permanently active and also has a larger range.

Borrowed Time

To remove some confusing intricacies with how Borrowed Time interacts with some Killers and the Oblivious status effect, we have removed the terror radius condition from the perk. To compensate, we have reduced the duration of the Endurance effect to 8/10/12 seconds.

Object of Obsession

This PTB also features the newly reworked Object of Obsession: Any time your aura is revealed to the Killer, their aura is revealed to you and gain a 2/4/6% bonus to healing, repairing, a cleansing speed. If you are the obsession, your aura is revealed to the Killer for 3 seconds every 30 seconds.

This new version has a few benefits:

  • Being able to track the Killer

  • Being able to deduce which aura reading perks the Killer is using when Object of Obsession activates

  • Being able to attract the Killer and then sneak away before they can get there

Survivors having a new version of Object of Obsession will be interesting how it plays out for both killer and survivor while Borrowed Time will need some getting used to with the reduced duration on the Endurance effect. What’s exciting is the change of Small Game as it might just be added into some builds in the future to hunt down hex like Ruin or No One Escapes Death (NOED) in order to make the escape a tad bit easier.

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Coldwind Farm map rework

Coldwind Farm is the next realm to get that modern graphical update with a few changes to certain tiles in the game and it’s looking great. The biggest hurdle in this map for both survivor and killer is the difficulty to navigate through the corn during a chase. Will we have a similar challenge? It seems like it

The changes mentioned above should now be available in the PTB servers as Behavior Interactive states that the update will be live starting April 13. There is no date at the moment as to when these changes will launch on live servers.