The Weekend Hangover is our Monday rumination of the games or game we played over the weekend. Sometimes there is alcohol involved in the hangover we’re nursing, but most other times there’s just too much gaming.
The crazy floods last weekend left me stranded in my house, and unlike others, I was fortunate that this translated to cozy, uninterrupted gaming session of two whole days.
I'm not sure why, but I was indecisive with my game choices, especially on Sunday. In no particular order, i jumped into Warframe for a few missions, hopped onto Diablo 3 for the 14th season of seasonal, played some Battlefield 1 matches, revisited Monster Hunter World because of friends, tried out Quake Champions, and also booted up We Happy Few.
It's just one of those days. I spend most of the time with We Happy Few, though. I decided to make a new game and tinker with the ability to customize your playthrough. You can decide how severe the survival mechanics will be (still will not kill you), the combat difficulty, and how hard it is remain concealed during stealth sections.
Playing it again left me with just focusing on the side quests and finding unique ways to deal with threats that are out to bash your brains in. It was fun, but it reminded me again how the combat and stealth mechanics alone will struggle to keep me interested in playing for hours.
I did notice one thing - there's a choice that you make at the very start or the game. For my second run, I chose the other option and it just ends the game. It's not much of a spoiler, but a cool treat added in. Credits roll and the start of the game begins, as if you've died.
I'm not sure if I'm going all the way with my second run, but I'll definitely boot it up again to try out the Sandbox mode that Compulsion Games plans to release later in the year for free. No release date has been set for this game mode but it will give you more freedom to customize your experience at Wellington Wells.
You can check my full review of We Happy Few here.