Quash: The only games that give me the urge to get a Wii U

  Wii U Deluxe Set

With the announcement of the Wii U's release date and starting price, the next question in people's minds is if it's worth getting. For me, I will consider a console based on the games available in the system. Features like the GamePad for example, become icing on the cake. There's a good number of first and third-party titles confirmed to release from the day of console release up to March of 2013, but here are the titles so far that make me consider getting my own Wii U.

Zombi U

Announced at this year's E3, this zombie survival game makes great use of the new GamePad.  It's an exclusive title coming from Ubisoft. You take a role of some random survivor and so far the gameplay is you trying to reach as far as you can without dying. What's interesting about this one is if one zombie gets a hold of you, you can instantly die in one bite, so the pressure is definitely there. If you do die, you respawn with another random survivor. You can actually reach the point where your past survivor died, find your former self as a zombie, and kill him in order to get your old items.

Inventory is also accessed through the GamePad's screen. That's where you sort out your items. It's a simple yet interesting idea because the game isn't paused and you are forced to look away from the main screen to check out your inventory at the GamePad's small screen. It's added tension since you could be attacked while you're getting the items needed. Same with unlocking doors and such.

Another cool concept is one multiplayer mode in Zombi U. One player controls a survivor and tries to stay alive as long as he can while the other player using the GamePad screen tries to kill you by planting zombies in your path.

Monster Hunter 3 Ultimate

Monster hunter 3 Ultimate

This  was just announced I know, but I got so hyped when I heard the announcement. I love the Monster Hunter series, but the only thing missing is an HD title. Monster Hunter Tri in the Wii was a great attempt, but I want to play Monster Hunter on a HD console with higher visual capability. I've been hoping for such title to come out for either the PS3 or Xbox 360. There's not much info about this game yet. So far, all we know is that this game is well underway.

It's schedule for a March 2013 release and will be on Wii U and 3DS.

Bayonetta 2 a Wii U exclusive title

Bayonetta 2

Another exclusive title! Bayonetta 2 is a no brainer really, but I'm surprised Platinum Games took the jump and restricted their successful franchise to just the Wii U. Not much info about this game right now. Only a teaser trailer is up but there's no actual gameplay footage of the game.

And that's it! Yes, only three games give me the urge to get this console, and two were just announced awhile ago.

I'm still scratching my head to why there's no big Nintendo title that would shoulder this console. The tech demo seeing Link fight a huge spider was enough to get everybody excited, but Nintendo already confirmed that is just to show case the system's power. But if they gave some sort of teaser for any of Nintendo's exclusive franchises( Mario, Zelda, Smash Bros), it would have been easier for casual and hardcore gamers to go crazy. With the strong third-party following, Nintendo is definitely trying to grab the core gamers, but most of them are still ports with added features.

On the casual side, I'm still not sure how this will pan out. Priced at $299.99, it sounds like a hard sell even with the very neat GamePad. The Wii had a strong selling point with the motion gaming and it did very well. For the Wii U, I'm not convinced it will do as well as the Wii. Nintendo Land and Super Mario Bros U do look appealing for the younger demographic, but I think the Wii can still do a better job at keeping the kids busy.

I'll wait for more titles or announcements that would strike my interest. It is possible that I'll get this uncontrollable urge to finally spend money on this console in the future. But right now, I'm nowhere close to that point.

What do you think about the Wii U so far?

Quash: First two weeks of Guild Wars 2 - Part 2

Guild Wars 2 On the first week, I was around level 40 and appreciating the new PVE system that rewards you for being adventurous. On the second week, I managed to get the last 40 levels of the game, played a bit Structured PVP, did a couple of dungeons, and downed a few elder dragons. I’ve done a lot in the world of Kryta and loving every minute of it.

The last 40 levels of Guild Wars 2 were just about as easy as the first 40. Easy in a sense that it didn’t feel much of a chore. Usually in an MMORPG, the second half of leveling a character to max can give you that repetitive feeling. This was not the case for Guild Wars 2. You always find yourself doing something different. You get sidetracked one way or the other, but you are still moving forward.

Dungeons can be a pain

When I hit 50, I finally decided to try out dungeons. A bit late since the first dungeon was unlocked at level 30, but since you get scaled down, it wasn’t much of a problem. There are two types of dungeons in Guild Wars 2; Story mode and Explorable Mode. Story mode is the basic part of that particular dungeon with a story involving one or two key characters in the game, while Explorable Mode is a more difficult version of that dungeon with three new paths.

Ascalonian Catacomb is the first dungeon. Since only one mode was available, we went on with Story mode. It was pretty simple halfway through until we hit this particular boss that until now, pisses me off by just thinking about it. I won’t spoil the fight since I want you guys to be as frustrated as I was when I first tried it, but I will say this – Pay attention to their abilities displayed below their life! They are placed there for a reason. Anyways, that encounter stressed the hell out of me and my group. But it made me realize that this isn’t the usual MMO dungeons I was used to. Without the holy trinity (Tank, DPS, and Healer) present in Guild Wars 2, it becomes a chaotic real fast.

I’m still not too sure if it’s a step backwards or a step forward. This is definitely something new. It seems you need a lot more skill and coordination to pull off a smooth run. This game is not gear dependent at all, so even level 80 characters can get their ass whooped if they don’t pay attention.

So that experience was a wake-up call. I did a few more dungeons like Caudecus’s Manor and Twilight Arbor which was a bit easier than the first dungeon (Weird I know) but they still required you to bring you’re A game. Then I tried Explorable Mode in Caudecus’s. Well, let’s just say that what I experienced in the first dungeon was nothing compared to what I went through here. It’s not impossible; we are just not used to it. ArenaNet states that Explorable mode can be done at lower levels. Ok sure, but from what I’m seeing, you need some serious coordination and specific skills to pull it off.

Guild Wars 2

I finally took some time off PVE and jumped into sPVP. sPVP is completely separate from your PVE, meaning that your PVE gear gets replaced with basic PVP gear and you get bumped to level 80. All your skills are unlocked and you can reset your traits anytime in the PVP area. The PVP scene is completely different from PVE and WorldvsWorld but thankfully I already had an idea for a PVP build thanks to the third beta weekend. There were two choices in sPVP, public matches which are 8v8 matches, or tournament matches that are 5v5 with brackets. I gave public matches a shot and have yet to try Tournament matches (I want a group I know, no pugs).

There’s only one mode in Guild Wars 2’s sPVP. The objective in each match is that each team must take control of the three nodes in the map to generate points. First to 500 wins. It’s Domination mode with a twist. Each map has an extra element that could give a team an advantage if done right. Like on one map, each team gets a Trebuchet placed on their respective sides. These can be used to defend or attack nodes either in your control or in control by the other team. I’ve experience matches that resulted in us losing thanks to proper use of Their Trebuchet. These added elements can really turn the tides if used properly, which keep the tension high even when you’re in a comfortable lead.

sPVP is all about skill. It’s not based on gear here. Gear is still important but all it does is tune your character on a specific build.What matters is how you execute certain skills, when to dodge, and being a team player. It’s really “Structured” PVP.

You earn Ranks, and as you go up in Rank you are rewarded with a chest with random gear. All the gear earned is only for sPVP and is just for looks, that’s it. The epic looking weapons you could earn is just as strong as your starting gear. All Sigils, runes, and starting equipment are unlocked for you so it’s really all about how you build your character. This is done to keep PVP balanced, and it shows. I spend a couple of hours with sPVP, and it was a lot of fun. Right now, it has only 4 PVP maps which is a problem at the moment. Matches are pretty quick that I could see players getting bored playing on the same map. An issue that could be fixed on updates, but they should have at least included two more maps into the mix for release.

After sPVP, I went back to PVE. I continued with the usual, completing Tasks, Group Quest, and hunting for those hard to reach Vistas. I try to keep my personal quest close to my current level, but I kept getting side tracked that I see my main quest always 5 levels behind.

After establishing myself as a hero in my chosen race, your personal story starts to focus on the main plot of the game – Battling the Elder Dragons that’s terrorizing Tyria. You are given three orders to choose from. The Durmand Priory, Order of the Whispers, and the Vigil. Each order has different views on how to deal with the Elder Dragons. I chose the Vigil, since their answer to the Dragons was brute force, and it was a no brainer for me.

After doing a couple of Vigil quests in the main story, one quest gave me my first Dragon encounter. While it looked epic, it was a pretty easy fight.

Guild Wars 2

The next one though blew my mind. I was finally a few levels away from level 80 and as I was walking around, doing Tasks left and right, I stumble upon a 3-part event. Apparently an Elder Dragon called the Claw of Jormag dropped these huge ice shards that spawn creatures. There were three shards far apart from each other and was tasked to destroy each one.

Guild Wars 2

After that was done, to my surprise I see Claw of Jormag land right in front of us, and all of a sudden I was in a middle of a battle against a dragon with 50+ players. This was one of the best boss fights I’ve encountered in the game thus far.

Guild Wars 2

After a couple of phases, we saw ourselves just a few seconds away from killing the beast, until ArenaNet reminded us that this game was an online game, a new game build was announced..

Guild Wars 2

What does it mean? It means you need to restart your client to download the latest changes done by ArenaNet. They had the perfect timing to do so. We only had 3 minutes until the client forces us out of the game to download the new build. I decided to close early, patch real quick, and hopefully be there when the dragon’s HP hits 0. Sadly, when I went online again, the encounter was refreshed. Very disappointing. But we put that behind us because the group event leading to that epic battle started again, and we just did it all over. In the end, we got him, and to reward us, a huge chest appears out of nowhere. The chest contained items for each player that participated and is based on your level, so I earned level 77 items.

I was three levels away at this point, so I focused on getting the last three levels. And just like that, I was level 80.

Guild Wars 2

It took me two weeks to get to the max level, and I’m not even done with my main story, or even experienced all the dungeons. I've only encountered a handful of those epic boss fights shown above so far, so there’s still a lot for me to do. Gearing up to 80 gear is another thing to worry about, and World vs World is still something I need to spend more time on.

Now since I’m 80, you must be thinking it’s time to try out end-game content. To be honest, I think I have been playing the end-game content. ArenaNet wanted players to experience what’s considered “End-game” right when you start controlling your character for the first time. They actually pulled that off.

After hitting 80, I helped out my friend who was at the time level 37. Me being scaled down to his level kept the content challenging. I did have an advantage thanks to my gear and being just two levels higher than the required level in that area, but not only was I forced to take it seriously, I was not ruining my friend’s experience. I was not carrying him, I was simply tagging along. What’s amazing is that if I haven’t explored the map he’s in ( There’s still a lot I have not explored), it's considered new content, and I still have a chance of getting level 80 loot.

Guild Wars 2

I never thought I’d consider committing to an MMO again. Guild Wars 2 is simply an amazing game. It has its flaw and has tons of bugs that needs fixing, but these issues can easily be forgiven because they just got so many things right. I see myself still playing this game in the next few months. I've also started my second character which is a human thief and yes, I’m planning to get him to level 80 as well.

 

 

Weekend, what are you playing?

dat chun-li September is here and the 'ber' months usually signify the start of constant new game releases. But before all the crazyness of the 4th quarter of the year, what games have you played this weekend?

Migoy: Played more of Persona 4 Arena online, seriously that game is awesome. Tried out the Sonic the Hedgehog 4: Episode II demo which doesn't even let you finish the first stage so that's a disappointment. Popped in Ultimate Marvel vs. Capcom 3 since I haven't really played it even though I got a new arcade stick. Tried to go online on Counter-Strike: Global Offensive but it was some how very laggy at the time. I actually tried playing Marvel vs. Capcom 2's arcade mode which I have never done before and man that game is hard. I was able to figure out the universal chain combo though so that's better than just hammering on the buttons I guess. Streamed a 5 hour session of Persona 4 on the PlayStation 2 with my cousins, finally beat Shadow Kanji.

You can watch the full Persona 4  5 hour stream here.

Watch live video from Too Much Gaming on TwitchTV

Quash: Still on the journey of hitting level 80 in Guild Wars 2. I'm currently at level 66 and still find myself dirt poor. Having a huge repair bill(tons of deaths) and constantly fast traveling from end of the map to another really doesn't help my money issue. No complaints so far with this game. PvE is my main focus and I'll soon do more World vs World and some structured PvP every once and awhile.

Quash: First two weeks of Guild Wars 2 - Part 1

Guild Wars 2 has been officially out for one week now and I won’t lie, I’m hooked. I pre-purchased the game to be part of the first batch of players flooding the world of Tyria. So far, it’s been a great first week. I never thought that I would be satisfied by an MMORPG again.

On the day of the three-day head start launch, I woke up around 8AM, all ready for servers to go up at around 3PM PH time. Since I needed to kill time, playing a couple of Dota 2 matches was the perfect game since when I checked my clock after a few matches, it was 12 noon. There was three hours more to kill. I took a break, stood up to get lunch and started checking the usual in the internet until I noticed an “IT’S LIVE” post on Facebook on my soon to be GW2 guild page. Live? Apparently ArenaNet decided to bring up the server 3 hours earlier. Instead of wondering why, I quickly turned on my Guild Wars 2 client and true enough, I was in.

Character creation was pretty fast for me. Since I participated in the last beta weekend, I used that time to pick how I wanted my character to look like. So it roughly took me 10 minutes to get everything right. I went for a Charr Engineer on the Isle of Janthir server and named him Quashx. I was on Skype with some of my friends when we logged in the first time, and while I was doing my introduction quests, they were still at character creation for a good 30 minutes. Can’t blame them, the Character creation was pretty deep after all.

One Thing I noticed right off the bat was the connection. It was launch day after all, and that was my biggest concern. It was laggy during the first two hours of the game, but playable. I was expecting to get kicked out to the login screen ever so often as servers get stressed, but it never got to that.

On the third hour I noticed there was no more lag for some reason. So I continued playing for seven straight hours until I got disconnected. Servers were brought down because of some login error. Just when I thought it was turning out to be a smooth launch, this happens. Pretty impressive though. ArenaNet was able to keep the game stable for seven straight hours without any hiccup, and in the end it was only a two-hour down time. When servers were up once again, I continued playing like a madman and was able to reach level 12 at the end of the day.

Working with strangers can be fun too!

There was One thing that was completely new to me when I was leveling, and that was seeing almost 30 players running together going from point to point. We looked like an army of Charr stampeding all in our path. It was so much fun for some reason. The experience started racking up fast and we kept going until we reached this world event that pretty much halted our advance. The event was to kill this giant that was attacking a town. I suddenly saw everybody charged in thinking it would be done in a few seconds. Well, that was the other way around. Everybody that fought this giant up close was instantly killed by his stomp, and just like that I saw my unstoppable force flee in different directions. It was hilarious at the same time interesting.  Strategy was needed. This is when I realized how important the dodge feature in this game can be in fights. pressing the dodge button during this giant’s stomp skill will have your character avoid the damage is key. With the endurance (needed to dodge) bar enough for just two rolls, you need to time it right. back off when you don’t have endurance, and get in when you do.

When we finally figured out what to do, we acted like a unit again and finally took him down. Note that all of us in that bunch were talking in the open chat discussing how to take care of this giant. That’s rare. We were actually working together, and we weren’t even grouped together. We just started sticking together a couple of quests back. I had no idea who they were.

The questing is addicting and fast. I kept going that I completely forgot about my personal quest. With each character having his own story, and with the option of doing it or not, I was behind. I was 10 levels behind to be exact, so I went on and fixed that.

The personal story has these choices that is said to “shape” your story. Still can’t say how much change there is with the choices given to you since this is my first character, but these choices got me thinking. Should I join this order? Should I attack the camp head on or find more information first? The story and characters were compelling enough for me to care about what I pick. Along with the great voice acting, each cut-scene made me not press that skip button.

As I progressed through the levels, I noticed that combat was getting more intense as I move forward. With more skills at my disposal and all 9 skill slots unlocked, it can get crazy, just as crazy as an MMORPG with multiple skill slots. This game requires so much movement than MMORPG I’ve played and requires you to execute the proper skills at the right time. You even see a good number of possible builds as you progress, that I saw myself constantly switching skills each fight to see the perfect combination. Experimenting with different builds are loads of fun for me. With the Engineer having kits, and tool skills, I was going crazy with the possibilities. There are also traits to worry about, that is another way to shape your character into a certain build, which I haven't decided on (I keep resetting my traits!)

Game isn't bug free.  I was able to break the game at one point. When I tasked to destroy small chicken coops (don't ask), one chicken coop suddenly spawned right on top of me, leaving me stuck. After moving around and jumping to get out of the coop, I fell through the world. Want to see how Guild Wars 2 looks below?

The world is actually floating! It's an easy fix though. All you have to do is just fast travel in any waypoint and your out.

After a couple of personal missions and more “exploring”, I hit level 40. I’m now halfway through, and this was already me taking my time. Whatever you do in the game rewards you with experience, so it’s not hard at all to level up. Exploring the world, working on your crafting, joining world events, doing World vs World, mining and chopping wood, even resurrecting downed players, they all give you experience. Whatever you do in PvE, you are rewarded one way or another. The only part in this game that doesn’t provide you with experience are structured PvP, which I haven’t touched.

Getting rewarded for exploring is the way to go

There’s also this one feature in the game that I always find myself doing every time, and that is reaching Vista points in each area. Vistas are objects placed on high places that require you to do some climbing in order to reach. Once you reach it, you can interact with it and trigger a cinematic giving you a clear view of the area around you. It’s similar to the leap of faith points in Assassin’s Creed games that give you that awesome view. Reaching these vistas also earn you experience and can be challenging at times. You can tell that the developers spent some time to find interesting ways to reach certain vistas. There's currently 266 vistas in the game, and I've only reached 78 so far.

These Vistas is a must get for me each time I spot one. I get this urge to figure out how to reach it. Together with the urge to get all Vista, I also find myself trying to complete some areas of the world map. Doing so earns you a huge amount of experience and a chest filled with loot. So there’s a lot to get sidetracked, but since you are constantly getting rewarded in everything you do, you’re not that behind in leveling. For the first time, exploring also helps you progress.

I can’t say much about World vs World just yet since I’ve only done small skirmishes here and there. But it’s going to be loads of fun when I start investing time on it. But I did have one epic battle. Only 12 of use defending a keep against 40 attackers. With a couple of us manning the cannons, one manning the hot oil pot, and others using what supplies we have left in the camp to repair the gate, we were able to fend of the attacks for a good 30 minutes until they decided to back off. It was an awesome feeling, but it would have been a different story if they actually brought siege weapons with them. Thank god they were poor enough to not have a single one to support them.

Money is an issue for me in this game. I’m probably the poorest Charr player on my server. With repair bills, waypoint costs, and buying trait training books, it’s hard to stay above 1 gold. With the online trading post offline for the whole first week, selling my hard-earned gear is a bit tricky at the moment. Selling them to vendors gives some silver, but I know for a fact some of the items I've salvaged or sold would have sold more at the trading post.  I was hoping that money would be a lot easier as I got higher, but cost for services and items also went up. So far my highest amount of gold on hand was around 3 gold, so hopefully when the online trading post is fully operational, I could have more than that. Should play a little bit smarter too because constantly dying doesn't do well for my repair bill.

Check in next week as I add my inputs on the game’s dungeons (Which is a bitch), my week 2 escapades, more about World vs World, and maybe some Structured PvP if I get the urge to try a few games.

 

 

 

Weekend, what are you playing?

the ultimate in mayonaka arena It's the last weekend of August and another long weekend for what I'm guessing is most of us here in the Philippines which means more game time! What are you playing?

Migoy: I haven't been able to stream all week due to me playing a lot of Persona 4 Arena online and since I just purchased Counter-Strike: Global Offensive yesterday, I've been playing a bit of that online too. With the limit upload speed I have, I need all that I can get when palying online games.

GW2

Quash: This weekend, and most likely for the next couple of weekends, I'll be playing Guild Wars 2. The three day head start has begun and I've been playing non-stop!

The game's launch was off to a good start. No login issues when servers went live and it ran smoothly for seven hours straight, until... servers went down. Just when I thought a completely smooth launch was possible, I was unable to play for 2+ hours. Not a big deal though, I've experienced way worse. I actually commend ArenaNet for providing no hiccups for the first few hours. After the short down time, it hasn't happened again so kudos to them. Not the best since the online trading post is still offline, but definitely not the worst.

I am now level 21 on my Charr Engineer. Gameplay's great, sounds great, even the hoards of players banding up to steamroll one dyamic quest is great. Well, enough of this, time to jump back in.