Deep Down confirmed as a Free-To-Play title

deep-down-logo-1080P Well here's a funny bit of news. Capcom's PS4 exclusive Deep Down is not only set in 2094 New York, it's also a Free-To-Play title. Didn't see that coming. 

Both Sony and Capcom confirmed during this year's TGS, making my interest of this Assassin's Creed/Dark Souls offspring to go way down. It is definitely impressive to have a free game with the visuals seen so far, but you can't help but question how restricted you will be if you don't spend a single penny.

Every time we hear something new with this PS4 exclusive, more questions just follow. Sony Worldwide Studios boss Shuhei Yoshida also mentioned that the open beta for Deep Down is planned for February 22, 2014, close to the PS4 launch for Japan.

 

Pick 5: Problems with Free to Play online games

Star-Wars-The-Old-Republic-Ancient-Hypergate-PVP-Warzone If you noticed(and I'm sure you do), there are tons of games that are now Free-To-Play. The Free-To-Play has been around long enough that many developers are noticing that throwing your game out there without a price tag actually can work. But even if its free, it will still not provide you with the best experience, making you think that even though its free, is just not worth the time and effort. Oh, and were not talking about games from Facebook by the way.

MMORPG's I believe was one of the first genre's to really adopt this concept, but the popularity of having players play for free is soon creeping on other genres. Online shooters are now at it, and we have big titles like Planetside 2 or Tribes: Ascend that are free for anybody with a computer, which provides somewhat the same FPS experience many crave. But what's the big catch with all these Free-To-Play games? There's actually a lot.

grind

The constant grind

In most of these Free-To-Play games, you can get everything and experience any content  without spending a dime, but many people don't realize that it takes a whole lot of grinding to really "experience" it all That's the case to games such as Hawken, or a couple of MMORPG's out there. Yes you can get all the content without spending, that's how they draw you in, but the hours needed to get to what you want can be taxing. It's also depressing when you've spent 30 hours on the game, finally earning the required amount of in-game currency to get what you want, and stand right beside someone who just bought it with real money and pretty much didn't spend any time at all.

HawkenGame-Win32-Shipping-2012-10-29-13-47-28-63

Now the question is, who's at the losing end? well the guy who spend time rather than money of course. Free-To-Play games have most probably double the amount of grinding needed in a game, and this was obviously designed to keep the player engaged. As much as I like to play the game for free, I think its more costly to spend a huge chunk of your free time for a small bit of progression. Microstransactions in your face

All Free-To-Play games have online stores. These stores allow you to buy items, cosmetic skins, and gear(depending on the game) using real money. This is where they get their income, and their way to keep the game afloat. They need people spending money on their store, so they keep reminding you of stuff you need or want...every.....time.

You log-in, first thing you see is the online store. You die in an MMORPG, they offer you a revive potion for 1$(Not really), the point is - As you play the game hours on end, you are constantly reminded what you can get in the online store to make your experience easier. It's like walking around a store, being hounded by every store clerk as you look around. star-wars-the-old-republic-free-to-play-restrictions-chartGame limitations

There are tons of MMORPG's that are Free-To-Play now. No monthly fee, no purchase of the game. Download the client and your set to create your character and go off into an adventure. Again, they say you can experience all of the content they say, but you won't be getting the best experience. MMORPG's that go free has two types of players, the free players and the ones that still bother to subscribe. Let's ignore the subscribers since we know what they get, let's focus on what the free players don't. Yes you get to play the game for free all the way to the top level, but are restricted of certain game features hampering the experience. its like being chain and forced to carry all your baggage.

You are only allowed 2 characters, this amount of gold, you can't use the auction house, you can't join a chat room, these are the usual restrictions on a Free-To-Play MMO. Other genres restrict you from the latest game mode or set of new weapons. The best example that does this in the most harsh way has to be Star Wars: The Old Republic. A considered triple A MMO that is now Free-To-Play is the first free game that makes me want to be a subscriber. But I guess that was the whole point to why they have such restrictions.

Balance issues

Another big problem when it comes to games without a tag are balancing issues. Thanks to Free-To-Play, the phrase "Pay to Win" has been tossed around so much in free games that this is mostly my main concern when playing a free game that can be played competitively. Some free games have products in their online store that actually makes the player stronger if they choose to buy it with their hard-earned real cash.

This provides major balancing issues because free players will be at the losing end most of the time.This can destroy not only the game's community, but also leaves a bad taste in a players mouth, making him think it's time to move on to another game. Newer free games only provide cosmetic items in their online stores, because they are aware of this issue. But there are still some that provide this, ruining some player's experience just for a quick buck, and we all know people would pay to always be a winner with little effort. Dead-TriggerGame is revolved on how to make the players want to spend

These are were some games fail in my book. During the development process, every decision is not really all about making the best game they can ever make, its more about making the best game that would make people want to throw money at them. Each decision while making the game is thought on how to keep the players invested, and give that urge to spend money. The best example will have to be the need to constantly grind or farm what you need. Spend more time, or spend your money to save your,that's the position they put their players in every time. And usually if the game is good enough, they might just do it. it's all about getting the right amount of addiction, and repetitive gameplay to keep players invested. That's the main focus.

The game design for Free-To-Play games is tailored to make you think spending will help you enjoy more at times. It's genius really. A devil in disguise. Your addicted to a game and really need a specific item in the game. You can go get it, but you could spend this much of real money to get it right now without the hassle. No pressure, its just there for this much if you want it. tempting...yes?

Free-To-Play can be lots of fun. League of Legends, Dota 2, NeverWinter, Path of Exile, there are tons of games that do it right. But there are some that slowly sucks away any fun out of their game to stay alive. Free-To-Play is a work in progress, and it's getting better with triple A titles showing up now, but don't ever think there's nothing to lose because Free-To-Play games costs more time than any other game, and for me that can be expensive.

Gotham City Imposters now Free-To-Play on Steam

Gotham Cty Imposters Well this is a surprise. As I was looking through Steam today, I noticed something. Gotham City Imposters' PC has now gone Free-To-Play. Pretty late for the party since this was actually released at the end of Aug. 

If you're what happens when Batman is not around protecting Gotham, apparently this happens. For those who don't know, Gotham City Imposters is a multiplayer-only FPS game that lets you play as either a wannabe Batman protecting Gotham, or a wannabe Joker terrorizing the city.

Sadly the console version still require you to pay up in order to play.

This release felt like a secret. Not only is it not in the featured section of Steam's Free-To-Play, there was no heads from Monolith Productions or even Warner Bros that they were planning to go free on the PC version. The trailer above was actually released on the day the Free-To-Play model hit Steam. In the end, a free game is always a good thing.

Head over to Steam right now if you feel the urge to be a Batman imposter.

 

Star Wars: The Old Republic implementing a Free-To-Play model

Star Wars: The Old Republic Everybody kept saying this would happen, and it did. Today EA has revealed that Star Wars: The Old Republic will be implementing a Free To Play option up to level 50 sometime in November. They are not scrapping the subscriber option completely though. Being one still gives you full access, but Just like any MMO  going Free To Play, free players get limited access to certain content. interested in the game yet?

The transition to Free-To-Play was mentioned during EA's investor call that also mentioned that subscribers are now at the 500,000 range. The game started with1.7M subscribers. Earlier this year the numbers dropped to 1.3M, now at 500k? Ouch.

Also, in preparation of this change, Star Wars: The Old Republic will be going on sale for $15 around August with a one month free if you wish to get a head start before Free To Play kicks in.

If you're currently a SWTOR subscriber, you get something out of this change. EA  explains that they will be implementing a new currency called Cartel Coins that can be used to buy special in-game items at the Cartel Market. Current and past subscribers will be earning Cartel Coins as a rewards for maintaining your subscription. You can find the list of rewards  here.

You can also find a FAQ for the Free To Play model here.

enjoyed my time with SWTOR, and going Free-To-Play has saved countless MMO's  slowly losing their player base, so it might work out well for them. With Guild Wars 2 around the corner and World of Wacraft's Mist of Pandaria expansion rolling out on September 25, the changes sounds about right since player drop will keep happening in the coming months.

This is really not a surprise. Free To Play is really the way to go if you wish to stay above water. Regardless of game quality, it's harder now to make players commit to paying $15 every month to keep playing. It might have been a great idea years ago, but times have changed. I don't think Pay-To-Play is death though, I just don't think it's viable for starting MMO's anymore. leave the subscription-based model to the vets. With that said - I wonder if Secret World will hit Free To Play this year?

[Source: Kotaku, VG247]

Currently Playing - DC Universe Online Free to Play, heck why not?

DC Universe Online Free to Play Back in March(I think) of 2011, a friend of mine convinced me to buy DC Universe Online for the PS3. I I brought the game home, updated the game(Which took literally a day) and off I go creating my first super hero mentored by Batman. I honestly loved the game but the fact that I needed to pay 15$ a month for it turned me off completely. Now it has gone free to play last month and finally bothered to give it another shot.

Even with having the disc, the update latest at least half of the day to download. Beats the whole day but still half of a day was used to get it up and running. Since I bought the physical copy, my account was instantly in the premium status. Since its free to play, free to play accounts and premium accounts have limitations. The legendary account, which is pretty much the people still playing monthly for it has no restrictions and get all DLC free. I'm obviously not going legendary and premium is pretty much the next best thing at least.

Why is there a money cap!?

Restrictions are a bitch since it affects how much inventory space, character slots, bank slots, and worse of all - the amount of cash you carry. Damn I can live with limited slots, but cash!? With my premium account, I pretty much get double the limit of free to play accounts plus auction slots which is cool. Problem is, I have a cash cap of $2,000, free to play have a $1,500 cap so thats a 500 cap difference. Of course, $15 a month junkies get no cap.

Thats just too damn much. All I can do with that money is buy pots(600 for 6 pots btw)and repair items. Worse part is, the money you earn when you reach your cap gets transferred to this bank where you can withdraw in-game money for like one dollar. That one dollar purchase gets you to withdraw 10,000 from your bank, assuming you have that much saved up. You even see the money saved in, its like its just staring at you every time you open your inventory screen.

To be honest though, I don't see a point in having that much money though since I can earn gear by going through instances or trading-in emblems for gear. Still, the fact that they chained how much I can earn was a bit too much in their part.  I' have a level 30(max level), I wanna feel rich.

That so far is the only bad thing about this free to play model to be honest, I'm still on my second day though so more issues will be surface. I've always enjoyed this game and it feels better with how alive the server is. Well thanks to it going free to play and only having 2 servers per platform, it better be full.

DC Universe Online Free to Play For a free to play game, its loads of fun

It's still is as fun as it was back when I tried it last march, but whats better is that there is no more of the worry that 15 bucks will go away on the next month to keep going. I have a maxed level character and decided to stop playing gearing him up because I had only 2 more weeks until I have to load up, where I had no intention of doing so. So Tier 2 content and raids is still unexplored territory for me so far. Currently leveling my Villain mentored by Lex Luthor, which is now at level 14, to experience the game with a live server. So far, its loads of fun. Especially on a pvp servers since you have a lot of hero players to fight against as you level. At the same time, instances and pvps are instant pops as you que which is amazing to see. When I tried it the first time it took almost 30 minutes to get into a group. Even at max level its a quick match up, which is what this game needs to keep it alive.

Sony Entertainment Online announced 1 million new players when it went free to play in November. That's honestly nothing since that's just the curious factor kicking in, and I'm sure they'd love to brag on how well the free to play model works. People know free gets people interested instantly, the real challenge is keeping them around.

I'm excited to fully gear my toon, I have the luxury to do so, and if this game feels worth the play in the next few weeks, might just get something out of the in-game store like the Green Lantern DLC or Flash DLC for different powers. For what the game was offering during the start for 15 bucks a month was not even close to being worth it, but with it now free to play, that's completely changes everything. It's looking good so far, but if things get boring, nothing is lost.

DC Universe Online is not even a year old yet and they already opted for the Free to Play model. maybe it was doing really bad? or maybe free to play is just as strong as subscribtion based? who knows. Should we bother DC Universe Online's new Free to Play model? heck why not? its free. If you don't like it then stop playing and delete, that's the beauty of it.