Review: Star Wars: Battlefront (PS4)

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I got my hands on the hotly anticipated Star Wars: Battlefront reboot, a multiplayer-only title that not only aims to deliver a perfect experience for Star Wars fans, but to live up to what has made Battlefront a beloved franchise. Did it deliver? Come closer and relax a bit, I think you’ll need to sit down for this one. When it was announced that the studio DICE would be in charge of rebooting the Battlefront franchise for the next generation, it seemed like a fitting choice thanks to their work on the Battlefield games. Star Wars Battlefront focuses on the original trilogy and lets players participate in epic battles on known and beloved Star Wars locations.

Jumping in, everything felt perfect – the immersion of being in a Star Wars battle was there. The blaster sounds, the John Williams music, even fearing the possibility of Darth Vader approaching in a narrow corridor. I had a big smile on my face as I played, confirming that my inner Star Wars fan was happy. I have to quickly commend DICE for pulling this off because the presentation was finely executed. Performance-wise, there were no FPS drops or bugs/technical issues that ruined the immersion during my time with the game. The details on each map and vehicle are such a treat, showcasing DICE’s commitment to this project. This is probably the best-looking game this year. Definitely a polished product.

Going through a couple of battles, I found satisfaction picking up those power-up cards found on the map that allow you to pilot an X-Wing to provide air support, or helm, say, an AT-ST or AT-AT to push the advance. If you’re lucky, you might just grab the Hero power-up, become one of the three heroes or villains on the map, and make a difference on the battlefield. The powerful heroes allow for a variety of epic scenarios that make for great stories to tell your friends as well as fun .gifs.

As I continue to play more of the game, though, I'm feeling a disturbance in the Force. I find myself experiencing the same things over and over. The magic is wearing off.

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The true essence of Star Wars Battlefront can be found in two modes: Supremacy and Walker Assault. These modes allow for 20vs20 matches with vehicles and heroes enabled. It’s chaotic fun, and they are easily the preferred game modes among the nine available. The one big issue is the lack of maps available for them. Among the 13 maps found in the base game, there are only 4 big maps catered to these modes. They are quite large, but it's just not enough, since the sense of the Battlefront's gameplay being repetitive was present early on, which is quite a surprise after just one night with it. To change things up, I explored the smaller modes with player counts of 10v10 or 6v6, and found them more appealing thanks to their unique game modes. Yes, the common modes like Team Deathmatch and Capture the Flag are present, but a couple of the unique game modes turned out to be fun. I personally like Droid Run, which tasks you with having your team take control of three wandering droids on the map. If you want to play around with the heroes and villains in the game, there are two modes for that. Dogfights with TIE Fighters and X-Wings? There’s a mode just for that, too.

It was pretty exciting to be actually piloting the beloved X-Wing ship, blasting away incoming TIE Fighters, but after a couple of matches, the mode went stale fast thanks to its basic gameplay. Once you get a lock on someone, you simply hold down the fire button and watch your opponent wither away. You only have one chance to avoid a lock-on too, so there’s only so much you can do once an opponent is on your tail. The outcomes can be dependent on which skills are available as well. Since I can only pick what ship to spawn as with no way to customize their loadouts, this mode is an act of fan service more than anything. Since aiming at tiny ground units is tough, aerial combat is best enjoyed during Supremacy or Walker Assault, where you can potentially contribute to the overall job.

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The developers provide a lot of variety for the players, but most of it feels like fodder in the end, modes to prepare you for what I consider are the main course of Battlefront – Supremacy and Walker Assault.

Probably after five hours with the game, I noticed a more troubling issue – progression. It’s simply lacking. There are no classes in this take of Battlefront. Instead, you can bring two equipment cards (grenades, jetpacks), one ability card (reduced cooling ability, explosive shot), and one trait card (a Passive ability which improves through kill streaks). As I unlocked more cards and tried different combinations, I noticed that my play style hadn’t changed at all. The only time it felt different was when I first unlocked the jetpack, giving me access to new areas in the map to take advantage of. Equipment cards can be upgraded at a hefty cost, but the only change to this equipment is a reduced cooldown.

Customization for your character is probably the worst I’ve seen in a multiplayer game. I stared at the screen for a few seconds when I found out that I have to spend 1,700 of my hard-earned credits to unlock a bearded Rebel character, or unlock a Stormtrooper without his helmet. You can play as an alien if you really want to, but those require a higher rank of around 45. There are also emotes to unlock, if you’re into that. This was quite disappointing considering the deep progression found in DICE’s past games, leaving me worried about this game’s staying power.

There is no campaign in Star Wars Battlefront. But if you want to take a break from multiplayer, you can opt for the missions that can be played with split-screen co-op or online co-op. These, again, are fodder content at best. Four survival missions pit two players against 15 waves of AI enemies. Battle missions are simple tasks that require you to earn points by killing the opposing NPC team. There are also battle missions where you can play as a hero or a villain. Doing these missions once for the sake of trying them is all you need, really. The rewards for full completion or even attempting them on a higher difficulties are not enough to inspire another run.  There are training missions to learn the different game mechanics, but I found no purpose in them, since everything I needed to know I learned by simply playing multiplayer.

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I had a lot of fun with Star Wars: Battlefront, I can’t deny that. It might be one of the best Star Wars games I’ve played, since it captures that universe (or to be more specific, galaxy) perfectly. But the content provided in the base game leaves me scratching my head. The maps and progression system are too lacking for a competitive FPS player to get truly invested in, so what more for the casual player? I got my fill in just a couple of days and am finding it hard to justify continuing to jump in with me currently at rank 25. DICE should be proud of what they’ve created, but I won’t be surprised if players have moved on after just a couple of days. Star Wars fans will enjoy this after warping in for the first time, but once the excitement of being in an epic Star Wars skirmish wears off, there’s nothing left to hold on to.

6/10

+ Perfect execution with the Star Wars world + One of the best-looking games this year + Supremacy and Walker Assault are chaotic fun - Lacks deep player progression and customization - Repetition kicks in really early - Air battles are shallow at best - Only 4 maps to the best modes in the game - Co-op Missions feels like fodder

Post Content

EA and DICE announced a season pass for Star Wars Battlefront priced at $50, giving you access to 4 expansion packs for the game. The DLC pass will provide over 20 new pieces of weapons, vehicles, and Star Cards for both sides. Four more heroes and villains, 16 additional multiplayer maps, four new game modes, two-week early access to each expansion pack, and an exclusive “shoot first” emote. No date was given for when the first expansion will hit. A free map called “Battle of Jakku” was announced and will be available for all players on December 8. Those who pre-ordered the game will get early access to the map as early as December 1. A new 20v20 game mode called Turning Point will come for free with the Battle of Jakku map.

Developer: DICE Publisher: Electronic Arts Reviewed By: Carlos Hernandez

Superman Returns (PS2)

superman_returns Similar to what we did in preparation for watching Iron Man 3, we are revisiting another old movie game before the screening of Man of Steel. I don't own a Xbox 360 so we are going a generation behind to play Superman Returns on the PS2.

Ramy from Genesis.ph is my Super buddy for this Super Let's Play and we do Super things for the good citizens of this Super city.

Mass Effect 3 demo dated

Mass Effect 3 screenshot Electronic Arts officially announced a date for the Mass Effect 3 demo. The demo is coming on February 14 and will included a single player portion and a coop portion, the multiplayer aspect of Mass Effect 3. 

The coop portion of the demo comes on February 17, 3 days after the single player demo. If you purchased Battlefield 3 though, you get the coop demo together with the single player demo on February 14.

“We are excited to be able to give gamers an expansive demo that will put them right on the front lines of this all-out galactic war,” said Casey Hudson, Executive Producer of the Mass Effect series. “The entire scale of the game is bigger than anything we’ve ever done. With its intense action, deep customization and raw emotional power,Mass Effect 3 will deliver a spectacular action RPG experience to fans of the series and newcomers alike.”

If you plan on trying the demo out on your Xbox, you'll get a treat. The Xbox 360 demo will be the first ever pre-launch demo to support voice recognition of the Xbox 360's Kinect. It will be an exclusive feature on the Xbox 360 version were you may use the Kinect's voice recognition to order your squad or activate your abilities by simply saying it.

Mass Effect 3 will be out on March 6 for Playstation 3, Xbox 360, and PC.

[Source: Gematsu]

Battlefield Play4Free now on Open Beta

EA's Battlefield Play4Free just hit beta and anybody can join the fray. All you got to do is sign up an EA account, download the client and you should be all set. Think Battlefield Play4Free a more serious version of Battlefield Heroes.

Just like any battlefield game there are four classes to pick from; Assault, Recon, Medic, Engineer and start with the default equipment. As you level up you have access to more but if you want to have access to better equipment you'll have to pay up.

Not sure why EA decided on releasing another free Battlefield game. We already have Battlefield Heroes, why overshadow the old one? My guess is, their hyping up Battlefield 3 with this.

It's on Open Beta so the game isn't final. Changes will be made and extra content will be implemented in the future.

Click on the link below to head over the official website to start working on your K/D ratio.

Link: http://battlefield.play4free.com/en/

Evolution of Total War

Shogun 2 Total War was released last March 15 marking the 7th Total War game for the PC platform. On that note, I would like to show you how Total War evolved through the years.

The Total War series is a game which incorporates Sun Tzu's Art of War. It includes a turn-based strategy game and a real-time strategy game; making it, in my opinion, the epitome of strategy games. The turn-based maps are huge, the smallest by far is the Japanese country and the biggest includes Central America, Europe, Africa, and Asia. Real-time strategy maps includes large plains or forest, sometimes including a castle or fortress.

The game was developed by Creative Assembly and was distributed by several game publishers namely Sega, Electronic Arts, and Activision.

Shogun Total War

The very first Total War game came out on 2000 titles Shogun Total War. Set in Japan during the Sengoku Jidai (Warring States) a period between the the 15 century to the 17 century. Players would choose between sever Japanese clan and would battle the other clans to become the shogunate.

[youtube=http://www.youtube.com/watch?v=UZA-gqJL9Is] Medieval Total War

The success of the Shogun Total War marked the release of another great game, Medieval Total War, which was released on 2002. Medieval Total War is set in the Medieval(duh) Europe. The game covers all of Europe with a part of Russia, Middles East, and North Africa. It also has a lot of playable factions; the Christian countries, Eastern Orthodox countries, and the Islamic Countries.

The goal of the Christian countries is to successfully recover the sacred lands (Jerusalem) by launching crusades. The Islamic countries would have to defend them with the use of Jihads. And, the Eastern Orthodox are stuck in the middle of the warring religions.

[youtube=http://www.youtube.com/watch?v=38BPbY-D2WA]

 

Rome Total War

Rome Total War followed on 2004. The setting is still in Europe but now it depicts the early civilization Rome, where you get to play initially 3 factions. Rome Total War's turn-based map got a new look, terrains and mountains now hinder your path and dictate the location of the real-time battles. As with the previous Total War games, Rome was a complete success.

[youtube=http://www.youtube.com/watch?v=8IKlVS9k2gc]

 

Medieval 2 Total War

A revamp of Medieval Total War featuring the graphics and features in Rome Total War was released in 2006. The story and concept remained the same as the original Medieval, the only significant difference is the graphics and new features added.

Medieval 2 also has the biggest expansion, Medieval 2 Total War Kingdoms. Kingdoms include 4 new campaign maps: Americas Campaign, covering Central America; Britannia Campaign, covering the whole of Britain; Crusades, covering Byzantine Empire; and Teutonic Campaign, covering Eastern Europe.

[youtube=http://www.youtube.com/watch?v=SL3EuzaDgpQ]

 

Kingdoms Trailer

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Empire Total War

Total War revamped the whole game when Empire came out. Featuring water battles, longer campaign time, and massive maps covering almost the entire world. The game is set in the 18 century during which many revolutions are occurring. The game received postie reviews, though, in my opinion it was buggy and at that time a bit confusing due to the major revisions made.

[youtube=http://www.youtube.com/watch?v=HqF8Y2FMVDo]

 

Napoleon Total War

Total War then again returned to the European Theater, this time depicting Napoleons era. The game was release last year on February and still received positive ratings. The game carries the graphical and features of Empire Total War. Napoleon Total war is now tory driven because in one of the main campaigns you assume the role of Napoleon Bonaparte or one of his enemies. The game is set in the late 18th century up until 19 century.

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Shogun 2 Total War

The newest release in the series. The graphics and features of the previous were refined and implemented in Shogun 2. Also, they added new features; now you can now select which trait your general or agent will have. Unfortunately my rig is not equipped to handle the graphics of Shogun 2 so I will have to wait until I upgrade my rig to play the game with out sacrificing the graphical beauty of this game.

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