Recent Buys: Episode 10 - Kaioken x320gig!


My cousin just came back from America where he got a summer job so he hella rich at the moment. And with that cash we took a quick trip to Greenhills and basically burned it all in less than an hour. Mostly at just the one shop. bud's ps3 02

He went and got a metallic red 320gig PlayStation 3 Slim. We got it for 12800php (cash price) at Mr. Dynamic, the same place where I got Ziggy. Along with that he got Ultimate Marvel vs. Capcom 3 at the same shop for 1300php (cash price) and a 2nd PS3 Dual-Shock3 controller for 1800php (cash price).

We wanted to test out UMvC3 first so the game installed itself after popping the disc in so while waiting we went around GH. I spotted the D-Arts Zero Type-2 and my cousin told me that he owed me a birthday gift so he paid for most of the cost of the figure and I got myself both X and Zero, awesome stuff. Thanks Bud!

BFFs for life

After we returned for the PS3 and packed it up, a dude saw what we were carrying and call out "sir, 2nd-hand PS3 games?" and I thought to myself "hmm.. why not look at their wares". I saw that they had a copy of Dragon Ball Z: Burst Limit.

damn you DIMPS

I've been looking for this game for quite some time. I've been meaning to get that, Dragon Ball Z: Raging Blast 2 and then finally Dragon Ball Z: Ultimate Tenkaichi. I've seen Raging Blast 2 in Datablitz so that can wait and the only copies of Ultimate Tenkaichi I've seen are R1 copies so they be hella expensive. Burst limit is the only I haven't encountered till yesterday so I got the dan thing for 500php. It didn't come with the manual and the case looks to be a bit yellowed from sun exposure but the disc was still fine and runs like a charm. The game is far from perfect though and maybe I'll get to that next time.

DBZ Ultimate Tenkaichi - Hero Mode Boss Battle

Now the giant boss battles here look exactly the same as in Naruto: Ultimate Ninja Storm but I don't really mind as I just look at this as the 'icing on the cake'. From simplistic patterns to easy quick time events, just think of it as a fun little mini game in the Dragon Ball universe.

What I would like to point out in this video is at the 1:33 mark, we get to see a custom Saiyan character go Super Saiyan which answers the question in my previous post. However, this still leaves the other question I asked unanswered. Will you only be able to create Saiyans?

In case you wanted to take a peek at how the character creation menu looks, here's a vid.

Dragon Ball Z: Ultimate Tenkaichi Character Creation Trailer

Here it is, the one unique feature present in Dragon Ball Z: Ultimate Tenkaichi that hasn't been available in almost every other iteration of a Dragon Ball game (excluding Dragon Ball Online). A trailer for character creation is finally here.

Looks to be your standard character creator fare. A selection of different clothes, hair styles, color palettes and skill sets. What I want to know is if you can create a Saiyan, can you also choose a transformation? Or if you can create a character from a different race like a Namek or maybe one of the villains like Frieza, Cell, or Buu.

A Super Attack customization option is available but we have yet to see how dynamic that really is. You can also take your custom character and battle online which should already be a standard in my opinion.

Review: Dragon Ball Z: Shin Budokai

Publisher: Atari / Bandai Developer: Dimps Platform: Sony PlayStation Portable Release: 03/07/2006

When Sony first announced the original PSP, I promised myself that I would own one. But as with every major purchase, you'd need a large driving factor to keep you motivated. After watching my friend play a full 3D Metal Gear Solid game without a power cable attached or a TV to view it on, I saw the beauty of the PSP.

However, that was not enough. I needed a game that could max out my hype meter and make me crave a PSP non-stop. I grew up watching Dragon Ball and Dragon Ball Z and am always a sucker for any new DBZ game to come out. So watching the opening movie of DBZ Shin Budokai and hearing that awesome song gave me a raging Super Saiyan boner. I wanted to play that game so bad. But that was 2007, and the sequel (DBZ: Shin Budokai – Another Road) had already been released so I ended up playing that game instead; I never got a chance to play the first game until recently, and decided to finally give it a spin.



Here are my impressions.




Those familiar with the Dragon Ball mythos can tell that the story takes place after the Buu saga, basically at the end of DBZ. If you have no knowledge of anything Dragon Ball then you'll still be able to get the gist of things but won't understand a lot of the references discussed as they talk about past events in the anime.


Here's the rundown, something has torn a hole between hell and the real world and this is causing the dead bad guys to come back to life. This distortion is also causing rifts in time and space, bringing other characters from different time periods together. It's up to the Z fighters to find the cause of this mess and put a stop to it.


For those uninitiated in the series, in the Budokai games, characters fight on a 3D plain similar to something like Tekken in that the 3D aspect of it comes from being able to sidestep and circle your opponent. However, there are no walls in this game. Instead you get a sky. Knocking opponents into the air or being knocked into the air lets you hover, and certain properties of attacks and movement differ while afloat.

If you've played the Budokai games on the PS2 then you might notice something different with the combat mechanics. Gone are the Punch and Kick buttons, instead you have the Rush and Smash attacks. Rush attacks let you perform quick and multiple hits. Smash attacks lets you do slower but heavier blows that knock your opponent back, these attacks are also chargeable and can break through an opponent's guard.

Now Dragon Ball wouldn't be Dragon Ball without colored blasts of light. The difference between doing a blast here as opposed to previous Budokai games is that they are performed in real-time and can be charged in order to increase damage. Super attacks and in-game transformations are still present, though also handled a bit differently.

Super moves are also done in real-time and bring forth a more arcade-style feel meaning you pick your character not just based on what fancy attack animation they have, but what their moves are and how you would use them in battle.


Another new addition is the Aura Burst. Pressing the R button (by default controls) lets you do an Aura Burst. This drains energy but in return gives you the ability to dash, change up your attacks and power-up your energy moves. This new sense of movement can change the pacing of a match depending on how you use it. This was absent in previous Budokai games and is something that I appreciate very much.

Now this may disappoint some people, but you can only choose to transform into one form per match. I can see why they did this, though, since each character and thus each form has a different set of special and super moves, so this becomes another factor that plays in when choosing who to use. That said, I do miss the campy powering up into each form one by one.


Watching your power / Ki meter is important, as you need this to do simple energy shots, specials, quick dodges, teleports, and super moves. You don't want to be caught in a barrage of attacks without enough energy.

Game Modes:

In ‘Dragon Road’, the game’s story mode, you follow a series of matches with the occasional branching path. This is very short and can be beaten in around 2-3 hours (given that you read the dialogue on the way, otherwise it would be even shorter). Aside from Dragon Road you have the standard Arcade mode (which is always welcome in a fighter), Z Trial, Network Battle, and Training.

‘Z Trial’ contains your Survival and Time Attack modes. Nothing special. Network Battle is your standard multiplayer ad-hoc lobby. What's interesting is you can enable "Accept Battle" in the options, and what that does is if you are in a middle of, let's say, a story match and another person who has the same game wants to challenge you he/she can do so by going into the Network Battle mode and spotting you in the lobby.

At the end of every match you are awarded with Zenie. You use this currency to purchase stamps that you can use to customize your Profile Card to share with people through Network Battles. This only amused me for a good 10 minutes.

Final Thoughts:

Dragon Ball Z: Shin Budokai is, in my opinion, a great evolution in the Budokai series. The new combat system is easier to jump into while still retaining enough depth to sink your teeth in and characters don't feel like bricks when you control them. The roster, though small compared to past entries in the series, is well rounded enough and feels solid considering that the game is running on a portable system. A lot of the favorites are present and there is a good sense of overall balance.

All in all this is a very good fighting game on the PSP whether you are a Dragon Ball fan or not. However with a better sequel (Dragon Ball Z: Shin Budokai - Another Road) already out there is no reason why you should pick this game over the other as Another Road has more characters, content, and improvements that make it a superior game. However, I'm glad I was able to play through this game as I can better appreciate the changes and additions in the game that followed.

Score: 70/100


- Great graphics and animation for a portable game

- More accessible fight system

- English and Japanese voice selection


- Really short story mode

- Not enough variety and content in game modes

DBZ: Shin Budokai is a great fighting game on the PSP, but if you have the option to play the sequel, DBZ: Shin Budokai 2 / DBZ: Shin Budokai – Another Road, get that game instead.



Screenshots from


DBZ: Ultimate Tenkaichi is not as bad as I thought

Remember that first trailer of Dragon Ball Z: Ultimate Tenkaichi? The one that looked just like any other Budokai Tenkaichi or Raging Blast game out there? After looking at some gameplay clips from Comic-Con, the game looks much different.

When fighters are a certain distance apart the view goes into split screen, just like the local versus mode in the old Budokai Tenkaichi games. But when upclose, they do a little melee clash animation and then the camera shifts into a more Tekken style view like the Budokai / Shin Budokai games (so many Budokais) while still retaining the full 3D combat mechanics. When engaging in hand to hand combat, it seems like doing a combo can initiate a sort of rock-paper-scissors style mini-game and activate a slew of different chase attacks.

From the footage, it's a little hard to grasp the gameplay but the best way I can describe this game is that it's a full 3D rendition of the old SNES Super Butohden games where the screen splits when fighters are a certain distance from each other and from that distance can activate cinematic blast attacks. This game shows off a "Melee Range" and "Blast Range" and while doing a blast attack, opponents can choose to either guard, counter or deflect the attack much like in the Super Butohden series.

So yeah, basically I'm actually getting excited for this game now. I just hope they add more voice clips so that we won't be hearing the same grunts over and over again and that the chase segments won't get repetative over time. The characters do a little intro before they fight much like in Burst Limit which I think is a nice touch.

Oh yeah, this game also has a character customizer so that's something new. The large boss fights I am not amused with because it looks very similar to the ones in Naruto: Ultimate Ninja Storm.