Assassin’s Creed Odyssey Puts Freedom First, History Second
Our Assassin’s Creed Odyssey review is currently in progress. These are our first impressions.
The Weekend Hangover: Sleeping Dogs
Although Grand Theft Auto is the standard bearer for city as sandbox gameplay, Sleeping Dogs is the one that pushes the envelope stylistically.
The Weekend Hangover: Battlefield 1
After playing Battlefield V’s Open Beta, I had to return to the Great War.
Destiny 2's New Gambit Mode Might Be Reason Enough For Me To Return
Destiny 2: Forsaken’s Gambit mode is the perfect blend of PVP and PVE.
The Weekend Hangover: Darkwood
A top-down survival horror game that can keep you playing for hours in hopes of uncovering its secrets.
Torchlight Frontiers' Dev Diary Talks About Adding MMO Elements
The Torchlight franchise moves forward with Echtra Games taking the helm and adding MMO elements to your Action RPG.
Lawbreakers Gets Crazy Shade In The Form of Shit Talk From Game Exec
Everyone has regrets over the failures they’re associated with, but few would shit talk their former partners so openly at a professional conference.
Dead Cells Developer Motion Twin Is An Equal Pay, Equal Say Studio
The devs and the artists are paid the same amount of money, and people like me who have been here for 17 years are paid the same amount as people who were recruited last year.
The Weekend Hangover: Final Fantasy XV: Windows Edition
It’s about the food, fights and the photos, oh god, the photos that they have to remember everything by.
Luck Runs Out For Uncharted’s Nathan Drake
You never see Indiana Jones take a bullet, and conversely not many action heroes on cinema would survive the number of bullets fired on Nathan or any other video game hero.
The Magical Co-Op Of Cuphead
The Cuphead gauntlet was so fun, it made me pause and ask just what it was about this game that was so amazing, entrancing, addictive, and rewarding, although it was often ridiculously punishing or confusing.
Campaign Mode Might Happen Teases Call of Duty: Black Ops 4 Producer
"I really think with every game we make, we finish that title and then we ask 'what is it fans are gonna love the most?' If that's another traditional campaign, then we'll make another traditional campaign."