We played Sekiro: Shadows Die Twice at a PlayStation Thanksgiving event and died over and over. But it was fun, and the combat felt familiar and fast. In a recent interview from Game Informer, Yasuhiro Kitao, manager of marketing and communication, provided more insight at the absence of online features in From Software’s upcoming action-adventure. Features that we are used to seeing thanks to the Souls series.
In the Souls series, players were given the option to leave notes for other players to find to either warn them of incoming danger or give them hints of how to defeat the enemy ahead. You were also given the option to invade other player’s game to either help them beat a boss or kill them for rewards. The feature to invade was both the PVP and co-op component for any Souls game, and Sekiro will have nothing similar and is shipping as a single player game, complete with a pause button.
“We love to create our own characters just as much as everyone else. We hope players are looking forward to something in the future where we might go back to that, but for now, Sekiro is very much its own thing.” Kitao said.
The team working on Sekiro is focused on making this a single player experience. Some may think the lack of online is a loss since I too am used to other players ruining our day in-game or getting tips to help me progress. But think of it this way - more time and effort was spend on polishing other sections of the game for just one player.
“When creating these playspaces, we don’t have to take into consideration how players will operate with one another in these maps, or how they may exploit the playspace by cooperating or something like this,” Kitao says.
Sekiro already feels like a different game thanks to how mobile you can be with the grappling hook. With no online and the ability to pause the game, I’ve convinced myself it would be best to forget most of what I’ve learned from playing the Souls series.
Sekiro: Shadows Die Twice will be out on March 22, 2019 for the PlayStation 4, Xbox One, and PC.
[Source: Game Informer]