Marathon Cryo Archive Map Detailed, Will Be Unlocked on Weekends

Marathon Cryo Archives endgame map with high-risk vault gameplay.

Bungie is ready to open the doors of the Cryo Archive, Marathon’s 4th map that features raid-like mechanics and requires a lot of sacrifices from players as this endgame map has requirements to enter and will only be available during the weekends.

How do you Unlock Cryo Archives?

Cryo Archives officially launches on March 20. There’s no special unlock requirement beyond meeting the entry conditions. You simply need to have them ready before queueing during the weekend.

Cryo Archives goes live for the first time on March 20 at 10 AM PT and will reopen every Friday at the same time.

It will then close every Monday at 10 AM PT.

In short, unlocking Cryo Archives in Marathon comes down to meeting the level, faction, and loadout requirements before the weekend reset.

What Are The Requirements To Enter Cryo Archives?

To enter Cryo Archives, players must meet the following requirements:

  • At least Level 25

  • All Factions unlocked

  • A loadout value of 5,000 to queue

The loadout value requirement is the big kicker here, as Bungie is asking you to bring your best possible gear. For context, my average loadout value per run sits around 2,000 to 3,000, and I’ve spent over 60 hours in the game so far. That gives me the impression that how efficiently you farm during the weekdays will directly determine how many attempts you’ll realistically get at the endgame map, whether solo or with a group.

The silver lining is that all players will receive a one-time Cryo Archive-sponsored kit from the in-game vendor, giving everyone a risk-free attempt for the weekend. It’s still unclear whether this sponsored kit is a daily offer or a one-time claim for the entire weekend.

Cryo Archives Is Only Available During The Weekends

It sounds punishing, but the marketing, trailers, and overall concept point toward a roguelike loop, where you die repeatedly but gradually build enough to have a solid run in the final map. That’s how I’m treating it. Each map gets more difficult but also more rewarding. Despite losing plenty of gear over time, I’ve still come out ahead overall.

The bigger issue is that Cryo Archives is only available on weekends. The same goes for Ranked, which also comes with its own loadout requirement.

These two pieces of content are high-risk by design, making Marathon far from a casual game. You need to commit time to find success here. But what happens to players who can’t play on weekends? It’s a fair concern.

This approach mirrors how Destiny 2 handled its high-end PvP mode, Trials, which was also limited to weekends. It’s a design choice I was never fond of. It ends up feeling like you’re scheduling your time around a game rather than playing it on your own terms.

The game director of Marathon shed some light on the decision, confirming that the team will be closely monitoring this weekend. They’re aware of the concerns, particularly around limited availability, and are already considering adjustments such as staggered open times or changes to loadout value requirements.

What’s Inside Cryo Archives in Marathon? (Loot, Vaults, and Rewards)

The endgame map will feature seven vaults containing some of the best items available in the game. These include gear you won’t find anywhere else, such as unique gold weapons, along with a secret that Bungie has yet to fully reveal.

These vaults are naturally locked and will require vault keys, which can be obtained from the other maps and inside the endgame map as well.

Cryo Archives will also introduce unique contracts through the faction CyberAcme. There will be seven available each weekend, resetting when the map opens on Friday. Bungie says these contracts reward players with high-rarity items, including locked room keys, vault keys, rare materials, and high-value gear.

The game’s Codex has also been updated with new rewards, such as Shell skins, which you can unlock as you progress through the map.

Cryo Archives will also host one of the first confirmed alien encounters, and it’s with the alien race known as the S'pht, specifically the Compiler, a familiar enemy type from the original Marathon games. This marks the first proper alien encounter in the new game, which is notable given how central they were in the series’ past.

All things considered, this further cements Marathon as a niche live-service game. It’s clearly built for players who actively seek a challenge and enjoy the tension of extraction shooters. This isn’t something you casually recommend to just anyone, because if the loop doesn’t click, it really doesn’t click.

Starting Marathon? Here’s a quick beginner’s guide to hopefully ease your first hours as the game’s first impression isn’t the best.

You can also check out my first weekend with the game as, again, first impressions matter.


About the Author - Carlos Hernandez

Carlos Hernandez is the founder and Editor-in-Chief of Too Much Gaming, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience Final Fantasy Tactics for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.

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