Back 4 Blood Guide: Best way to farm Supply Points

If you’ve been slaying away in Turtle Rock Studios’ latest co-op shooter Back 4 Blood, I’m sure you’re now at a point where you want to earn as many Supply Points as possible to unlock more cards to simply play around and experiment with different builds in the game. We’ve been at it ourselves and there is an efficient and fast way to farm Supply Points.

Best way to farm Supply Points in Back 4 Blood

If you want to farm Supply Points the fastest way possible, be sure that you’ve already played the game up to Act 2 and have unlocked the Heralds of the Worm Part 1 mission. This level is small and quick if you know what you’re doing as all you have to do is kill an Ogre then enter the safe room, which is just around the corner. Do it right and you’ll be done in less than 2 minutes in each run. 

With how the game is designed, the higher the difficulty results in more Supply Points you’ll earn. If you do this farming method in Recruit, you’ll be earning roughly around 34 Supply Points to as high as 44 (depending on the Corruption Cards). In Veteran, you can earn as much as 50+ Supply Points for each mission. if you prefer Veteran, remember that you need to unlock Heralds of the Worm Part 1 on Veteran. We find Recruit to be just as effective due to how fast each run takes.

The preferred build when farming

Essentially, you’ll need to bring a build that makes you do a lot of damage with your grenades as they are insanely effective against an Ogre. You need to bring cards that increase the number of offensive items you can carry, the damage it can deal, and your movement speed and your movement speed to speed run the level. 

Here’s what we suggest.

  • Bomb Squad

  • Grenade Training

  • Demolitions Expert

  • Grenade Pouch

  • Surplus Pouches

  • Evasive Action

  • Glass Cannon

  • Cross Trainers

  • Energy Drink

  • Dash

  • Fleet of Foot

  • Superior Cardio

  • Mandatory PT

  • Double Grenade Pouch

  • Olympic Sprinter

Here’s how the farming goes 

In this level, you start at Fort Hope. You’ll have a good amount of copper to spend and it’s ideal to spend that copper to buy as many grenades as you can carry. Also, you start with five starter cards from your deck as well as the option to pick five more. Prioritize picking cards that will increase your grenade damage how many you can carry.

Once you leave the safe room and open the gate you’ll notice a variety of items scattered across the gas station, even with a mounted machine gun to your right, pointing at where you need to go. Run towards the road until you see a makeshift wall. Go close enough and you’ll trigger the event where ogre appears, breaking through the wall. It will be accompanied by other special Ridden, so keep an eye out.

All you need to do is kill the ogre, so once you have the creature in your sights start chugging those grenades until he’s down. Once that’s done it’s a mad dash to the safe room. Run at the end of the road until you can turn right and you’ll see the safe room at the end, and that’s simply it. If your team does it right a single run can take just a minute or two to complete. 

It’s now a common farming method so you’ll easily find people running Act 2’s Heralds of the Worm Part 1 often and likely running a similar build. Usually, at least three players running a grenade-focused build is enough to take down the ogre, so it isn’t a bad idea for the fourth player to bring pipe bombs instead to make the sprint towards the safe room a lot easier once the ogre goes down.

If you don’t have most of the cards suggested, don’t worry. Bring cards that make you move fast and deal more damage with your offensive items. Again, there are enough people familiar with this farming method within the community so those paired with you will likely bring the necessary damage to burst down the ogre in just seconds.

Do this enough times and you’ll be clearing enough Supply Lines to unlock all the cards you need for any situation in Back 4 Blood.