Overwatch 2026 Impressions - It Does Feel Like it’s Back

Blizzard released a massive update that reverts Overwatch 2 back to just Overwatch, a move that shifted their direction for the game to a more familiar territory, with five new heroes to spice up the ever-growing roster.

Blizzard didn’t do anything unique here. There’s no special feature that changes the game as they just leaned heavily into what the game is good at, which to me is fun characters and addicting gameplay. Booting up Overwatch now feels like we’re back in the game’s early years. Everything that made the sequel different from the first game is now in the background. Heroes are now free for all players despite the game being free-to-play, and we now have a more interesting narrative for the overall game that comes with this massive seasonal drop plan.

Five New Heroes To Kick Off Reign of Talon

Mizuki, Jetpack Cat, Emre, Anran, and the boss tank lady Domina. These five new heroes join the Overwatch roster in the new season and are a reminder how Blizzard is still capable of making interesting characters that don’t feel like a replacement of something they already have available.

Each of the new additions bring something new to the table. They cover their specific roles relatively well, having personality and a fun playstyle that entices a player to master each one. Jetpack Cat brings the ability to make any other hero a menace in the skies or toss a key opponent off the map, while Domina can hold positions with a shield that only sections of her shield peel off when damaged. Mizuki’s weapon is a glaive that throws blades that damage over time when it connects, helping his healing efficiency.

Even Emre, the more basic one compared to the other four, gives a different shooter-focused approach for those that love to play Soldier 76. From a three-burst gun to a terror in the skies like Pharah, he can be a deadly force when used properly.

The real beauty is how in a casual sense, older heroes still feel effective despite the new additions through recent years, making my return to the game feel not completely alien.

I went towards familiarity in my first few hours of returning, playing my previous staples like Orisa for the Tank role or Zenyatta for healing, all feeling just as effective, especially during a time where everyone is eager to play the new characters. The new maps and objectives were easy to follow and quick matchmaking resulted in me killing three hours in a blink of an eye through the Quick Play game mode.

I was having a blast playing with unknown players again. It felt like I never left as the game hits that balance of playing a role, focusing on the objective, and naturally working on your team despite the lack of proper communication. My time with Overwatch 2026 gave me the impression that Blizzard is still has the chops at being a big player in the team-based hero shooter genre 10 years later.

The Return Has Been Inviting

Overwatch’s return wasn’t intimidating one bit. In fact, it felt inviting as I didn’t feel pressed to play specific heroes. Quick Play does its job well as they are 5-10 minute skirmishes of either 5v5 or the original 6v6 format, where you control if you want a more flexible team composition in 12-player matches, or a more fixed role setup in 10-player matches. Game modes rotate between pushing a robot to a certain point, covering locations for as long as possible, to escorting a payload that, to this day, people still has the tendency to ignore.

Reward systems are now focused on their take on the battle pass system, which is nothing surprising as almost anything multiplayer-related has a form of it for progression and rewarding players for constant play. Loot boxes are still a thing but have different rarities, with a “pity” system that guarantees a legendary skin after how many boxes opened.

We then have the event for season 1, a mode that asks players to choose a side - Will you side with team Talon or Overwatch? No real commitment found here as players can switch sides when they feel like it, but each have their own set of rewards when completing certain objectives daily and weekly. There’s also a meter showing which team has more players joining their cause.

There’s also lore dumps that seem to unlock as the season progresses, giving players context to the new ongoing conflict in the narrative through visual comics, audio logs, and other mediums to tell the game’s overall narrative happening in the background.

Overwatch 2026 is a big treat for those that skipped the sequel

The big winners are the original players of the game, those avid players before the sequel launched. That was me, someone who jumped into the sequel one weekend and never booted the game again. It’s a big gap, years of inactivity then coming back again after so long has given me this treasure trove of new characters to slowly learn. I can jump in, play my favorite characters like it’s 2016 again and feel like a big contributor one way or another. The only difference is the new passives you get to unlock in a match that slightly change a Hero’s abilities, a nice touch as you can adapt your Hero based on what’s needed, or how you want to a play a specific character.

There’s also sub-roles now, giving heroes unique passives like how Bruiser Tanks earn movement speed when their health is critical, to DPS Heroes in the Specialist sub-role gaining an increase in reload speeds when contributing to an elimination, something i’m slowly learning to appreciate and capitalize on for certain characters.

It’s a good feeling that the core foundation of the game remains intact despite these new additions, and accessibility remains not very demanding in weaker PC setups. It’s been two weeks since the launch of the new season but so far so good. Ranked is as sweaty as it can get, but it’s to be expected, but I like how there’s enough variety here to have people enjoy the game their way. there’s also no more effort from Blizzard in justifying why the Overwatch community needed a sequel, as that has now left the building.

People and the developers can just move on and work towards loving the game again, and that’s where a 10-year old game should aim for in the end, as it’s positioned itself to return to its glory days. It’s too soon to tell, but at the very least it feels like they are finally on the right path at last.


About the Author - Carlos Hernandez

Carlos Hernandez is the founder and Editor-in-Chief of Too Much Gaming, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience Final Fantasy Tactics for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.

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