Review: Dark Souls(PS3)

Dark Souls The sequel to one of the most unforgiving RPGs you’ll ever experience is finally out. I was a huge fan of Demon’s Souls and praised its deep RPG elements and painful difficulty. What the sequel brings is the same level of quality and challenge, with much harder bosses to face, a bigger world to explore, and an expansion of the game’s unique online system for the better. I’ve died 300 times so far, but I still think this one of the best RPGs you’ll ever experience. Grow a pair and take on Dark Souls, head on!

Just to get everything clear, you’ll die a lot! The game is literally out to kill you. Thing is, most deaths I had in Dark Souls are from player errors. Falling off a cliff because I was walking blind, not rolling at the proper time on a boss swing, getting myself cornered by six enemies, and so many more “what the hell did I do” moments. Most of my deaths are from me making mistakes. Frustrating, right? But you actually get better at it. When you do, progressing through Dark Souls is oh, so satisfying. The controls are so responsive and well-tuned that I never found myself blaming the game for my deaths, because you can clearly see why you died. I was always face-palming myself at the moments I’d died. So don’t get me wrong: this game is very doable; just don’t expect it to hold your hand to the finish line like most games nowadays.

Still the same game we love/hate

Dark Souls is still all about souls. Souls are your experience and currency all in one. They are also needed to upgrade weapons. Each kill you make in the game earns you a certain amount of souls, and just like the first game, when killed you drop all of the souls gathered. You’ll then have to run back to where you died in order to retrieve them. Die again, and you lose those souls for good.  Now, if you manage to have souls with you when you reach a bonfire you’ll then have to think about where you want to invest them.

Leveling up is also the same, but with new stats added like Resistance and Attunement. You spend a certain amount of souls to increase a certain stat. One stat increase equals one level up. As you level up in the game, the cost of souls needed to increase a certain stat goes higher each time, so there’s a lot to think about, especially since there’s no way to re-distribute stats. Planning ahead in this game is key.

Dark Souls

The game does have starting classes to pick but the class names don’t really matter. It’s just really you picking your starting stats, starting gear and starting magic, because in the end, your character will be however you want it to be. You have complete freedom on how your character will be in the end.

Oh, and thank God: the whole half-life as a ghost is finally gone! Actually not entirely gone, as a condition called Curse halves your life and requires a cure, but at least it’s not what happens every time you die as a human. Now, they have this new feature called Humanity which has several purposes in the game. As for the main purpose of Humanity? It’s what’s needed to revert your undead body back to human form, or strengthen your bonfires by kindling in order to restore more Estus flasks. There are other uses, but Humanity are just as important as souls in the game, and just like souls, all Humanity will be dropped upon your character’s deaths. Heading back to where you died will be the only way to get your Humanity and souls back. The struggle to look for your body is still around and dying for the second time and losing all your Humanity and souls can be such a heart breaker  leaving me to take a breather at times.

Dark Souls is open-world

In the first game, you start at the Nexus (sort of home base), and from there, pick one of the five areas to explore - somewhat like the old Megaman layout, giving you freedom to pick where to go first. That concept was trashed for the sequel and has been replaced with a huge world to explore. This game is way bigger than the first, and still gives you the option to choose how you’d like to progress. What’s amazing is if you’ve unlocked everything in the world of Dark Souls, you can travel to almost 90% of it without any loading time. Surprisingly, the only times I experienced loading were when I was in an elevator or when I died (which, again, happens a lot).

Unlike what you might expect from an RPG, Dark Souls has no town where you can stop and get a breather. You do have the starting area where a lot of the NPCs gather, but the true safe spot is the Bonfire. Treat Bonfires as checkpoints in the game. When you die in the game, the last Bonfire you rested at will also act as your respawn point. You also do everything here – level up, upgrade weapons and armor, replenish magic, replenish Estus Flasks (the only item that heals health), store items and even travel. It’s a real morale-booster at times. Just when you think that all is lost and you feel like the stage is going on forever, discovering the next Bonfire is literally seeing the light at the end of the tunnel.

Dark Souls can easily go way past 50+ hours of playtime (my first character at 90 hrs) with a New Game+ welcoming you after seeing the game’s ending each time you finish the play-through. Yes, there’s New Game+, and each time you finish a play-through, the souls earned, life of enemies, and damage taken increase.

Dark Souls

A game that doesn’t tell you anything

It literally won’t. You’ll have to figure things out yourself. Aside from the game teaching you the controls and the game’s basic mechanics, after defeating the boss in the starting area, you’re pretty much on your own, which for me is fantastic. It’s like leaving a kid in a forest with just a knife and expecting him to survive everything he faces.

Everything is a mystery, even the weapons you find. Items do have the basic item descriptions and stats, but giving the item a try is the only way to know its true potential. With the Drake Sword for example, the information given shows awesome damage, but it won’t tell you that its R2 when held with two hands can do a beam attack that uses up the weapon’s durability. Dark Souls encourages you to try things out for yourself, which is very rare in games, although I would have appreciated it if developer From Software added a little bit of info for new features at least.

With weapons, some of them may be very strong in damage but lack a fast and vertical attack, which are crucial to some encounters. Some only work to their full potential based on a certain character stat like Strength. There’s a lot to think about with the weapons in Dark Souls, and there’s a lot to choose from. Each weapon in the game has their own personalities, leaving a lot of possibilities on how you want to shape your character in the end. So experimenting with each weapon is needed… or you can just go with MAGIC.

Dark Souls

Ha! Don’t think magic is the easy way out. I even consider it just as hard as any other way to play Dark Souls. In this sequel, they trashed the magic bar. Yes, those bastards. There is no longer a magic meter to fill up via potions or rest in order to keep spamming that fireball. Each form of magic in the game, when equipped, has a limited amount of uses that can only be replenished when resting at a bonfire. This leads to mages being conservative and smart with regards to when and how to use their magic. Don’t spend all your fireballs going through an area, because you still need to take care of a boss at the end. I considered magic to be very overpowered in the first game, but this time around it’s still powerful, but mages need a lot more skill and thinking to succeed.

Covenants and oh yeah, online…

Covenants were hard to understand at first thanks to the lack of information but they’re pretty much factions in the game that give certain benefits to your character (spells, items, etc) but keep you bound to certain rules. There is quite a list of Covenants to choose from. Since you can only be in one Covenant at a time, which one you choose to align yourself with depends a lot on how you want to play that character. Co-op oriented? Or is that character more for PVPand world invading? It’s a great addition, far better than the white and black tendency feature in the first game.

Thanks to Covenants, the online feature in Dark Souls is a bit broader now. The unique online features are still intact. You may leave messages in the ground like hints or pranks for players to read, touching bloodstains will show a player’s last moments before they died, and you still have the option to invade other players’ worlds. The concept of being a ghost in the first game has also been scrapped, so the player VS player game is already quite different from that change alone, since ghost players always had to work with just half their life bar. Certain Covenants can help you find more players to do co-op runs, locate PVP rivals, or invade worlds.  Due to the Covenants in the game, having two invaders in one world is now possible, one player VS player area has no level limit, and co-op is easier to accomplish with random players. It’s still a bitch if you want to play with a specific player, though.

Dark Souls

Unique boss battles, Environments, and secrets keep the game fresh

I remember my biggest complaint about the first game was that a couple of bosses are not really fights and are quite literally free kills. In Dark Souls, they didn’t make the same mistake twice. Not only are each of the bosses in Dark Souls among the most unique boss designs I’ve ever seen (Gaping Dragon FTW), each boss fight has complex patterns, and most will make you cry for entering their domain. For example, Sif the Wolf, holding a huge sword in his mouth: I killed him three times already, but each time it feels like it was my first.  While it was a struggle each time I encountered these bosses, I enjoyed every bit, regardless of my dying X times. After each fight, I was pleased and appreciated the amount of planning and execution that’s needed to take these enemies down.

Each boss in the game is like an end to a certain part of the game, opening a door to an entirely new environment to explore. The game itself is glorious and as you progress and take down boss after boss, you are welcomed with an entirely new environment to keep the experience fresh, and there’s never a dull moment in this game. Every area you explore gives you a hint about what kind of boss you’ll be encountering, making it feel like at times like you’re invading someone’s lair.

The soundtrack in the game is close to non-existent as you explore Dark Souls’ open world, but the atmosphere definitely works. It’s mostly quiet, and the only things you hear are the noise coming from your armor, the sounds coming from enemies and your sword slicing people, or you screaming as you die. It creates a lot of suspense, and I believe the sound design often works to help alert you to your surroundings, since hidden enemies are often lying in wait to ambush players. The only time music can be appreciated in this game is during the intense boss fights. An epic battle track starts playing and keeps your heart pumping as you face a boss that could easily two-shot you.

Dark Souls

At first glance, the game’s geography seemed to suggest that I would just be exploring the inside and outside of a monster-infested castle, but then the world opens up suddenly and I found myself exploring catacombs, a forbidden forest, a poison-coated town underneath the castle, and many more that provide a different setting and approach while exploring. When I mean approach, I mean the types of enemies you might expect and how the level design puts you in a position to play in a somewhat different style compared to the last area you were in. For instance, one part of the game has an area surrounded by poison water and enemies that apply poison, or a level that’s so dark you can’t even see the path in front of your feet. I’m sorry, that section that’s just pitch black is one of the worst stages I’ve ever experienced (you’ve been warned!). I got through it, but I was so close to just throwing my controller at my TV. I chugged a beer after that part to de-stress. I really felt like I won an award when the boss of that area was killed. Good riddance.

Overall

This is a must-have for anyone that favors RPGs. It provides something entirely different and can’t be compared to any game out there right now. It has one of the deepest RPG elements with boss fights that raise the bar of what is considered a “Boss Fight” for me. Controls are rock-solid and the fact that you get better the more you play the game makes the unforgiving difficulty not much of a complaint, but part of the charm of why the game works. The world is huge and you can easily lose 60 hours of your life to this game.  So many secrets are in Dark Souls that to see 100% of the game requires multiple playthroughs. There’s really no story to get lost in or even much character interaction leaving NPCs somewhat cold and lacking in personality, which is the biggest con I can think of, one that prevents it from being an absolutely perfect game. I can easily say that Dark Souls is actually the best RPG I’ve played since… well, the first game, Demon’s Souls.

Score: 95/100

Pros:

-          Very deep RPG elements

-          A huge open world to explore

-          Solid gameplay

-          I love/hate the boss fights

Cons:

-          Needs a real story

-          Too little information for the player about features in the game

-          Might be too difficult for casual gamers

Weekend, What are you playing?

DCUO it's a week before Christmas and traffic is at its worse right now. So why not avoid the horrible traffic by staying home and play some awesome games. What are you playing?

Quash: A few weeks back it was all Skyrim for me. This week, I took a break from all that RPG goodness and.....went for an MMO. Not much of a change considering the scale of Skyrim. Yes, with DC Universe Online free to play, I decided to give it another shot. So far, I'm having a blast. I actually liked the game when I bought it way back but the thought that I need to pay 15 bucks after the 1 months was a complete turn off. The game's content at the time was not worth the 15 month subscription.  Now that my only turn off of the game is gone, I created a new character(Villain) and is currently at level 26. When I hit the max level which is 30, I'll start the tedious grind for gear so I can experience the end game content. I advise giving it a shot since its free to play anyways.

 

Stun_gravy , you are my Battlefield 3 hero

Epic moment What to see something 100% epic!? well here's one. I saw this video from a friend a few days back and so far I've been revisit the video because it's just too epic. while I'm not entirely sure why its called RendeZook, Stun_gravy, playing Battlefield 3, did the most epic stunt I've ever seen in this game. Plus the soundtrack added was just perfect for the stunt.

In Battlefield 3, I'm good on foot, with tanks, on helicopters, but flat-out useless while using a jet. This video makes me want to practice more to hopefully get something this amazing. Stun_gravy, you're just too cool.

 

Currently Playing - DC Universe Online Free to Play, heck why not?

DC Universe Online Free to Play Back in March(I think) of 2011, a friend of mine convinced me to buy DC Universe Online for the PS3. I I brought the game home, updated the game(Which took literally a day) and off I go creating my first super hero mentored by Batman. I honestly loved the game but the fact that I needed to pay 15$ a month for it turned me off completely. Now it has gone free to play last month and finally bothered to give it another shot.

Even with having the disc, the update latest at least half of the day to download. Beats the whole day but still half of a day was used to get it up and running. Since I bought the physical copy, my account was instantly in the premium status. Since its free to play, free to play accounts and premium accounts have limitations. The legendary account, which is pretty much the people still playing monthly for it has no restrictions and get all DLC free. I'm obviously not going legendary and premium is pretty much the next best thing at least.

Why is there a money cap!?

Restrictions are a bitch since it affects how much inventory space, character slots, bank slots, and worse of all - the amount of cash you carry. Damn I can live with limited slots, but cash!? With my premium account, I pretty much get double the limit of free to play accounts plus auction slots which is cool. Problem is, I have a cash cap of $2,000, free to play have a $1,500 cap so thats a 500 cap difference. Of course, $15 a month junkies get no cap.

Thats just too damn much. All I can do with that money is buy pots(600 for 6 pots btw)and repair items. Worse part is, the money you earn when you reach your cap gets transferred to this bank where you can withdraw in-game money for like one dollar. That one dollar purchase gets you to withdraw 10,000 from your bank, assuming you have that much saved up. You even see the money saved in, its like its just staring at you every time you open your inventory screen.

To be honest though, I don't see a point in having that much money though since I can earn gear by going through instances or trading-in emblems for gear. Still, the fact that they chained how much I can earn was a bit too much in their part.  I' have a level 30(max level), I wanna feel rich.

That so far is the only bad thing about this free to play model to be honest, I'm still on my second day though so more issues will be surface. I've always enjoyed this game and it feels better with how alive the server is. Well thanks to it going free to play and only having 2 servers per platform, it better be full.

DC Universe Online Free to Play For a free to play game, its loads of fun

It's still is as fun as it was back when I tried it last march, but whats better is that there is no more of the worry that 15 bucks will go away on the next month to keep going. I have a maxed level character and decided to stop playing gearing him up because I had only 2 more weeks until I have to load up, where I had no intention of doing so. So Tier 2 content and raids is still unexplored territory for me so far. Currently leveling my Villain mentored by Lex Luthor, which is now at level 14, to experience the game with a live server. So far, its loads of fun. Especially on a pvp servers since you have a lot of hero players to fight against as you level. At the same time, instances and pvps are instant pops as you que which is amazing to see. When I tried it the first time it took almost 30 minutes to get into a group. Even at max level its a quick match up, which is what this game needs to keep it alive.

Sony Entertainment Online announced 1 million new players when it went free to play in November. That's honestly nothing since that's just the curious factor kicking in, and I'm sure they'd love to brag on how well the free to play model works. People know free gets people interested instantly, the real challenge is keeping them around.

I'm excited to fully gear my toon, I have the luxury to do so, and if this game feels worth the play in the next few weeks, might just get something out of the in-game store like the Green Lantern DLC or Flash DLC for different powers. For what the game was offering during the start for 15 bucks a month was not even close to being worth it, but with it now free to play, that's completely changes everything. It's looking good so far, but if things get boring, nothing is lost.

DC Universe Online is not even a year old yet and they already opted for the Free to Play model. maybe it was doing really bad? or maybe free to play is just as strong as subscribtion based? who knows. Should we bother DC Universe Online's new Free to Play model? heck why not? its free. If you don't like it then stop playing and delete, that's the beauty of it.

VGA weekend, what are you playing

video game awards 2011 The Spike Video Game Awards 2011 is happening this weekend but what do you do while waiting for a show about video games? Play more video games! So, what are you playing?

 

Migoy: Did a bit of Ultimate Marvel vs. Capcom 3 training. Finally looked at the move list of some characters as opposed to just trying every hadouken and shoryuken command with every character I try. Strangely enough I spent almost an hour playing Power Rangers: Samurai on the Wii. I got the game last week cause it was my nephew’s birthday and he loves Power Rangers. Good mindless fun and perfect for the kids. Did I mention that it has 2 player co-op? After that I played a bit of The Legend of Zelda: Skyward Sword. Made my way to the forest temple which is probably the least intimidating forest temple from any 3D Zelda game but it’s ok. The motion controls are a absolute blast, flailing has never felt so good. Oh and I did spend some time playing a bunch of PS3 demos like Street Fighter III: Third Strike Online Edition and WWE All-Stars.

Quash: Played a bit of DC Universe Online together with Battlefield 3. Why I re-downloaded DCUO again, I have no idea. Maybe because its free now? Anyway, since Back to Karkand is now out for the PS3, I've been trying the new maps out and their pretty fun to play on. A bit buggy still with invisible walls in some areas and some ledges where you can jump over. The four new maps feels a bit small compared to maps like Caspian Border but their a welcome addition to the lineup of maps. I finished Skyrim last week around tuesday and already started my second playthrough. Planning to continue playing when the 1.3 patch arrives so I can install the game for less loading time. It can take quite awhile when your midway into the game.