Monday Impressions: Video Game Reboots Trending...


Reboot trend Do you feel it? The sudden shift of reboots being released and announced more frequently? Believe it or not, this is a good thing. Just like other entertainment media such as music and movies, this is inevitable, and some franchise or series must be repackaged for the current generation. Some are turned out really bad, but the recent ones show way more promise than their originals. This is a risk worth investing now. We are slowly moving to the next generation, and more reboots will actually help the industry in the long run...will it?

it's good to see reboots happen now in this industry. If you talked reboots 10 years ago, everybody would laugh at the idea since it seemed a bit early. Now, it's about right. We have crazy famous titles going past the number 5 mark already, and we have titles that come out yearly now like Assassin's Creed or Call of Duty. It's not a long wait anymore for the next release of your favorite title. It's a different time, and some games actually fall behind because publishers consider it a risk to release a new one, because again, its a different time. That's why reboots are now essential to bring great franchises back into the spotlight, with a fresh new coat of paint of course.

For the past 6 months, we get the taste of how effective reboots are right now. One example - XCOM, a game completely out of many gamer's comfort zone caught them by surprise how a turn-based strategy that punishes you with a single mistake could be fun. The 1994 original was a cult hit and I consider the old XCOM: Enemy Unknown to be one of the founding fathers of great turn-based strategy games. Thanks to efforts at Firaxis, a franchise was reborn.


But not all reboots are performed well. You wish for an example you say? Syndicate is the one game that only comes into mind. If you want to reboot something, the worst thing you can do, in my book, is change how it's played completely. The original Syndicate was  actually a Real Time Strategy game, but thanks to EA being...EA, it converted a beloved title in the most generic form of gaming today, an FPS shooter. Was it a forgettable experience? Yea. sadly, it was. It had great potential, but it was poorly executed, and the push to convert it to FPS was the worst idea I've heard. What's the point of rebooting if you won't stay true to the original? Yes?

Reboots can be tricky, especially with a strong fan base. Let's put Tomb Raider at the spotlight shall we? Tomb Raider, which was released just last month got a lot of praise, but prior to the release of the game, everybody was nervous on how they would react to the final product. Even the developers were anxious to see if their years of commitment didn't just destroy the most iconic female protagonist in gaming history. It was bold of them to take a project like this, and the end result is quite impressive(working on the review right now, just bearing the MP). One way to notice if a reboot has succeeded is not by the sales, but if both the old and new fans are happy with the new version of the game, and Crystal Dynamics I believe hit that.

Tomb Raider is actually the best example of how a reboot should be. Mostly familiar, but updated in terms of mechanics and visual appearance. The classic Tomb Raider games were great in its time, but were restricted in really bring that Indiana Jones adventure. Now, rebooting the series since it's now possible just makes a lot of sense, and making an orgins story made it much sweeter. Thanks to Uncharted showing us that third person adventures can be just as big as a hollywood movie, their timing in bringing back Lara Croft was perfect. Of course, we all know Tomb Raider was actually the original Uncharted and that the Uncharted series was inspired by it, so it's kind of fitting for Lara to go through all those hollywood-like action scenes. Even though she was way more punished compared to Nathan Drake.


Another great reboot that showed up recently is the reboot to Devil May Cry called DmC" Devil May Cry(still have no idea why its called that). It got a bit of heat because of Ninja Theory's and Capcom's decision to make Dante more... emo.. But if you shake off the new look and just play the game, you'll quickly notice everything that makes Devil May Cry is intact. A bit more simplified, but definitely still fun to great to experiment different combos with Dante's arsenal. thanks to the whole look, I think I can say they created a divide, with people preferring the old to the new, which is not the best position Capcom was hoping for sure. Regardless, at least gameplay isn't messed.

Reboots are trending from the looks of things, and we will see more of them. If they do, they came at the right time since it's the right time for some franchises to get the recycle treatment. You shouldn't consider reboots a sign of the industry running out of idea, but consider it as keeping iconic franchises alive and providing different variations for the old and current generation. All forms of media do it, and the fact that we see more in video games means that the industry is moving forward. There's still a lot of series' that deserve a reboot, and I'm pretty excited what shows up in the future. Will this trend turn out good in the long run? Well, anything can happen but its off to a good start.

Since were talking reboots, got anything in mind?



Tomb Raider's Final Hours

tombraiderFinalhours Next week, the Tomb Raider reboot comes out Tuesday. To celebrate Lara Croft's return, let's look back at the Final Hours of Tomb Raider.

Crystal Dynamics rebooting the Tomb Raider series was a good way to revive the series. When they started talking about this being an origins story, and really seeing how Lara becomes the Lara we all know is something I really want to experience. At the same time, the new direction they are taking for the reboot is fitting to create new fans of the franchise.

The Final Hours video series is a  behind the scenes look on how Tomb Raider was formed. From picking the right girl to play our iconic heroine, to the sounds that will create the tension when we start playing in March 5. This batch of videos will show all the hard work Crystal Dynamics has put into this three-year project.

Final Hours #1 - An Icon Reborn

Final Hours #2 - Origins of a Story

Final Hours #3 - The Sound of Survival

Final Hours #4 - Surviving Together

Final Hours #5 - The End of the Beginning Part 1

Final Hours #5 - The End of the Beginning Part 2

Tomb Raider is out on March 5 for PlayStation 3, Xbox 360, and PC.

An early buyer's promo is being given by Datablitz. Early buyers of the Xbox 360 and PC version of the game will get extra exclusive content. But what about the PS3 version? Ask the Datablitz themselves, for some reason, they have not given a response to why PS3 players will be left out in the cold.

Tomb Raider's behind-the-scenes dev video features Multiplayer

  tomb_raider_2012_art Before 2012 ended, Crystal Dynamics revealed via OXM that the Tomb Raider reboot is getting multiplayer. In the fourth episode of the Behind-The-Scenes developer video hosted by Chuck( Zachary Levi), we get to see actual footage of the multiplayer in action. 

This is a first for the series. A full-blown multiplayer mode with matchmaking and everything. I'm still not too keen about the idea, but the fact that Crystal Dynamics passed the multiplayer onto a Eidos Montreal (Deus Ex: Human Revolution) to focus on the single player gave me some hope, hope in a sense that I won't see the single player campaign suffer because of them splitting resources. While watching the gameplay footage shown on the video, it had a strong resemblance of Uncharted's multiplayer, which I can dig if done right.

Tomb Raider is set to be released on March 5 on Playstation 3, Xbox 360, and PC.

Tomb Raider reboot will have multiplayer after all

tomb_raider_Lara To end 2012, another franchise that doesn't need multiplayer gets one anyway. Official Xbox Magazine confirms that the upcoming Tomb Raider reboot will have multiplayer.

Official Xbox Magazine revealed their February 2013 cover and confirms that Tomb Raider will come with multiplayer when it ships on March 5. Shocked? Not really.

I'm not fond with games dumping multiplayer just to add more appeal. Some titles that are not fit to have multiplayer, makes one anyway, and the final product turns out to be content that can be forgotten in one sitting. Such games like Bioshock 2, and Dead Space 2, tried adding a new twist of competitive multiplayer, but fell flat in the end. This is what I think is going to happen to Tomb Raider's multiplayer. But some games that tried have proved me wrong.

Assassin's Creed, one franchise that added multiplayer in Brotherhood, ended up with a unique mode that turned out to be a lot of fun. Another one is Uncharted, who added their own multiplayer on the second game, provided a great third person competitive shooter that made good use of Uncharted's simple climbing mechanic to make it stand out from the rest.

My first reaction towards Tomb Raider now having multiplayer is not a happy one, but I'll give it a chance because you never know, they might have something good. Not much info has been given too, so when they say multiplayer, it could mean coop, or both. In a Tomb Raider blog, they mention that the multiplayer was inspired by Lara Croft and the Guardian of the Light coop. So who knows, We'll just have to see what Crystal Dynamics has to show in the coming days.

[Source: OXM, Joystiq]

Tomb Raider's 'Guide to Survival' video series

tomb_raider_2012_survivor Crystal Dynamics is planning a series of developer diary's for Tomb Raider, and the first one, called "Smart Resourceful Lara", is now out. They explain core concepts in the game that lets Lara improve her equipment, learn new abilities, and see key components in the game in order to progress.

Everybody loves an Origins story, especially when it's about one of the most iconic female protagonist in gaming history. Everything shown so far about this game is completely out of what we'd expect from a Tomb Raider game, which is a good thing. This is a reboot after all. It's focus on how Lara Croft becomes the character we all know from past games, it's dark and harsh environment, plus the strong emphasis on survival, makes Crystal Dynamic's next take on the Tomb Raider series one of the most anticipated games for 2013. Well, for me that is.

Tomb Raider is currently planned for a March 5 release for Playstation 3, Xbox 360, and PC.