Beyond: Two Souls Review

beyond two souls review I know this review is late. Okay, VERY late. But my review of David Cage's most recent game, Beyond: Two Souls, is finally done. My third video review for the site. Hope you guys enjoy the video.

Entertainment media has changed a lot over the years with the line between video games and movies as a means of telling a compelling story is growing thinner and thinner the further we go into the future. Quantic Dream wants to thin the line even more with their games. But is having a cinematic movie experience in a video game truly a way to tackle this or does it end up becoming the lesser of both worlds? Here's our review of Beyond: Two Souls.

Jodie, a girl with a spirit entity attached to her since she was a child. And Aiden, the said spirit entity.

The story is told in a non-linear fashion shown via chapters on a timeline which you see during loading screens between said chapters. While this method of story telling may sound intriguing, it felt as if it was done to make the overall story much more interesting than it actually is.

Because of this, the pacing between chapters can be a bit jarring as events can start from something as intense as a chase segment against the police on a moving train to a very slow segment such as preparing dinner.

Another issue with the story telling is the lack of character development for most of the cast. Characters who you thought were insignificant turn out to be big players in the scenes to follow but with no build up whatsoever.

Controls are simple enough with free walk movement using the left analog stick as opposed to the tank-style controls present in Quantic Dream's previous game, Heavy Rain. Though I sometimes wished that Jodie had a run button. Interaction is done with the right stick when Jodie is close enough to the prompts. The prompts are for the most part very vague in what you are interacting with and how

Controls are simple enough with the left stick for movement and the right stick for interaction. The thing is, Jodie moves at a snail's pace through out most of the game. Awkward turning animations and invisible walls have led to me getting stuck in a few places from time to time. A run button would've been nice. With Aiden being a ghostly figure, the perspective shifts to first person as you float around the environment. You can phase through objects and walls.. But not all walls. Also, the distance from which Aiden can fly away from Jodie varies depending on the stage and situation. So if the game doesn't want you to go there, not even your ghostly powers can make a difference.

Quick time events are done differently here than in most games in a sense that there are no button promts. Instead, time will slow down and you have to push the right stick in the direction that you think Jodie is moving. It's great when it works but is confusing and frustrating when it doesn't.

The game wants you to think that your choices make a difference. While some will change the outcome of a few scenes, they ultimately don't affect the main story. At least not until the last 20% of the game.

Though I did end up enjoying the story, it took way too long to get to that point and I don't see myself playing through this game again.

Beyond: Two Souls - 5/10

The Good:

  • Story gets interesting past the halfway point
  • Strong endings
  • Top notch acting and motion capture

The Bad:

  • Unclear interaction icons
  • Knowing that Jodie can't die removes the tension from gameplay
  • Most choices don't affect the overall story

 

Beyond: Two Souls Complete Playthrough (Including Special Edition DLC)

beyond two souls Migoy bought the special edition of Beyond: Two Souls and did a full playthrough of it on the Let's Play channel. It consist of 9 parts with the first 8 being around an hour long and the finale at 2 hours. The DLC that came with the special edition is also in the playlist.

Willem Dafoe confirmed for Beyond: Two Souls, release date also announced

William Dafoe_Beyond One of my favorite actors, Academy Award-nominated actor Willem Dafoe, joins Ellen Page in Beyond: Two Souls. Together with revealing the actor's involvement, Quantic Dream also announces a release date for  David Cage's next story-driven title. We all get to experience Jodie's story on October 8th exclusively on the PS3.

Dafoe star as Nathan Dawkins, a government scientist that works with Jodie(Ellen Page) to understand her supernatural powers.

A behind the scene YouTube video(below) was also released with an interview with Willem Dafoe, talking about his experience with the project. The footage also shows that Nathan and Jodie develop a strong relationship.

I'm quite eager to play this game. Not because of what was shown so far since it's reveal, but because of my experience with Heavy Rain. Heavy Rain made me believe that there's still room to grow in the story aspect of game development.I thought I'd never play another David Cage game on the PS3, but I guess I was wrong.

Quantic Dream reveals an amazing tech demo called Kara

Kara Tech DemoQuantic Dream, makers of Heavy Rain and Indigo Prophecy showed up at GDC 2012(Game Developer's Conference) to show off the company's latest game engine that will be the foundation of the French studio's next game. They showcased a 7-minute tech demo called "Kara" that pretty much amazed me on how powerful the engine is. take note, this tech demo is being played through a Playstation 3 in real-time, not a cinematic video.

Again, this isn't Quantic Dream's next title, but this is the engine being built from the ground up for the next game. The game engine is only 50% of its features right now, but the engine looks promising.

David Cage, co-founder of Quantic Dream's, revealed the tech demo to GDC and again aims to deliver a game never done before. They're last game, Heavy Rain, which is actually hard to explain on what kind of game it is, had huge success in terms of sales and reception. They delivered a game no one has ever experienced in gaming and are exploring new ways to bring something new to the market.

“There are people doing more interesting things or different things, perhaps, but I feel we’re pretty alone in what we’re trying to explore,” he said, referring to whatever project the company does have coming next.

“What we’re trying to create is really interactive entertainment for an adult audience. We don’t pretend that we’re cleverer than anyone else – but there are so many games out there that provide limited entertainment, and we try to make something for a more mature audience.”

 Heavy Rain launch Trailer

what drew me to Heavy Rain was that it was a game you will not experience again in a couple of years, and it's true. No studio will take the risk of pulling out resources on a game that drives heavily on story and player decisions alone. It's a risk Quantic Dream's took and it seems they are planning to take that same risk. Can't wait to see what they planned in their studio.

It might take a while until they reveal the game that will be running this game engine, but it will be worth the wait.

[Source: VG247]