My latest playthrough left me focusing on the side quests and finding unique ways to deal with threats that are out to bash your brains in. It was fun, but it reminded me again how the combat and stealth mechanics alone will struggle to keep me interested in playing for hours.
We Happy Few has a great story to tell, and a world oozing with potential, but gameplay elements and occasional bugs hampered my enjoyment of the game’s best moments.
The devs and the artists are paid the same amount of money, and people like me who have been here for 17 years are paid the same amount as people who were recruited last year.
If one and only one person deleted a shader every second over the past five days, about 432,000 additional shaders would have been deleted as of this moment.
The added realism might throw off newcomers, but the changes to cooking mechanics have a real impact on how you manage your time each day.
While most of us are content to watch from the streaming sidelines, others can take advantage of this free weekend to get in some practice rounds.
This is the full “film festival treatment,” giving people a community experience comparable to cultish screenings of The Rocky Horror Picture Show and The Room.
The upcoming game is sexy, it's stylish, it's everything you expect from a game about devilish rogues that may or may not cry.
Epic acknowledged the find by recognizing their creation in the Reddit post, stating: “The legacy of Chappadoodle lives on.”
A single-player story mode tells a story about manhood in a modern age. I’ve played it and it’s gripping, weird as hell and hilarious, kind of like Thomas Was Alone, but you’re a penis not a square.
Carlos asks a few questions about Matthew's full review of Far Cry 5 and discusses what the game does so well and where it falls short. We also talk a bit about God of War, which is based on the recent positive feedback given by critics.
The episode where we actually talk about something esports-related, open betas of Dragon Ball FighterZ and DIssidia NT, Mortal Kombat, and more.
The last episode for the TMG Podcast before we enjoy the Christmas and New Year holiday. We look back at 2017 - the great events, amazing games, and how exciting next year will be thanks to a strong year for the industry.
In this episode we talk Uncharted, EA now owning Respawn Entertainment, the new controversy around Detroid: Become Human, and taking risks creatively in big franchises.
We get it, the EA Battlefront 2 controversy cannot be snuffed out. As we watch it grow, Carlos and Matthew talk about another issue that is somewhat similar in Destiny 2. We also tackle Square Enix's European side, ongoing games, and a lot more.
This podcast episode talks about what we think about Call of Duty: WWII, Wolfenstein 2: The New Colossus, and the controversy that surrounds Star Wars: Battlefront 2 days before its official release.
176 goes heavy on toxic communities in games, Guild Wars 2: Path of Fire, Tacoma and other walking simulators.
We tried out Dragon Ball FighterZ's Closed Beta, talked about Gearbox Software, PUBG, and a few announcements coming from the latest Nintendo Direct and TGS 2017.