Hunt: Showdown Update 1.14 Going Live Soon, Adds New Custom Ammo Boxes, Weapon Inspect, and More

Hunt: Showdown will be patched with the 1.14 update on October 4, 2023, together with their new event called ‘Tide of Corruption’. This new update is big as it adds new weapon variants, the long-awaited weapon inspection feature, Custom Ammo boxes, and major changes that will likely shape up how you’ll play Hunt in the coming months.

Here’s a breakdown of each major change or addition in the 1.14 patch.

News Custom Ammo boxes

Allowing you to swap custom ammo mid-mission. all ammo types will be available in these custom ammo boxes found in the world. meaning, bullets, shells, arrow types can be found in a match on either Bounty Hunt or Soul Survivor.

These new ammo boxes can be found in supply points,towers, and a small chance to find some in the Arsenal.

Weapon Inspection feature

1.14 will include a new weapon inspection feature, something fans have been asking for quite a wile now as they would like to look at the many skins now available in the game. The feature is slowly rolling out as it’s only available on pistols, melee, world items, bows, and crossbows for now.

A nice touch is that players will not be stuck in this weapon inspection animation as you can cancel it at any time, in case you need to have creatures nearby or were ambushed by another player while inspecting.

New Arsenals for the Tide of Corruption Event

Baseball Bat

Small slot melee blunt weapon with low stamina consumption

Derringer Pennyshot

A new tool that’s a dual derringer with two pennyshot, serving like a shotgun. It’s best up close and is meant more for PVE enemies and will be less effective against players due to its range. With it being a pennyshot, it will not have wall penetration.

Bornheim No. 3 Silencer

A new Bornheim variation is coming in the form of a silencer and will have three compact ammo options — basic, high velocity, and incendiary.

Uppercut Precision

The famed Uppercut pistol with a stock attached to it for better precision. This new variant will be long ammo with basic incendiary, and explosion ammo options.

Uppercut Precision Deadeye

Another uppercut variant but now with a scope. This will also be long ammo that comes with basic incendiary, and explosion ammo options.

Springfield 1866 Bayonet

A new Springfield variant that simply has the bayonet melee option for close encounters. Same weapon with the usual medium ammo options.

Berthier MLE 1892 Marksman

A new sniper variant for the Berthier that will come with three long ammo options — basic, spitzer, and incendiary.

Vetterli 71 Karabiner Cyclone

Hunt is getting its first semi-automatic rifle. From the teaser, it looks like it’s going to be strong but hard to control with its recoil after every shot. The 3+1 rifle will come with four medium ammo options — basic, FMJ, High-velocity, and Incendiary.

New Custom Ammo Types added

The patch will also give new ammo types to existing weapons.

  • Scottfield dumdum ammo

  • Scottfield high-velocity ammo

  • Springfield 66 high-velocity ammo

  • Winfield centennial dumdum ammo

  • Nagant & officer dumdum ammo

Fire Beetle

1.14 will be adding a new beetle called the Fire Beetle. As you’d expect, exploding the new beetle will emit a fire explosion that will burn anyone near its radius. And yes, you can put dead Hunter bodies on fire.

Flash Bomb Rework

This patch will also come with a Flash Bomb rework, adjust the tool as it’s considered quite strong right now.

The new version of the tool will have a new priming animation and unique sound. They are increasing the tool’s preparation time, reducing its flash intensity, and actually giving it a counter.

The Bulwark trait can now decrease a flash effect duration and even remove the hitmaker shown to the throwing, removing that indicator that their Flash Bomb connected and that you are now at an advantage.

The biggest blow to this tool is that you can only get this item between missions, so don’t expect a Flash Bomb when you loot toolboxes during a mission now.

Resupply Changes

Derringer can now be resupplied from ammo boxes, even Ammo Box consumables, while the Flare Pistol now shares the same pool as Starshell and can be refilled from Special Ammo Boxes and ammo box consumable.

Regeneration Shot and Stamina Changes

Regeneration Shot

The consumable will now have a regeneration speed in line with the standard health regeneration, but thanks to this change the price for the shot will be $20 Hunt Dollars.

Melee stamina has been adjusted in this patch to hopefully make some melee weapons more viable in certain situations. All weapons you bring to a mission can now perform an additional melee attack before you completely exhaust the stamina bar.

The idea is to make a distinction that, for example, the Combat Axe or the melee attachment you have in your weapon is better than the axe you find in the world thanks to that extra attack.

New Burn Trait - Shadow

Shadow is a new trait permanently added to the game. It can be found in the world or dropped by Meatheads.

The Shadow trait will work similarly to what it did in previous events when it was introduced; those who have this trait will be invisible to PVE creatures. This will be the first of many burn traits they plan to permanently include in the game.

The interesting thing about Burn Traits, especially with Shadow, you lose the trait when you go down. To combat this, players can stack it three times so that going down simply removes a stack instead of losing the benefits entirely.

Extra changes

The livestream presentation also quickly mentioned other changes once 1.14 goes live.

More Balancing Changes

  • Conduit Changes

  • Ammo, price, gameplay adjustments

  • Stalker Beetle tuning

  • Rotjaw adjustments

Hunters Slots - Slots increased from 50 to 75

A full list of patch 1.14 changes from Crytek can be found here.

This is of course separate from the ‘Tide of Corruption’ event launching at the same time as this patch as it adds new Hunters, new Pacts with unique traits, a new battle pass, and more.