Halo Infinite multiplayer’s first limited event feels taxing

Halo Infinite’s multiplayer is hosting their first limited event called Fracture: Tenrai and has it’s fair share of problems as it feels taxing, and further highlights why many are not happy with the game’s current progression system.

At this moment, the gameplay in Halo Infinite’s Multiplayer is fantastic from top to bottom. The battle pass though needs some work and 343 Industries has already made changes. It still feels slow to progress but it’s much better compared to what it was when the multiplayer went live to the public. Let’s also not forget that Season 1 is meant to last until May 2, 2022, which I still don’t feel confident in reaching tier 100 at this rate.

Then we have the game’s first limited event called Fracture: Tenrai, which comes with it’s own free event pass with 30 tiers of rewards. The problem? You don’t unlock tiers in this event through experience. You need to complete specific challenges to progress, and it’s mixed in with the other weekly challenges you normally receive. 

When completing an event challenge, you unlock a tier in the event’s free reward pass. It then becomes a roll of the dice if the next challenge after completing the first one will be an event challenge or a normal one. If you’re full with normal challenges, you’ll have to simply finish some to free up space. 

That’s ridiculously slow and frustrating, but it looks like it’s intended as the Fracture: Tenrai event is scheduled to reappear again on different dates. 

Here’s the full schedule:

  • Week 1: November 23rd, 2021 to November 29th, 2021

  • Week 2: January 4th, 2022 to January 10th, 2022

  • Week 3: February 1st, 2022 to February 7th, 2022

  • Week 4: February 22nd, 2022 to March 2st, 2022

  • Week 5: March 19th, 2022 to April 5th, 2022

  • Week 6: April 19th, 2022 to April 26th, 2022


Six weeks for 30 reward tiers.

To make matters worse, the rewards in the Fracture: Tenrai limited event are mostly XP boost and Challenge Swap items, which bothered some players.  Only the Yoroi samurai armor, banner cosmetics, and other small armor pieces is what you get from Fracture/; Tenrai if you play enough of the game when the event is live. The rest needs to be bought with real money. 

343 industries hear the cries of players loud and clear, just don’t expect an official response anytime soon. This is a special week for those in the US as it’s Thanksgiving and Black Friday, so it’s only natural for many to head home and be with their families.

The limited event revolves around the Fiesta Slayer game mode, a special 4v4 mode where each player spawn with a random primary and secondary weapon, which is a lot of fun especially if the RNG gods favor your team. It’s hard not to smile if you spawn with a plasma sword, gravity hammer, or whatever heavy weapon to turn the tide.

This is a slight bump on the road for the Halo devs as they’ve crafted a well-polished multiplayer game and many seem to agree as Halo Infinite’s multiplayer has over 150,000 concurrent players according to SteamDB. What more on Xbox systems. 

While many players play the multiplayer to have fun with friends, simply unwind, or even sweat it out in Ranked matches, some appreciate the grind of getting rewards for simply playing. Right now, their take on Battle Passes isn’t the best approach as there’s an expectation set by other games that use a similar system.

Halo Infinite multiplayer is available on Steam and Xbox systems right now for free. The campaign for Halo Infinite will launch on December 8.