Arc Raiders Won’t Have Mandatory Server Wipes, but Adds a Prestige Reset System (Updated)

Last Updated: 12/7/2025

Arc Raiders is an extraction shooter where your death in a raid means losing your gear. It’s a punishing feature that fans of the subgenre love. Another feature once common to similar games was the mandatory server wipe, but Embark Studios has confirmed that Arc Raiders will not have those, but something similar that players can choose to trigger on their own terms.

Developer Embark Studios released a new post giving more context on what they came up with that feels like a solid compromise to satisfy those who like to wipe their progress for a challenge, and those who do not, and it’s really a prestige-like system that a player can control.

Simply put, instead of forcing the entire player base to start from scratch, players who reach a certain level will gain the option to reset their progress and lose all their hard-earned gear and progress.

Expedition Projects Is Their Answer

Arc Raiders features the Expedition Project at level 20. This feature runs on an eight-week cycle. If a player decides to reset their progress, they’ll need to complete the Expedition Project within that cycle. Failing to do so just means waiting for the next one. No permanent penalty if you missed your window, just another chance to play with what you have and time to prepare in opting in later in the season..

Embark also confirmed that there will be multiple projects added over time, but the character reset Expedition will be available right from launch, and states that this system is subject to change between now, launch, and post-launch.

To prepare the Expedition, you’ll need to donate specific materials to get yourself ready for the reset. This can go from raw crafting materials to rare ones and obscure ones like Light Bulbs.

Expedition Requirements

The first Expedition has 6 batches of materials needed to fully complete the Caravan Expedition.

Here’s what’s needed.

Foundation (1/6)

  • 200x Rubber Parts

  • 80x Arc Alloys

  • 15x Steel Springs

Core Systems (2/6)

  • 35x Durable Cloth

  • 30x Wires

  • 30x Electrical Components

  • 5x Cooling Fans

Framework (3/6)

  • 5x Light Bulb

  • 30x Battery

  • 20x Sensors

  • 1x Exodus Modules

Outfitting (4/6)

  • 5x Humidifier

  • 5x Advanced Electronic Components

  • 3x Magnetic Accelerator

  • 3x Leaper Pulse Unit

Load Stage (5/6)

This stage is not hard but expensive, as there are no specific items needed, as any item can be donated to cover the four types of items.

  • Combat Items (weapons, mods, utilities, etc) - 250k worth of items

  • Survival Items (shields, augments, consumables, etc) - 100k worth of items

  • Provisions (maps, tokens, plant items, keys, etc) - 180k worth of items

  • Materials (Crafting materials) - 300k worth of items

Departure (6/6)

When you hit this stage, your Expedition is ready to go and will have to wait for the first departure window, which is happening sometime in December.

What You Lose When You Trigger an Expedition Reset

Triggering this Expedition works similarly to a prestige system. When you activate it, you reset:

  • Stash upgrade progress

  • Inventory items

  • Blueprints

  • Coins

  • Player Level

  • Skill points

  • Raider den upgrades

  • Workshop upgrades

  • Quests

What You Keep

  • Unlocked maps

  • Unlocked Workshop Stations

  • Codex entries

  • Raider Tokens

  • Cred currency (for Raider decks)

  • Raider Deck progress

  • Active leaderboards

  • Trials

  • All unlocked cosmetics

  • Personal event progress (if there’s one ongoing)

What You Earn

Embark has made it clear what players will earn if they do go on the first expedition and trigger their account to be wiped.

Permanent Unlocks:

  • The Patchwork Raider outfit

  • Scrappy Janitor Cap

  • Expeditions Indicator icon

  • Skill points (depending on Stash value)

  • +12 Stash space

How skill points will be added will be interesting, as a player embarking on the expedition can earn up to five additional skill points based on the total value of their stash and Coins. That’s one million Coins worth of value equating to one extra skill point. That means players will need to be valued at over 5 million to earn all five points when they trigger their caravan.

What’s interesting is the buffs that you’ll lose if you choose to skip an expedition in the next season.

Temporary Buffs:

  • 10% repair buff

  • 5% xp boost

  • 6% more materials from Scrappy

The temporary buffs will disappear if you choose not to wipe your account a second time next season. These temporary buffs will increase in power for the player who chooses to depart in the next three expeditions.

Arc Raiders’ First Major Update is live

Arc Raiders was just updated with a major update adding a new map Stella Montis and two new Arcs and a few map variants to spice the game even more weeks after release.


About the Author - Carlos Hernandez

Carlos Hernandez is the founder and Editor-in-Chief of Too Much Gaming, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience Final Fantasy Tactics for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.