REVIEW: Gran Turismo 5
/The most anticipated PS3 Title has finally arrived after six years in development with countless delays that make the game release feel like a miracle. Staying true to the real driving experience they claim in their title, Gran Turismo 5 provides the most realistic driving experience in video games to date. But with that much time in development, the longer it takes to make doesn’t mean a perfect racing game. Gran Turismo 5 is actually here but was it worth the wait?
Gran Turismo 5 Developer: Polyphony Digital Publisher: Sony Computer Entertainment Platform: Playstation 3 Rating: ESRB: E, PEGI: 3
I’ve invested maybe around 24 in-game hours going through each mode that Gran Turismo 5 has to offer and it’s quite a package. After the 40 – 60 minute installation you’re all set to finally enjoy GT 5. There are four modes to pick from, GT life, Arcade Mode, Course Maker and Gran Turismo TV.
Arcade mode is pretty much your standard quick race if you want to do some 2 player spilt screen races. If you played the PSP Gran Turismo, you can import your cars and use them in Arcade Mode only. Only in Arcade mode? Well better than nothing if you ask me. Course maker is hardly a course maker, choosing tracks already in the game and just changing the number of corners in the track. It’s quite dull and you can share your creations to the GT community if you like. Gran Turismo TV is where you can watch real Gran Turismo Races and other features for free, well free for now.
GT life
GT life is pretty much your career in the game. You’re given starting money, enough to buy your first car in the used car shop. From there your GT experience starts. There are two main modes to choose from in GT life. A - Spec mode which is you on the wheel and B – Spec mode which is you as the race manager. To progress you must level up. Yea I was weirded out at first when I realized that I must level up in a racing sim. You level up your driving level in A –Spec and B – Spec separately. When you complete a race, and depending on how well you did, you are rewarded with experience points to whatever Spec mode you are currently doing and money.
These two modes are the main focus in GT life. A- Spec mode that makes you participate in various races. We all know how this works. It’s pretty much the racing part in Gran Turismo 5. B spec puts you in the shoes of a race manager. You manage drivers that do the race and you guide your racer by barking orders at them. Have no idea why B – Spec was a good idea to bring back. It isn’t that engaging, especially at the early races. You create your driver in B – Spec and customization is dull. There is a button to press to randomize their stats, other buttons for their name and looks which will also be randomized. And that’s it! Your first driver is born. Each race you complete in B – Spec not only level up your B – Spec rank and give money but the driver class of your driver as well. Going up in driver class improves their stats…..again randomly. They become experienced and sooner or later your driver won’t be an idiot on the road.
When you enter one of these main modes you have 5 series’ to excel on. You start in the beginner series with basic races to get you familiar with racing. As you level, the other series’ gets unlocked if you meet the required level. A – Spec and B – Spec series’ are the same, the only difference that I noticed is the duration of each race. B – spec mode races are longer than A – Spec races which is a bit weird. It’s frustrating watching the race for a longer duration. Yes I’m obviously not a fan of B – Spec as you can tell, I’m level 10 in B – Spec and I’m still hoping it grows on me. As you level you get to manage more drivers. At level 10 I have 3 racers to pick from. I’m sure some GT fans love this mode but I’m surely not one of them.
Putting A – Spec and B – Spec aside, Gran Turismo 5 has special Events. Best addition in the game! This is where all the Nascar, Go- kart, Rally, and race challenges are placed. Each special Event needs to be unlocked but it doesn’t take long to have access to all of them. It’s pretty lengthy having races placed in 3 categories based on difficulty. It gives great variety in gameplay giving different kinds of racing. After numerous A spec races, its fun stuff taking a break from those long races and enjoy yourself in Go Kart racing or challenge your racing skill in rally challenges.
Gran Turismo wouldn’t be “Gran Turismo” without the tuning of your cars. Everything that you know in the tuning part is back and doesn’t seem to have that much change in it. In the GT life menu there is a tuning shop to tune your current car selected. It’s pretty self-explanatory what happens inside the tuning shop. You increase your current cars Horsepower, reduce the car's weight for better mobility, and purchase tires for specific races. Regards to the transmission and suspension of cars, there are two preset to buy to improve performance but what’s best is you can buy a fully customizable transmission and suspension. With these that are quite costly for early racers is where the tuning fun starts. What I enjoy most in Gran Turismo 5 is that I can feel the difference of each car and how it handles and I can also feel the changes made to any part under the hood. Changing the transmission depending on what race to either suffer in max speed or excel in acceleration makes a difference in races and keeps things interesting. You can’t get any deeper in racing than this.
There is a maintenance shop that well….where you can maintain your cars. You can do engine overhauls and such here, paint change, rim change and add aerodynamic parts into your car. You can even convert certain cars into a race car but I’m still currently looking for the right car that can use this feature.
GT life has three kinds of shops to purchase your dream cars. That 1000+ cars Polyphony claims are all there but is divided in two categories. Premium cars are the well detailed cars with interior views while standard cars are the less detailed with no interior views. Some standard cars even look like a cut out from Gran Turismo 4, Very sad indeed. The Dealership is where from my experience houses all the premium cars in the game. They have so many car dealers in this shop it’s quite impressive. Some car dealers I don’t even know. The used cars shop is where all the standard cars are placed. Funny how the not so detailed cars are placed as used cars. So far when I check the used cars each race, it’s always different with a lot of cars to choose from and it always seems to have just standard cars. It’s good to check this place out once in a while since you need specific cars for certain races in GT life. The last one was added this December. Online dealership shop that house specific cars that are hard to find in the other two shops.
If you feel like you want to just admire your premium cars, well you can in photo travel. Photo travel is where you can go all out and just take pictures of your precious cars in gorgeous areas to brag and share to your friends. Never thought I’d enjoy it but with how well they detailed these premium cars, I too was just amazed and was enjoying the detail. After taking pictures, they are placed on the photo album in the GT life menu. The pictures taken can be placed exported out of GT5 and into your PS3 and from there you can grab those pictures and put them on the net to brag about your virtual car.
What I honestly prefer and enjoy aside from the photo travel is the ability to take pictures on your after race replays. Capturing these well detailed cars in action provides a better use to the Photo capture feature and gets quite inspiring getting that great shot during a race.
Gran Turismo now has online racing, which is more fun than following that imaginary line the AI follows during a race. With this being a true driving simulator, having real drivers on the road makes the experience more satisfying. The online so far seem very simple by joining either an open lobby in the GT life menu screen or join a friends lounge where other friends can join in. in the lobby, the host has a series of options to set the race up.
The host may change courses, decide how realistic the race will be(for example removing or adding the driving line), mechanical damage(updated two weeks after game release, giving childish crashes a penalty), car restrictions, horse power limitations, which tires, pretty much everything really. By giving a horse power limitation to for example 400 and below gives the race an equal footing and will show the winner won by skill rather than having a stronger car.
The online part of GT feels young but does the job for now. On online races, fuel and wheel durability becomes a factor which for those long online races makes you think when to go for a pit stop. Mechanical Damage, fuel and Wheel durability is all present in Online mode but in GT life I am set to experience it but I’m expecting these on the later levels.
Gameplay, Graphics and Sounds
Gran Turismo has always been about two things. Realistic Gameplay and stunning graphics. And by those you’d think they would focus mainly on those two things. The driving gameplay in Gran Turismo 5 has no comparison and is easily the best realistic driving simulator out there. Its fun, it’s realistic and the only problem I have with the gameplay is the horrible AI that seems to be just like the AI on the first Gran Turismo, following that invisible line.
Car damage is finally present in this game and is nothing great. Well for one, in Gran Turismo, it isn’t about the crashing but people do have a point that your car feels like a tank when hitting a wall at 180 with minimum damage. When heading to a wall at the same speed in Gran Turismo 5, damage will be present when you hit the wall but the damage is nothing bad really. It looks like a deformation of the car model than car damage really. The cars when you crash still feel like a tank and only specific cars like rally cars have devastating car damages when they crash. For me, I never really had a problem with Gran Turismo not having a realistic crash because it’s all about how the driving in the game feels for me. Again, this is a Gran Tursimo, not Need for speed.
Mechanical damage I haven’t seen in GT life but it was instantly added in online through a patch to avoid people from driving like kids on the road making them race properly. When you crash with mechanical damage, your engine and wheels gets messed depending on how you crashed, ruining car speed and handling forcing a pit stop. They should have implemented this in GT life because I still have the bad habit at times to use AI cars to take those tight corners by crashing in them for fun.
The graphics in the other hand, yes it’s stunning and looks like the real thing at times but I can describe Gran Turismo 5’s in one word. Inconsistency…. Like I said earlier, that 1000+ cars Polyphony has added into the game was divided into two categories, Premium and Standard. The difference in detail compared to a standard car from a Premium is staggering. Each Premium car was highly detailed from inside and out and is almost close to the real thing while standard really looks like they cut and paste some standard cars from Gran Turismo 4 and placed in in Gran Turismo 5 but in HD. Some standard cars have pixilation in some edges of the car design which just irritates me at times when seeing it. You can tell some of them have a lower polygon count than the rest. Each standard car from what I noticed too is that its windows are so tinted you can’t see the interior unlike the premium cars. It’s hard to appreciate Gran Turismo 5’s stunning visuals when once in awhile you see a car with horrible detail in the race or in the shop.
Graphics on the tracks are the same but are hardly noticeable compared to the standard cars. Some Tracks seem less detailed with the jagged tree detail and weird looking people watching the race. But for me it really isn’t a problem because I only notice bad detail on some tracks. Most of the tracks can be quite stunning and the weather changes are great and frustrating to race through.
When you drive you need that perfect music to keep your pumped and concentrated for those tight corners. Gran Turismo 5 has a wide variety of music in the game, half being dull and boring and the other perfect for the game. If a certain song just doesn’t do well in the game for you, GT 5 gives you the option to disable that horrible dull jazz music in the menu screen or simply take out all the GT 5 music out the window. You may use your own music stored in your PS3 which is a neat feature. On day one launch you had the option to use your own music during races but with a recent patch it is not possible for both during the menu screens and races.
Overall
Gran Turismo 5 is a great Racing game in its own right but has those issues that are unforgiving because of such a long development time. For any PS3 owner, this game should be an instant buy. For the people who love racing and don’t have a PS3, get one and get this game. I’ve been playing it for quite a while now and Polyphony Digital has graced us with a lot of patches improving the game further by adding online experience, seasonal events and mechanical damage and more. With these patch changes; it gives the impression that Gran Turismo 5 that was six years in development is still unfinished.
Score: 85/100
REVIEW: Dead Rising 2
/
For guys like myself playing a Zombie infested game, is heaps of fun! This Fantasy Creature we call the walking dead has been a favorite to many over the years. Ever since Zombies invaded the gaming world, we’ve been “blessed” with games such as Resident Evil, House of the Dead and the famous Left 4 dead. These games have proved that killing off zombies over and over again and surviving a Zombie outbreak is oh so satisfying. You might ask why is it satisfying to murder these slow, brain eating, rotting corpse over and over again? Heck, who cares, it’s fun! And Dead Rising 2, gives you just that and a lot of ways to do it too. It sucks to be a zombie, it is even worse if you’re a zombie in Dead Rising 2.
You play as Chuck Greene, an Ex-motocross Champion forced to play this game show called Terror is Reality to support his only daughter Katey. He lost his wife during the last outbreak and has been killing zombies for a living ever since. Which bring him to another zombie break in Fortune City, a city based on the casino strip in Vegas. Chuck gets Katey and heads to the safe house where he meets other survivors. He then finds out that he’s being framed for the outbreak and now has 72 hours to clear his name before the Military arrives to clean up the outbreak. The story was not great and is easily forgettable but the gameplay more than makes up for it.
Dead Rising 2 is time driven. Your given 72 in-game hours to do everything that has to be done, and you must manage your time carefully or you’ll miss important parts of the game. I’ve gotten myself in situations where I did not make it in time for the main story because I had too much fun smashing zombies while saving survivors in Fortune City. Don’t worry, if this happens to you, you’re given the choice to restart the story and carrying over your stats and key items or you can just simply load your last save file. The time given for each mission is not forgiving; you’ll be seeing yourself racing against the clock every time to head to your next objective. Just like the first game, Leveling is still around. You start at level one and as you progress in the game, your Chuck gets faster, stronger, and you get skills that can help you take care of those zombies in your way.
Fortune City is a huge place for Chuck to explore. Everything in Fortune City can be a weapon, from swinging golf balls, to using a lawn mower outside to clear the way for your allies, the game has a huge number of items that can be picked up any time. In fact, running around trying every item to use on zombies can be time consuming but still awesome. Besides weapons in Fortune City, you find a huge number of clothing that you can wear to give your Chuck your own personality which carries over on the cut scenes. You don’t only encounter zombies, there are still bosses in Dead Rising 2, just like the first, their called Psychopaths and man! fighting them can be annoying. There’s not much strategy in these fights, it’s mostly hack away and use a healing item when you’re low.
Dead Rising 2 lacks several small things that could elevate its game play satisfaction such as options to plot your own waypoints and less loading time. The lengthy loading time destroys the game’s pace of racing against the clock. The game isn’t that difficult although it gets a little harder as you progress having zombies more aggressive but the gameplay will feel just the same when you hit that part of the story.
The Best Feature of Dead Rising 2 is their new Combo Cards system, where you get to combine 2 items and make an awesome weapon, like grab a box of nails and combine it with a baseball bat and you get a deadly bat with nails on the tip of the bat for you to smash on zombie heads! There’s a total of 50 Combo Cards for you to find and using these combined weapons gives you extra PP(Prestige Points) when used. This is a great addition to the game, as you progress, killing zombies may begin to feel repetitive but The Combo system helps create ingenious ways of annihilating them. It’s great to explore all the combinations, some are absurd and weird while some are just awesome to look at when used on a zombie.
Another Great addition is Co-op play. You get the option to bring your version of chuck into someone’s game or make a friend join your game for some zombie killing cooperation. During my first play through, I played on my friend’s story progression and it’s a blast smashing zombie heads with a friend. Aside from co-op play, just like games nowadays, they have multiplayer. The multiplayer is pretty much the game show Terror is Reality, the game show Chuck was in before the outbreak started. You become one of the contestants of the game show, competing against 3 other people in 9 different kinds of zombie mini-games. In my opinion this was the least fun. The Multiplater aspect of Dead Rising 2 Felt like an afterthought and seemed pretty pointless to me.
The Graphics of Dead Rising 2 wasn’t all that impressive, the character models were decent looking but What Impressed me was the sheer number of zombies that were on screen for each area. Don’t try clearing the area because they will just randomly spawn out of nowhere so it’s never ending really. I’ve had usual Frame rate drops but the frame drops weren’t a bother in gameplay. Overall, the game was worth the buy, it has small issues that if resolved, could have made Dead Rising 2 a better game. It has tons of content, lots of replay value and a fun co-op game to enjoy with a friend. If you enjoyed the First Dead Rising, you will love the second one for sure.
Score: 85/100
REVIEW: Kingdom Hearts: Birth by Sleep
/Kingdom Hearts, that bizarre series with an anime boy, a big key and whole ton of Disney characters. It's one of the games a lot of people love because it's Kingdom Hearts, and hate... well, because it's Kingdom Hearts. Be it story, characters, combat, and so on, I'm sure most gamers know what a Keyblade is.
Kingdom Hearts: Birth By Sleep
Developer: Square Enix
Publisher: Square Enix
Platform: Playstation Portable
Release: 9/7/2010
If you've been following the Kingdom Hearts franchise, you'd know that most of them (besides 358/2 Days) lets you control a young boy named Sora. Fighting the evil beings called heartless and visiting various Disney worlds. That is not the case in Birth By Sleep, well to a degree. You have control over three protagonists this time around, each with their own story which connect to each other forming the over all events of the game.
Terra, the power type. Donning his, what I like to call, samurai pants is a very noble character seeking the approval of his master. What he lacks in speed and magic ability makes up for in brute force. His slow but powerful strikes eat away at enemy hit points like a hot knife through butter.
Ventus, the speed type. Ventus plays pretty much like the characters from previous Kingdom Hearts games, namely Sora and Roxas. His youth and agility let him pull off dodge rolls and quick strikes with decent attack power. Probably the most balanced character out of the three and is usually the obvious starter choice for most players.
And then we have Aqua, the magic type. Aqua can land speedy hits with her Keyblade but lacks the physical strength to actually get the job done. Though she may not have the arm strength to make foes quiver with fear, she definitely has the magical prowess to clear the screen of badiess in a flash. Fire, ice or thunder, Aqua can cast spells while cartwheeling around the field.
Story:
The story starts off with Terra and Aqua going through a trial to become Keyblade master. With Aqua being the only one awarded with the title. Shortly after this, their master is alerted of trouble occurring in other worlds and the cause of it being creatures formed from fledgling emotions. They have been labeled as "the unversed". Terra is ordered to travel to those worlds to deal with the unversed and prove to himself to his master.
I won't delve deeper into the story as it gets pretty lengthy from there. The main gist of it is the typical "there's evil roaming about and the heroes have to stop it yadda yadda". The story is pretty good with each character taking at least 8 to 10 hours to complete on the standard difficulty. Of course to appreciate the story more you'd need to have played the previous Kingdom Hearts games as this is a prequel and ties up a lot of loose ends.
Gameplay and Features:
Gameplay is your typical KH flair, exploration combined with mild platforming and battles with the unversed. I do like the combat in Birth By Sleep over past KH titles. It feels less floaty and more skill based, button mashing can only get you so far.
Aside from your normal keyblade attacks you have commands which you can customize in your command deck. Battle commands range from attack commands, magic, items and friendship (for multiplayer). Attack and magic commands level up, when a certain command reaches a certain level, usually when it's maxed out, you can meld them with other commands. You can also add a crystal when melding commands to form abilities to strengthen your character.
Action commands are were you set your physical actions like jumping, rolling, dashing, blocking, etc. These also level up. The higher the level, the better the performance.
Shotlock commands are executed by holding down both L and R shoulder buttons. A green target ring will appear and it will lock on enemies to release either a rush or projectile attacks. Shotlocks drain your focus meter which can be replenished by attacking enemies with either your keyblade or with battle commands.
Finish commands occur when you fill up the command gauge about your list of battle commands. As the name states, these are powerful finishing moves to you flurry of attacks onto your foes.
Command styles activate if you use elemental battle commands during you combos before the command gauge is filled. When this happens, your character goes into overdrive and this affects your physical attacks like adding fire to you strikes or zapping lightning to you foes with every stab. Each command style has their own specific finish commands.
As you go on your adventure, you meet new characters. You form a D-Link with characters you befriend through out the game. By activating D-Link, you have access to their own command decks to use in battle. Each character's D-Link will have unique finish commands, some of which are pretty bad ass. the D-Link has its own gauge and depletes as long as a D-link. This can be replenished by defeating enemies as they can drop D-Link points which are seen as small light blue stars.
The in game currency, called "munny", can be obtained by enemy drops, These can be seen as small gold diamonds. Aside from munny and D-Link points, fallen enemies can also drop green health orbs which heal you instantly when absorbed. Enemies can also drop items or even battle commands.
Command Board:
There is a board game included called command board wherein you compete to obtain the maximum required GP to win, this is a very addicting minigame as it can also level up your battle commands and even obtain new ones. Command boards vary from a Keyblade shaped board to Cinderella's glass slipper and even Winnie the Pooh's honey pot.
Rumble Racing:
Honestly I could have done w/o this mini game. Rumble Racing is a racing minigame where you race against others to reach the finish line first. You have your typical accelerate and brake buttons as well as an attack and defend button. The should buttons lets you looks behind you to see approaching opponents. I'm not at all fond of this gimmick because I find it frustrating and boring for the most part.
Multiplayer:
Despite Birth By Sleep being an RPG, there is indeed an incentive to play with other people. There is a world named "Mirage Arena" which is essentially an online lobby (ad-hoc only) where you can join missions with others, participate in races and command board or even duke it out in versus mode.
Mirage Arena can also be an easy grind area if you need a few extra levels to beat a boss. Farming munny is also easy in Mirage Arena.
Overall Kingdom Hearts Birth By Sleep is a very well made action RPG with it's engaging and fairly lengthy story, great combat, addicting minigames, good multiplayer options and tons of unlockables. Even after beating the story, it will leave you hungry for the "rare battle command" or that "secret boss I have yet to beat". Kingdom Hearts: Birth By Sleep was said to be "the best Kingdom Hearts game to date" and I can whole heartedly agree.
Score: 95/100
[youtube=http://www.youtube.com/watch?v=LdcArkLDAJk&feature=player_embedded]
(Original post by Migoy)
REVIEW: Gladiator Begins
/Ever wonder what it would be like to play as a gladiator in Rome? Not the lame ones that are either scared, depressed, or dead but the one that strives not only for his freedom, but also to be the top dog. You get to be that gladiator in the game Gladiator Begins.
Gladiator Begins
Developer: GOSHOW
Publisher: Aksys Games (NA), Acquire (Japan)
Platform: Playstation Portable
Release: 9/14/2010
Gladiator Begins is the sequel to Colosseum: Road to Freedom for the Playstation 2. It's an action arena fighter mixed with a few RPG elements.
Story:
I never played Colosseum on the PS2 so I don't know how much of a connection Gladiator Begins makes to it. You name and create your gladiator through a set of menu choices, go through a brief tutorial and go to your first arena match. You meet your owner, Magerius, and as your career as a gladiator progresses you meet some aristocrats and former gladiators. These people could become your potential patrons should you choose them to be. Aside from fighting to earn your freedom, you have to win favors for the aristocrats by winning the in the challenges set in their arenas.
All the narrative is told via digital novel style with animated figures of the characters and text boxes. Though the story is good and somewhat engaging, the presentation can be boring at times, luckily it can all be skipped by pressing the start button.
With many choices of who to side with, the game features multiple endings. Now whether or not it's motivates for multiple playthroughs, it's all up to personal preference.
Gameplay and Features:
Gladiator Begins is an action game so most of what you'll be doing is slaying poor souls in the arena who are stupid enough to face you. You have a slew of weapons to choose from ranging from swords, clubs, spears, hammers, big shields, small shields and even dual wielding of same or different weapons. Each weapon controls differently, experiment to what ever combination tickles your fancy. I prefer a double hammer which gives massive attack power but leaves you open to attacks.
Combat:
Each of the four face buttons signify the direction of your attack, Triangle aims for a high attack, circle goes for the right, square for the left, and cross for the legs. Aside from those four basic attacks, you can assign different skills to each button. Once you start with a basic attack and quickly follow up with another attack, your gladiator will use a skill attack. Skill attack can also be executed immediately by holding down the L button and then pressing an attack button. Skill attacks use up stamina, if you don't have enough stamina, your gladiator performs a fatigue attack which is a slow (but not weak) downward slash. Your gladiator will rest for a moment which leaves you open for attacks. There are also passive skills which you learn from master gladiators (one on one fights between you and a master gladiator, kinda like a boss fight). With a passive skill equipped you use the basic attacks of those gladiators, granted that you're using their weapon sets. The R button puts you in a defensive stance and you can parry attacks by pressing L while holding R.
In battle, you can strike specific points of your opponent, do enough damage on a part and their armor / weapon can fly off leaving that part exposed. You can pick up dropped items and wear them again but that only applies to helmets and weapons for your left and right hand. Fallen armor pieces can also affect you on the field, if someone is getting attacked and gets pushed back onto an armor piece on the floor, they trip on it and fall further back. This can be both good or bad depending on who's on the receiving end of the attack.
The RPG Part:
Your gladiator levels up in battle. If you level up, your health instantly goes back to full and your stamina maxes out which puts you in a great advantage at times. Outside of the arena, you can change your equipment. Helmets or masks for the head, braces or arm guards for each arm, shin guards for each leg, and weapons or shields for either hand. Each item has 4 values, attack, defense, weight and price. Of course you'd choose the items with the highest stats but you have a limit. You gladiator can only hold up to a certain amount of weight, you can exceed the weight limit and still fight but you'll be extremely slow and stamina drains faster than a fart after a burrito.
Aside from just item stats, you can increase your own by points you earn from battle. You can choose to increase either vitality (HP), endurance (stamina), strength (max weight limit).
Multiplayer:
There is ad-hoc support for this game which you can choose who you want to use (in game gladiators or you own characters), match type and opponent/s. You can also exchange custom characters with other players. Unfortunately you do not level up in multiplayer, nor do you earn money or items.
Gladiator Begins surprised me in a lot of ways, a lot of good ways. I was expecting this to be a shallow brawler wherein the only amount of customization you have is equipment change. The RPG style character development was a nice surprise. The story is pretty good if you give it a chance. The combat isn't very deep and sometimes imbalanced but that is forgivable since this isn't a big name title. This may not be the best action RPG out there, there is no overworld to explore and the only important character is pretty much you. Still, give this game a chance, it can get frustrating at times since the AI seems too strong and starts dodging almost every attack you throw at em but this game was not at all how I expected it to be. The game may not be perfect but it's worth the jump.
Score: 67/100
[youtube=http://www.youtube.com/watch?v=8cp5KIOk-84&feature=player_embedded]
(original Post by Migoy)