Final Fantasy XIII-2 Reviews Are Now Up, Review Round Up

Final fantasy XIII-2 Reviews for the next Final Fantasy game is out online. Did it being less linear help? It certainly looks that way. Its been getting decent scores from critics and has a slightly lower metascore against its predecessor in Metacritics.

It sounds like it's still a great RPG in its own right. It still presents problems but it looks like Square Enix is heading for the right direction this time. I played the demo of 13-2 and it was not the Final Fantasy game for me. I'll say it again, Final Fantasy XIII just ruined it for me and I have no plans in hitting its sequel any time soon.

If you have any other online reviews to share, hit the comments.

Here's a list of some of the reviews for the game:

Metacritics - 80(As of January 30)

Eurogamer – 8

Machinima – 9

Digital Spy – 4/5

Joystiq – 3/5

IGN – 8

OPM UK – 8

The Guardian – 4/5

Destructoid – 8

GameTrailers – 8.8

OXM – 8

GameSpot – 7.5

Planning to get this sequel? Final Fantasy XIII-2 is set to be released on january 31 for the Playstation 3 and Xbox 360.

Review: Batman: Arkham City(Xbox 360)

Batman: Arkham City  

The sequel to what I think is the best game based on a comic book character is finally out. Arkham Asylum was a perfect take on the caped crusader, and its sequel brings back the core gameplay mechanics that we all loved in the first game, except now the action takes place in a more stunning sandbox-type environment. While it’s awesome just playing the way you’d expect to play Batman (taking on 15 guys at once, hiding in the shadows), it gets even better when you have a whole city at your disposal. Playing as a superhero has this never felt this good. Is it really as great of a game as people are saying it is? Definitely.

Everybody was shocked at how good Rocksteady's Batman: Arkham Asylum was, including me. Licensed games usually don't get that kind of praise, especially from a studio just starting up in the industry. People were not expecting much from it. Its success proved that if executed properly, any licensed game has the potential to come out great. After the first game's accomplishments, a sequel was definitely in order, so in 2010, they announced Batman: Arkham City. The title alone shows that Rocksteady was heading in the right direction. Expectations were through the roof now to deliver a sequel that did justice to the new legacy established by the first game. From what I experienced while playing this game, the developers did even more than we could have expected.

Batman: Arkham City's setting is a portion of Gotham that houses the most notorious criminals and villains in Gotham City. Just think Arkham Asylum, but now a whole city. Why the citizens of Gotham allowed such a place to exist is beyond me. The main story overall was very strong, much better than the first. I won't spoil the story but I can honestly say that it’s worth your time to invest in it. Each time you progress in the main story, you are treated with a variety of characters and villains from Batman lore. Arkham City has a story than can just suck you in. I also wanted to point this out before anything else - The voice acting in this game is one of the best in the industry. It’s one of the big reasons to why this game works so well. You have Mark Hamill and Kevin Conroy for The Joker and Batman, respectively. If you’re a Batman fan, you'll know how awesome that is – they’re the perfect pair to play the famous hero and villain. This game will definitely please any fan out there. Its THE Batman game we've always wanted, even the dissonant score of this game creates the perfect setting for the Batman universe.

Arkham City is run by Hugo Strange, the main antagonist this time around. Somewhat similar to the first game, Batman once again faces off with infamous villains like Bane, the Penguin, Two-Face, Catwoman, and of course the Joker, who survived the events in Arkham Asylum. The real meat of the plot revolves around Hugo Strange's plans within Arkham City. Batman tries to take down the city as Bruce Wayne using his fame and power to protest against it, but he gets nabbed and finds himself within Arkham City. He finds out about a mysterious happening called Protocol 10. Alfred sends his gear in and the dark knight once again goes out to investigate as the greatest detective in the world.

The games have a handful of side quests, and are mostly quite lengthy. It's not the typical lame side quests that ask you to just drop something off or beat 15 bandits or whatnot. They all tend to have their own stories and are a perfect escape if you feel like you need a break from the main story. The game can be easier described as a sandbox game than what a linear action game. There's a lot to do in Arkham City and you can easily see yourself spending 20+ hours. Not only is that double the game time of Arkham Asylum, it's not even including the New Game+ mode after finishing the game, plus challenge maps that test your skill in combat and stealth. The game surprisingly has a lot of content which is always a plus.

Batman Arkham City

Gameplay is true to the hero

Batman is all about being able to take on multiple enemies, being a great detective, and disappearing into the shadows. This game brings forth all the aspects of why Batman is one hero you don't want to mess with.

The “Freeflow combat” system of the first game returns in an improved “2.0” version, giving players the same awesome combat from the first game with a few new tricks. One button is still attack and the other is counter-attack, and other button combinations trigger one of Batman’s gadgets or special takedowns to use during combat. It's actually pretty simple and easy to learn, but the result on the screen looks damn impressive. From simple button-pressing you still feel as if you’re really playing the character. Fifteen guys surround you? No sweat. The moves Batman performs just make you feel like a badass, especially when you take out ten guys without one of them hitting you once. It's an awesome feeling. The combat is so good that I literally swooped into random thugs just to fight them. It's that much fun and cool to watch.

But Batman isn't invincible. Guns are still a threat, and going head on with armed men is definitely a bad idea, so you get to hide in the shadows and pick them off silently, one by one, just like Batman would do it. This part of the gameplay is nothing new but what I like about it is that it still avoids a common problem in action games, which is repetitive gameplay. After beating up a couple of thugs, you'll be forced to play in a completely opposite manner and take enemies down with stealth. Not only that, but as you progress, different kinds of thugs start using gear like riot shields, knives and other gadgets that force you to change your game plan, which further prevents it from being repetitive and keeps the unique gameplay fresh.

Batman Arkham City

Every time you complete an objective or beat a group of thugs, you earn experience points, which you can use to unlock gadget moves, hand to hand skills, and increase Batman's resistance to bullet damage and combat damage. There are a handful of choices towards improving Batman, and after my first play-through, I still had a few skills to unlock. Each time Batman earns a new gadget, more upgrades will be available. As you move forward, the number of options given to you during combat increases, adding even more variety during Freeflow combat. And with each new gadget earned, you'll be able to gain access to certain Riddler trophies and areas that were inaccessible in your first visit.

With the many villains you face or meet in Arkham city, some will become a boss fight. There’s not a lot in this game but when you do face one, it’s epic. These encounters are placed in key moments of the plot and are not so difficult as long as you pick up the obvious patterns and weaknesses quickly. I won’t mention which bosses since it will come out as a spoiler.

If you buy a new copy of the game, you get a voucher to play a few missions as Catwoman. Content for her is pretty short and I’d estimate about 5% of the game’s material. What's cool about it though is that Catwoman has a completely different set of moves and gadgets in her disposal. Even the way she travels around Arkham City stays true to the character.

If I have one thing to complain about with regards to gameplay, it’s the detective mode. It's where you go into an X-ray view to see key parts in the environment that Batman can use, interact, or to simply find clues to progress in the game. Detective mode is so useful that I have it on most of the time, which leaves me looking at an environment that’s all blue. The game looks gorgeous, but all the work that was put into the graphics is wasted if you can’t even appreciate them for a significant portion of your playtime.

Batman: Arkham City

Since I mentioned graphics, I might as well keep going on that subject. When you’re inside buildings and looking at close-up shots of characters, the game looks great. But what’s absolutely stunning is taking in the view of the whole city from the tops of buildings in true Batman style. Gliding around Arkham City is just a treat for the eyes. Batman’s signature dark and eerie atmosphere is well implemented into the city. Whoever pitched the idea of going from a mental institution to a Gotham-like city is a genius.

Rocksteady clearly outdid themselves on this one. Not only is this the best superhero game out there, it’s also the best licensed game. I’ll also go so far as to saying that this game brings to life the Batman world better than any TV show or movie before it. It's an amazing game from head to toe and it’s surpassed its predecessor by a long shot. This is a game that anybody will enjoy, and when the credits start rolling, you’ll just be wishing for more. If you want to experience the best that 2011 has to offer in gaming, Arkham City clearly belongs on your list of must-play titles.

Score: 95/100

Pros:

-          Freeflow combat 2.0 is amazing

-          Very high production value and art direction

-          A wide variety of gadgets and options to take down enemies

-          Perfect take on the Batman universe

Cons:

-          Constant need of using Detective Mode

 

iCore Arcade Stick for PlayStation 3

stick 1

With my fighting game craze still burning and a few CrossCounterTV videos later, I got the arcade stick hype. After a rigorous journey through the land of wonder and sorrow (ie Greenhills, wonder = all the stuff they have available, sorrow = how empty your wallet is after) I think I got one that suits my needs.

I present to you the iCore Arcade Stick for the PlayStation 3. This little bad boy has almost all the things I was looking for in an arcade stick. A price that won’t screw me over, a nice clicky stick with responsive buttons, enough spacing between the stick and buttons while leaving enough hand room plus blocky and weighty design.

stick 5

I got this over at Game Xtreme for 1200php which is a decent price over the wallet-rape expensive MadCatz and Hori sticks. It’s got all the basics, a cherry top stick, convex buttons and non-slip rubber feet which works like a damn charm if I may add. This is a wired controller but what can you expect from an arcade stick that’s under 2000php. The USB cable itself is quite lengthy so I don’t think you’d have too many problems distancing yourself from the console and a wired controller means no batteries required.

stick 8

"Long ass cable"

But that’s not all. Yes, I got two.

boxes

dual sticks 1

I believe in fairness. Coming from pad, I find that playing games on an arcade stick, especially faster paced ones, is a little awkward and if I’m going to be awkward then so will you.

What better way to test these puppies out than with a violent afternoon of Street Fighter III: 3rd Strike Online Edition, Ultimate Marvel vs Capcom 3, Marvel vs Capcom 2, and Super Street Fighter IV: Arcade Edition.

From pad to stick and the fear in between, here’s my story

Growing up, I missed out on the arcade gaming scene and spent most of my gaming with home consoles so I am more accustomed with game pads over arcade sticks. But after seeing a few videos of fighting game pros going all out and almost all of them having their own arcade stick, I got curious as to how much of a difference it can be to control your movements in a video game when using an arcade stick over a game pad.

I’ve heard a lot of people say that they prefer playing fighting games or even classic arcade games such as Pac-Man and the like using an arcade stick and from my general lack of experience playing on arcade machines, I couldn’t understand where they were all coming from. I remember as a kid that one of my friends or one of their friends had an arcade stick for the original PlayStation (or at least I think it was for the PlayStation). It was a dinky little thing, a bit on the thin side and when I would try to perform a generic hadouken motion, the stick would move along with the motion since it barely had any weight to it. We didn’t have access to a table then so we’d prop the thing on our laps as we sat on the couch / chair / or while sitting on the floor. It wasn’t a very fun experience. Another memory I have playing stick was in a local arcade that had X-Men vs Street Fighter. I had it and Marvel Super Heroes vs Street Fighter on the original PlayStation so I thought I could beat a few CPU opponents while I kill some time. I felt so awkward with the controls and found myself doing involuntary jumps during the whole thing. With those being my only arcade stick experiences, you could see why I couldn’t grasp the idea when people said they prefer stick over pad but watching a bunch of fighting game matches online and hearing them tap away at the buttons and clicking their arcade sticks, I got curious and hyped at the same time.

Last weekend, I began my search for a good but decently priced arcade stick. A MadCatz or a Hori stick is just too expensive for me and wouldn’t be practical as I was just very curious about playing on stick and didn’t know if I would even like it. I came across a few that ranged from 1200php to around 2500php and as I researched about these sticks online, I came across a few comments and threads saying that since Sony’s PS3 firmware update 3.5, they have since then blocked most 3rd party USB controllers from working on the PS3, included was the Blaze Digital Arcade Stick which I had my eye on.  This got me worried because what if the stick I got wouldn’t work on my PS3 since I was on ver 4.0 as of this post. At this point, any form of doubt was not welcome.

What I wanted in an arcade stick aside from a good price and decent quality was a good placement of the buttons and stick plus the size and weight of it. What I like about the MadCatz Tournament Edition stick is the spacing of the buttons and stick while leaving enough space for your hands to rest on along with the massive blockyness of it. It’s not the type that would move from the table or your lap even when doing double fireball motions or 360 command grabs. Me being picky was not making this very easy. Then I came across the iCore arcade stick. It looked like it had everything that I was looking for in my ideal budget line arcade stick. All that I needed to know if it was good in quality. I was worried that after a few hadoukens that the stick would break or get stuck. After searching the net, all info I could really find about it was from http://www.pinoy2dfighters.com/ and they said that for a budget stick, it’s pretty good and reliable but in by no means on par with the likes of MadCatz and Hori which I don’t mind. It goes for 1200php which is pretty cheap because I was expecting to spend around 2000php+. This was a good thing but it also added doubts in my mind because a cheaper stick could mean cheaper quality. Although there was also the possibility of the shops just marking up the price in hopes to catch the ignorant buyer off guard. All that was really left for me to do was take the plunge and buy the damn thing, and so I did.

I bought one last week and though it works, the PS Home button was kinda faulty as I had to really press down on it hard before it connected. The XMB would sometimes appear during gameplay as if the PS Home button was pressed even though it wasn’t. The select button wouldn’t work either and since it is set right beside the PS Home button, I assumed that there was something wrong with the wiring. The store where I got it from, Game Xtreme, said that I could have it replaced with in 7 days if something was wrong. The stick has been replaced and from what I can tell, it works like a charm.

I’m sorry if this has been a long post but bottom line is, if you are looking for a decent budget arcade stick for your PS3 (and PC if you install motioninjoy), the iCore PS3 Arcade Stick is a very good choice.

Mass Effect 3: Special Forces Trailer Shows Multiplayer For The First Time

Mass Effect 3 Bioware has finally decided to reveal the Multiplayer aspect of Mass Effect 3. The Special Forces trailer teases the multiplayer side by showing the types of races you can pick. It's said to be compared as the Horde mode of Gears of War were you and three other players try to hold off waves after waves of enemies going at you in all directions. I didn't like the idea at first having multiplayer in Mass Effect, but seeing it now, I can't wait to shoot some reapers with a buddy or two.

Definitely going to be a Turian. A game I can't wait to get my hands on. Mass Effect 3 will be in stores on March 6, 2012 for Playstation 3, Xbox 360, and PC.