REVIEW: Enslaved: Odyssey to the West

Enslaved: Odyssey to the West has everything you have for an epic adventure. Chase scenes, intense fights, a colorful world to explore, and a good story to tell. Enslaved was a breath of fresh air for me, a game that focuses more on presentation and story. From the likable characters, a colorful post-apocalyptic setting, to a well written story, this game will suck you in from start to finish but with a few bumps along the way. A game developed by Ninja Theory (Heavenly Sword, new Devil May Cry), Enslaved: Odyssey to the West shows us what Ninja Theory aims to achieve with their games, and that is story telling.

Platform: Playstation 3, Xbox 360

Played on: Playstation 3

Published by: Namco Bandai Games

Developed by: Ninja Theory

Release Date: Oct 5, 2010

Story and Presentation

Its 150 years into the future and Humans are close to extinct, and robots rule the land once again. The game revolves around Monkey and Trip. It starts off with both of them escaping a Slaver ship, Without Monkey knowing, Trip enslaves Monkey with a slave headband that makes trip command him, if he resists, the headband will release a deadly dose that will kill him instantly. Trip gives Monkey a deal, she will remove the headband if he brings her home safely. Now Monkey bonded with Trip, is left with no choice. With them bonded, if trip dies, so does Monkey. And that’s where everything starts, Sounds simple enough?  Hardly since Monkey and Trip will have to deal with mechs that kills anything alive. The key element in their story was how their relationship evolved as you progress. They expressed the bond between Monkey and Trip well enough to care about them.

It’s a great story, not the most original story since it’s almost identical to the classic chinese novel journey to the West. Trip is Tripitaka for short and she is a small petite red-head chick that can’t stay alive for at least a day, while Monkey, well Monkey is obviously like the Monkey King with him having a staff as a weapon that by the way shortens when not needed. He also has this yellow belt that dangles in the back making it look like he has a tail when he runs. He looks similar to a human guerilla that’s ready to pound the ground at any minute. I guess it makes sense to why he climbs the way he does. Alex Garland (28 weeks later, the beach, sunshine), wrote the story and took the concept of Journey to the west and dumped it on a post-apocalyptic world. It was well written and didn’t feel like the typical unbearable story and dialogue that games usually have.

Monkey was easily likeable. Monkey is very straight forward and when enslaved by Trip, he accepted his fate and didn’t dwell on it and quickly focused on getting trip home as soon as possible. He’s hot tempered and you’d think he won’t have much of a brain by his looks but as you progress you get a deeper sense of who he is. Trip on the other hand at the start was annoying because she screams half the time and is scared all throughout. She tones down midway into the game and both of them sooner or later develop a level of trust that makes their bond interesting. Trip is very resourceful with her tech skills and while you think she’s selfish, she’s just trying everything to get home. You will hear Trip’s story as you play but they don’t expand much on where Monkey came from. As you hit the halfway mark on Enslaved you’ll meet the Pigsy, the 3rd and last Character you’ll meet as you go through the game. Just like his name, the guy is a fat pig looking guy with a grappling hook as his right arm. He helps Monkey and Trip out and is a good addition to the group if somehow you get tired of seeing just Monkey and Trip. He gets on Monkey’s nerve most of the time and has a thing for Trip, poor Trip.

The game did a good job bringing out the personality of the Characters visually. Ninja Theory brought in Andy Serkis(Played king Kong, Gollum) to direct, motion capture and assist in writing. With him on board, I already knew the motion capture will be fantastic…..and it was. The emotions in the characters faces were impressive and the movements of the Characters weren’t clunky and dull plus the game had great voice acting. As Monkey and Trip press on getting closer to Trip’s home, Monkey gets hallucinations from the headband. As Monkey tries to keep it in you can tell he’s freaked and Trip notices and gets worried for Monkey. These emotions can be seen in the characters.  Good motion capture, great voice acting, and a story worth knowing? You don’t see that every day in gaming.

Gameplay

Enslaved did great with their story and presentation but gameplay is different and you can’t run with just pure story. Fighting in Enslaved is very simple and only gets slightly interesting midway into the game when you have unlocked upgrades for monkey. The game has finishing moves that can be done on mechs that have an abnormality in them, Trip scans the enemies ahead to see if there’s anything that monkey can take advantage on. These finishers make monkey do cool looking moves to rip the enemy apart. Monkey’s normal attacks can often trigger a slow motion close up of Monkey’s final blow to that mech. Looks cool the first couple of times, but gets pointless midway into the game.

Monkey is a brute that does all the fighting while trip helps by using her computer skills to hack doors, upgrade monkeys gear and distract turrets and mechs. While I do appreciate the Prince of Persia style of play, the game doesn’t give us anything new to the table. With simple gameplay mechanics, enslaved at first glance would look repetitive during fights but the game had good pacing to keep you interested. The climbing in Enslaved may look great but is very simple as well. All climbable ledges and pipes will be shiny, so finding where to climb isn’t that hard. If you have an idea where to go, just keep pressing the jump while directing which way to jump with the stick till you reach your target.

As you progress, Monkey will soon have the ability to shoot beams out of his staff. Yea weird I know. This gives the gameplay some variety during fights. Ammo is limited so you better aim well. Let’s not forget about trip, she’s not just baggage that you must carry around to the finish line. You can give her commands to help you out. Usually when there’s a turret in the area or mechs shooting you, pinning you down, you can ask trip to create a distraction so that you can slip through and take them out. Aside from making distractions, trip can heal Monkey, use a mini EMP when mechs get close to her and can upgrade Monkey’s gear.

The upgrades are the usual improvements seen in a game like this. On my first play through I was able to get 90% of the upgrades so it’s not very deep. The upgrades give new moves but the rest are mostly improving stuff you already have. Like more ammo for your staff, a longer charge move, more life, more shields, wider sweep, etc. One more thing you can do in enslaved is that Monkey has this device called the cloud which works like a floating disc for him to ride. It works only in some areas in the game and is mostly used for open areas and chase scenes that involve monkey saving trip. A good touch and pretty cool to play around with.

The boss fights in Enslaved were forgettable, nothing epic about them. There isn’t that much boss fights to begin with really, I can only count a handful of them and are easy to take out. So yes you’ve guessed it, it’s a very easy game and take note I started the game on hard difficulty and still felt easy. The one thing that bothered me the most was The Camera angles, during the whole game I was literally going against the camera. The Camera is too close to Monkey! When I start attacking or do some takedown move I always find myself moving the camera left or right after the attack to get a better angle.

Graphics and Sound

The game provides top-notch graphics. No problems here, the game looks fantastic from start to end. This is the first time I’ve seen a post-apocalyptic setting that isn’t all sand and junk, thank god! The world is colorful and vibrant. You can sense the age of the area and can tell that nature has taken over. The game brings you to all different kinds of local, from the old and dying New York City to a wasteland that inhabits old junk and water  mixed with mech fuel that are deadly when touched. The sound score of this game is also well made, it fits perfectly to the setting they were trying to present. There were occasional parts though that I encountered were the dialogue didn’t sync with the lips of the characters and I’ve experienced sound disappearing in a chase scene.

By now, we know that the game has horrible camera angles. Aside from the camera making the fights a pain, you have a hard time looking around to appreciate how well they developed this game. There are parts of the game where you get a chance to look on how great the game looks but with how well they created this world, I wish I could enjoy it anytime with ease. I literally paused one time and said “wow…pretttyyy…..”. I paused for a minute and took in that awesome view. You can tell they took a lot of time and effort into creating this world. If only there were better camera angles….

Overall

It’s been awhile since we’ve been blessed with a game that pulls you in with their story and their Characters, providing a good pace that keeps you hooked till the end. You play it, think its tons fun and when you’re done with, it gives you this lasting satisfaction that you gave it a chance. Ninja Theory should stick to the story-driven concept for their games and improve on it, they have a good thing going here and soon they will give us a game that might just blow us away. I was hoping this game would be it but sadly it wasn’t. This game is 11 hours long only and doesn’t provide any Multiplayer feature or anything after you’ve finished the game. Is it worth the buy? I say yes, it’s worth the experience and everybody should give it a go. but sadly with only the single player and no replay value (unless you’re an achievement junkie) People will have a hard time paying full price for this title.

Score: 75/100

REVIEW: Call of Duty: Black Ops

One year since the release of Call of Duty: Modern Warfare 2 and Activision decides to release a 7th installment in the Call of Duty series. Call of Duty was always about those intense moments in Single Player but now they slowly evolved in also providing us with a satisfying Multiplayer formula that just works. Treyarch, The developers of Call of Duty: World at War decided to take another shot on another Call of Duty Title. With the success of Modern Warfare 2, this was the must buy Title in 2010 and is expected to be just as good as Modern Warfare 2. After completing the Campaign, killing zombies as JFK and spending at least 24 in-game hours into multiplayer, this Call of Duty Title still maintains the thing we love about this franchise and improved it for the better.

Call of Duty: Black Ops

Developer: Treyarch

Publisher: Activision

Platform: PS3, Xbox 360, Wii, DS, PC

Rating: MA 15+(PS3, Xbox 360, PC) M(Wii and DS version

Release: 11/9/10

Story and Presentation

Black Ops provides us with 3 modes to play around with. Single Player, the famous Multiplayer and Zombies. With just these 3 modes and some Easter eggs to find, this title delivers a huge package for players.I’ll say this right off the bat. Compared to all Call of Duty Single Player Campaigns, Black Ops Campaign is the best in series. While the intense moments that Call of Duty is famous for is still intact, with intense gun fights, cool breeching scenarios and the most brutal Call of Duty Title yet, everything was led by a great story. Throughout the campaign you mostly control Alex Mason. Alex wakes up and finds that he is strapped into a chair and is being constantly asked about past operations that he was in and the purpose of a series of numbers. Most of the missions are flashbacks of past Operations. Not only do you relive past Missions of Mason but you also relive certain Operations of different individuals that have a part in uncovering the truth.

Having Alex Mason being the center of the whole story gives a different feel compared to other Call of Duty franchise which I appreciate.  Each mission is completely different that keeps the pace fresh. From the war in Vietnam, exploring an abandoned ship in Russia, to the roofs of Hong Kong, you’re always dumped into fresh environments that keep you interested.  As I said, the story is top-notch. And at first it may seem confusing but everything comes together in unison that leaves you jaw dropped in the end.

Treyarch retained the reason why the Call of Duty Franchise is a success and made it their own by providing elements not seen before in the past Titles. World at War was their last Call of Duty game and they made a huge leap with Black Ops showing people that they are still around and better than before. With titles like these, because of multiplayer, Single Player gets overshadowed instantly.  Treyarch created a Single Player Experience that won’t make you feel like you want to just jump back into the multiplayer action but rather to know what happens next in the story. It’s hard to pull that off nowadays but Black Ops Single Player proves that it can still be done with a deep multiplayer in the mix.

There’s more to it than twenty against one gun fights in Black Ops. The Single Player provides a lot of scenarios that you get to experience. From rappelling and breaching through the windows, flying an apache through the Vietnam jungle, alerting your squad in a SR -71 Blackbird if danger is near, there’s a lot of instances like those to keep you at the edge of your seat. The fact that the story revolves around one man rather than a squad or an organization feels like events were ripped out of an action movie.

Aside from the impressive Single Player mode, we have mode called Zombies. It’s the replacement of Modern Warfare’s Co-op Spec ops missions. It’s pretty much you and 3 other friends surviving a zombie apocalypse. If you remember the Nazi Zombies mode then you will feel right at home here. As you try to survive,  the Character you are using usually make comments that are hilarious, especially what JFK says when fighting the undead. You are placed in an area to hold waves of zombies as long as you can. You earn Money by killing zombies and rebuilding Barricades, and can use those funds to buy weapons, ammo, and buffs.  You also have to use your money to access other rooms of the stage that provide better weapons and traps to prolong the inevitable. It’s a great mode to take a break and enjoy some zombie killing fun with some friends.

Gameplay Graphics and sound

Call of Duty has this similar formula when it comes to their Gameplay. In Black Ops, they retain the same mechanics which die-hard fans love so dearly. Even the HUD is exactly the same.  It may be similar to previous Call of Duty games, but who’s complaining? I’m not. For me, their gameplay just works. The guns feel great too. Each gun has a different feel when fired. You can feel the accuracy or rate of fire of each gun that you can easily tell if that certain gun is right for you or not. Gun sounds and explosion were also well done that might just satisfy a gun enthusiasts but I doubt it. As long as it doesn't sound like pee shooters and sounds close to the real thing I’ll be happy.

In Single Player, each level you have a starting primary and secondary weapon. Usually there’s enough ammo for you to retain the same guns from the start but there are so many guns lying around with different attachment that it’s a trip looking around to find guns like an AK-47 with a Flamethrower attachment. Some Guns are always seen placed conveniently for the player to see as if they are giving you a hint on what’s to come. Throughout the course of my play through I was using different kinds of guns found in the mission that proved effective.

AI could have been better, but it felt similar to Modern Warfare 2 AI. There’s no random AI standing in the open, but you still have those weird AI where they don’t get the memo that the player has flanked him. Even after a few hits, the AI still doesn't adjust.

The Graphics were great but there’s only slight improvement in detail if you compare it with the last Call of Duty title. Map Designs have more detail and lighting, and character models in single player were well designed in detail showing decent emotions. Single Player is where you can see the improvement in graphics. The multiplayer on the other hand is exactly the same as Modern Warfare 2. Map Design and Character design in terms of detail are exactly the same. There's n

Multiplayer!

Now that everything else is out of the way. It’s time to talk Multiplayer. The Multiplayer experience that makes players spends 80+ hours online reaching that 6th or 8th prestige. Fear not. Everything is intact with changes for the better.

One thing to take note right away is that now there’s an economy system. Aside from earning experience, you earn COD points. These points are spent to get everything the Multiplayer has to offer. From Kill streaks, Weapons, Weapon attachments, perks, equipment, everything. If you have enough money, you can get it. It lessens the grind to get that specific load out. Any perk can be bought at any time just like attachments. Buying attachments was a relief in Black Ops. The constant grind to unlock a specific attachment in Modern Warfare 2 was a chore. The economy system is a great addition to multiplayer, giving players better control on his/her progression as they level up.

The unlock system is still around. You unlock new guns, buy you don’t have access to them yet, you still need to buy it to be accessible. Aside from unlocking guns, you unlock other features in Multiplayer. Besides the usual unlocking custom classes, You can customize your character and your gun in many ways now. Gun Camo, face camo, and changing their Red dot reticle shape and color. You can also place your logo into your gun and clan name, which by the way is hard to notice on certain guns. These features will be unlocked as you progress in level.

You can be a little creative too in Black Ops. which has an option to create your own logo. You are given shapes to buy to make your own logo. You also buy layers so you may put more shapes to create a cool looking logo that represents you. There’s a series of shapes and images you can purchase to create your own logo. It’s a cool feature to further customize in the game.

If I have to describe Black Ops multiplayer in one word, it would be “balanced”. All the problems and exploits in Modern Warfare 2 are addressed in this title. You won’t have some kid running around with a knife knifing people, stacking up kills with kill streaks  and getting 30 -8 K/D anymore. I really hated that style. With Black Ops, the feel is more of what the multiplayer felt like in the first Modern Warfare. Perks are still around and finally feels like a bonus instead of an exploit waiting to happen. Right off the bat Black Ops has a total of 14 maps to play in. Each map is well designed, making you change your style of play depending on the map and mode.

Kill streaks are of course are back with many changes. They also feel balanced. Kill streak rewards don’t stack up your kill streaks anymore so achieving them is rewarding again. When you see someone unleash attack dogs, it’s either he was lucky with the Care Package drop(kill streak reward that rewards a random killstreak) or he literally got 11 kills in a row. This is how the Killstreaks should be; it should feel like an award for your success in the match. And I just want to say it, the RC- XD kill streak is just fun!

There’s a new feature in Call of Duty: Black Ops called Contracts. Think of them as mini goals during a match. You spend COD points to buy these contracts. When you complete the contract you earn more than the amount of COD points spent. Some contracts also reward XP along with COD points. You can buy 3 contracts in total. The goals of these contracts are usually for example kill 25 people with a silencer or be the top player in 2 domination matches.

The contracts available for purchase changes every 8 hours and contracts already finished may be repurchasing a few hours later if available after the 8 hours cycle. This is a great way to earn quick COD points and level up faster and it gives you something else to aim for during a match. Contracts don’t stay forever until finished, most contracts have the duration of an hour or 30 mins so if not successful the money spent on the contracts will be wasted. These small additions can make a difference into making matches very interesting and different. With the contracts you see players using different kinds of guns, kill streaks or attachment in attempt to complete the contract.

The usual game modes are still around but Black Ops has introduced something new that’s a good addition to their multiplayer. Wager matches are matches that make u place an ante at the lobby. At the end of the match, the top 3 players will be what Treyarch calls “ in the money” and will earn COD points depending if their 1st, 2nd or 3rd. There are five wager match modes to choose from.

One in the Chamber, Sticks and Stones, Sharpshooter and Gun game.  Each of these modes is really fun and unique to play with friends or be competitive with other players. There are 3 levels of ante’s to choose from. First one makes you bet a small amount while the next 2 makes you cough up a lot of dough. Playing the higher ante’s can provide a lot of pressure when playing the match. Risk 1,000 COD to earn more COD points? It all depends if you want to take the gamble.

Treyarch has also provided a Combat training mode in multiplayer. Yes you can practice! You can set up a match to practice with a bunch of AI if you don’t feel confident yet or you want to work on something specific. You can level up and earn XP and COD points for practice but the points and XP don’t carry on your actual account. Pretty neat if you ask me, a way to practice with unfamiliar load outs without hurting your stats.

Aside from Combat Mode you have Theatre mode, the last 10 games will be recorded and you have the choice to replay certain matches to get info if you choose. Aside from that you can save specific replays to share with your friends and the community. Got a 5 kill with one grenade??? Or a random tomahawk throw kill? You can view that replay and record that specific part of the replay into a new file. You can then upload it and share it.

With all these modes added in, Treyarch finally has given an option to play split screen online. A feature long overdue, you get to play online and level with a buddy in one console. Sadly, and I don’t know why it’s different, only the Xbox version allows you to do online splitscreen with 2 different profiles leveling up differently while the PS3 version you’re not allowed to do so. In the PS3 version your buddy will have to work with whatever you have unlocked and pick from whatever load out you have made. Why that is feature exclusive to Xbox?? Ask Activision and get back to me on that one because id like to know as well.

Overall

Now this Title is a PACKAGE. You have a robust Single Player Campaign that hooks you in for 10 hours. A co-op zombie mode that makes you either go split screen or tackle the zombie apocalypse with 3 other friends online. And of course the famous COD multiplayer mode that everybody loves and adores. It’s worth every penny. Treyarch should be proud of this Title. If you like First Person Shooters, this game is for you. Black Ops has something to offer for any First Person Shooter fan and should not be ignored. Finally we have a game that was hyped up so much and didn’t disappoint.

Score: 95/100

Customization Trailer

[youtube=http://www.youtube.com/watch?v=w0_r4-eTmlA&feature=player_embedded]