Trine 6: Together in Time Delayed to March 4, 2027
Side-scrolling co-op puzzle platformer Trine 6: Together in Time has been delayed to March 4, 2027, moving away from its previously planned September 17 release date. Developer Frozenbyte says the additional development time will be used to address feedback from the game’s recent Private Playtest and expand its puzzle design.
According to the recent development update, the Private Playtest showed that players responded well to the overall game. The studio also received recurring feedback regarding the game’s camera behavior, combat, onboarding, and online play.
The biggest focus for the additional development time will be introducing two puzzle modes across the entire game: Freestyle Mode and Classic Mode.
Trine 6 Adds Classic and Freestyle Puzzle Modes
Freestyle Mode will retain Trine 6’s current flexible approach to puzzles, allowing players to favor the heroes and abilities they enjoy using and find more open-ended solutions. Classic Mode, will have a more familiar approach as it will feature puzzles inspired by earlier Trine games, requiring the use of specific hero abilities and switching between the characters solo or rely on other players in co-op play.
Both modes will support both solo and 2-4 player local and online co-op, and players will be able to switch between them during an existing playthrough without losing their overall progress. The names of the two game modes could change during development.
As Frozenbyte aims to work on the feedback they’ve gathered, they do plan to host another Private Playtest in late October or early November to get feedback on the changes done to the game.
Trine 6: Together in Time will be available on PS5, Xbox Series X|S, Switch 2, Switch, and PC. Thanks to the additional development time, the game will also launch on GOG alongside the other platforms mentioned.
For those interested in trying the latest entry can do so with the game’s playable demo available on Steam.
About the Author - Carlos Hernandez
Carlos Hernandez is the founder and Editor-in-Chief of Too Much Gaming, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience Final Fantasy Tactics for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.
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