The List: 40 Essential N64 Games - A Personal Retrospective and History
For someone born in the late ‘80s, it’s hard to believe that the Nintendo 64 is turning 30 years old this month. The console may not have stacked up against the financial success of the PlayStation, but it absolutely innovated in many ways, including being the first major console to support 4-player local multiplayer straight out of the box and introducing force feedback with the Rumble Pak. Its games revolutionized first-person gaming (Goldeneye 007, Doom 64, Turok 1-3), 3D platforming and movement (Super Mario 64, Banjo-Kazooie), and set the template for adventure games that still persists to this day (The Legend of Zelda: Ocarina of Time and Majora’s Mask).
The N64 Games You Must Play
In no particular order, these are some of my very favorite games for the console, including many must-play titles, and some for which I hold very fond memories, even if I haven’t revisited them in many years.
The Legend of Zelda: Ocarina of Time
It’s no exaggeration to say that Link’s first 3D adventure changed the entire videogames industry. This game practically invented Z-targeting, which evolved into the lock-on mechanics seen in games like Dark Souls. It also broke ground for puzzle-solving in 3D environments, allowing Link to swap between items on the fly and swap between first- and third-person views practically anytime. Building on A Link to the Past’s concept of a game set in two time periods, Ocarina features both a peaceful Hyrule as well as a fallen one under Ganondorf’s rule, and for millions of kids in 1998, this game felt like their own personal coming-of-age. With its cinematic presentation, incredible soundtrack, and mature tone, Ocarina’s influence continues to this day, and I can’t wait to see what Nintendo has in store for the 2026 remake.
GoldenEye 007
In the days before Halo and Quake II deathmatches, there was Goldeneye. Rare’s adaptation of one of the best James Bond films ever just so happens to also be one of their best and most iconic games. While the overall gameplay would come off today as clunky on the N64 controller, I still remember late nights playing with my friends and nailing them with the proximity bombs, while each of us was a different Bond or Bond villain.
Diddy Kong Racing
Rare’s massively ambitious kart-racer threw down a gauntlet that has still not been properly eclipsed to this day. Boss battles, multiple multiplayer modes, an open-world hub, a plethora of tracks, iconic characters both unique and beloved (namely, Diddy, Banjo, and Conker), and THREE drivable classes of vehicles - a kart, a hovercraft, and an airplane, provide many dozens of hours of fun and challenging racing. While there’s been a DS port, this is one title that’s way overdue for a proper HD remaster.
Mario Kart 64
There will always be a special place in my heart for Mario Kart 64. Its graphics were mind-blowing at the time, the performance was unusually solid for a N64 game, and the excellent track selection, hopping mechanics, off-road shortcuts, and more complex drifting mechanics added new dimensions to the original’s gameplay. My friends and I spent countless hours on Battle Mode, especially on Block Fort, lining up Fake Item Boxes and bananas and attempting to snipe our buddies with shells. You had to have been there.
Banjo-Kazooie & Banjo-Tooie
Rare’s dual N64 bear-and-bird outings expanded upon the potential seen in Super Mario 64. Their odysseys to stop Gruntilda the witch are joined by a lively cast of characters, populated by endless collectibles, and scored by British legend Grant Kirkhope, who also provides voices for Mumbo Jumbo and Jamjars the Mole. The back-and-forth between the plucky Banjo and the abrasive Kazooie, as well as their fun temporary transformations and wide variety of moves to traverse the often large levels, plus a “anything can happen next” attitude to level design and boss encounters, made for a rich and rewarding gameplay experience. Banjo-Tooie also features several multiplayer modes which eclipse even Goldeneye 007 in terms of variety and level design. I have been meaning to replay these titles, which provided such fond memories. Perhaps the time has come.
Donkey Kong 64
I never owned DK64 as a kid, and only experienced it much later, but this game is often credited as the one that took the collect-a-thon 3D platformer subgenre to its zenith. With a plethora of Golden Bananas to earn, many collectibles, and an often tedious forced character-switching mechanic that nevertheless allows you to swap between DK, Diddy, Tiny, Lanky, and Chunky Kong, this unique platformer is truly one-of-a-kind and can be played on the Nintendo Switch Online N64 Classics app.
Mario Party 1, 2, and 3
The first 3 titles in the chaotic Mario Party series really set the tone for the long-running party game franchise, with Mario Party 2 in particular being a standout for classic 4-player games such as Lights Out, Hot Rope Jump, Bumper Balls, Platform Peril, Hexagon Heat, Roll Call, and Bombs Away. I played these games a LOT with my siblings, and it taught us a lot about not taking these kinds of games too seriously. Others have reported that they strain their relationships, so YMMV. I much prefer just playing the mini-games to embarking on the full boards, fun as they are.
Blast Corps
Rare’s unique game about blowing up various environments to make escape paths for runaway trucks with explosives is one of the most criminally underplayed and underrated in the N64 library. It’s endlessly creative, brutally tough at times, and rewards careful planning and swapping between different vehicles to get through each of its many challenging levels. And the music ain’t half bad either.
Bomberman 64
The first of three N64 Bomberman titles (Bomberman Hero and Bomberman 64: The Second Attack! being the other ones), Bomberman 64 drastically mixes up the original formula by having the gameplay take place on a full 3D map, allowing Bomberman to charge up his explosives, and featuring a quite non-traditional multiplayer versus mode where you can kick bombs diagonally and toss them over obstacles, as well as a lengthy campaign featuring many puzzles to solve and boss battles. You’ll be jumping on bombs, using timed and oversized bombs, and traversing a wide variety of environments, all to a cool electronic soundtrack.
Tetrisphere
This little-known spin on Tetris remains one of the best-rated games on the N64. It boasts a sweet electronic soundtrack, a plethora of challenges to overcome, and a totally unique gameplay style that challenges you to match up similar shapes atop one another to whittle down your puzzle sphere to open up a large enough portion of its center. The gameplay is highly addictive and something I’d wholeheartedly recommend to my fellow puzzle game fanatics.
Conker’s Bad Fur Day
Rare’s “mature” game proved to be anything but, with tons of potty humor and silly pop culture references. But while it didn’t quite accomplish its goal of ending Nintendo’s reputation for making kiddie games, it certainly stirred up a storm with its provocative content, especially in a world before GTA3. Conker’s Bad Fur Day references A Clockwork Orange and Aliens one minute, then makes you fight a boss called The Mighty Poo, whose intro is complete with a musical number. It’s a zany romp in totally bad taste that also happens to have that good old-fashioned Rare gameplay. Oh, and it has 4-player Total War multiplayer built upon a Saving Private Ryan parody. What’s not to love?
F-Zero X
One does long for the days when Nintendo didn’t try and cram all of their racing ideas into Mario Kart. F-Zero X and the GameCube’s F-Zero GX were the pinnacle of this franchise, delivering a full force of futuristic anti-gravity racing, with some of the most inventive and hardcore tracks seen in a racing game, and a hard-rocking soundtrack that seriously earns its place among some of the all-time best in videogame history, period. The game boasts many modes, including an impressive 4-player multiplayer, an elimination mode where you’ll race in a loop and attempt to ring-out or destroy a full track of foes, a plethora of cups to unlock, and 30 unique drivers and hovercars, each with a slider that lets you prioritize top speed or acceleration. I honestly can’t recommend this game enough to racing enthusiasts who’ve never played it.
Sin and Punishment
Legendary studio Treasure developed this classic on-rails futuristic shooter, which was initially a Japan-only release until the days of the Wii Virtual Console. Sin & Punishment can be beaten in an afternoon, but mastery takes ages, as you have multiple movement and aiming abilities that highly raise the skill ceiling. This game was far ahead of its time in terms of presentation, and the 2-player multiplayer experience is fantastic. The superior Wii sequel, Sin & Punishment: Star Successor, is also worth checking out, if you can find it.
Mischief Makers
Marina Lightyears may not be a household name, but the robotic maid protagonist of Treasure’s other N64 title, a 2D side-scroller where you use her to pick up and throw your foes, Klonoa-style, boasts a lot of charm. Marina was also an early fan favorite for a Super Smash Bros. sequel, though she never got her shot. While the N64 struggled with sprites, Mischief Makers’ 2.5D gameplay and excellent level design was far ahead of its time, as was the amount of levels available, with 52 levels over 5 worlds to explore.
Pilotwings 64
My brothers and I were obsessed with this game, having spent many hours to get every Gold medal. This was our second game for the system, after Super Mario 64, and those many hours were time well-spent. In addition to the jetpack, hang-glider, and gyro-copter challenges, there’s various challenge levels, including a cannonball firing one that required a high level of precision. The physics engines for each of the vehicles is so immensely precise, and the challenges so finely-tuned (complete with wind speed and direction and updrafts greatly influencing your runs!) that I would go so far as to say this game holds up to this day.
Snowboard Kids 1 & 2
Atlus’ arcade snowboard racing duo made for a happy marriage of Mario Kart chaos, a cast of colorful kid characters, and wild, unforgiving slopes to tackle. The physics strike a great balance, there are many characters and boards to unlock, and both of these titles boast 4-player modes that my brothers and I played often. This franchise is sadly forgotten by most, but I’ve got my fingers crossed for a NSO online release.
Star Soldier: Vanishing Earth
My close friend Tim lent me his copy of this vertical space shooter with 3D graphics, which got rave reviews upon release, and for good reason. While it’s got the traditional 1945-esque top-down level layouts, Hudson Soft’s shooter boasts three different ships to control, each with unique abilities. There’s also a defensive roll maneuver, which reflects enemy fire ala StarFox 64’s barrel roll.
Super Mario 64
There’s no doubt as to the massive influence of Super Mario 64, Nintendo’s first foray into 3D platforming. The camera is jank and the levels are small by modern standards, but Mario’s movement is smooth and still feels great, plus the creativity on display is impressive. Charles Martinet’s vocal performance as Mario peaks here, too, as the Italian plumber sounds joyful and spirited at his best, while wildly animated upon getting hit by lava or fire, and slightly peeved after being tossed from a painting. I’ll never forget falling for that early Internet trick that lied about being able to unlock Luigi. Thankfully, they put him (as well as Wario and Yoshi) in the DS port. Super Mario 64 is remembered today for its amazing soundtrack, memorable levels, and the jaw-dropping feats of the speedrunning community behind the game, which has kept many categories alive.
Star Wars: Episode I - Racer
To me, this is still the best Star Wars game. I played both the N64 and Dreamcast versions for hours on end. Featuring all of the racers from Star Wars: Episode I - The Phantom Menace, the campaign in this game sends you all across the galaxy to far-flung courses in places unseen in any other visual media, such as Malastare. Your pods are fully customizable, and at top speeds, the 2-player multiplayer delivers a sense of speed that is unmatched by any game on the system that isn’t called F-Zero X.
Paper Mario
This groundbreaking Mario RPG might not sound that revolutionary on paper, but its charm and innovations persisted in a franchise that remains alive to this day, albeit in a form that has lost the simple but effective storytelling and combat present in the first two entries, Paper Mario and the GameCube’s Paper Mario: The Thousand-Year Door. Mario may not talk past simple gibberish, but the side characters here carry the narrative, the soundtrack rocks, and the QTE-based RPG combat still holds up.
Star Wars: Shadows of the Empire
LucasArts’ proposed launch title was delayed three months, but that didn’t save it from a myriad of minor issues that plagued an otherwise insanely ambitious experience. Even so, upon its December 1996 release, there was truly nothing like Star Wars: Shadows of the Empire. After beginning with the Battle of Hoth from Empire Strikes Back, you’re thrust into a Galaxy-spanning narrative that takes you to Tattooine and beyond as your hero, bounty hunter Dash Rendar, helps Luke uncover and foil a sinister plot. Speeder bike chase scenes, Stormtrooper firefights and all abound aplenty for this release, which coincided with the novel of the same name, but regrettably, its reach exceeded its grasp, as this game is notorious for its janky physics and clunky controls. It’s still worth watching, at least, to see Lucas’ full vision realized and to appreciate a major piece of the Star Wars Expanded Universe (what Disney calls “Legends”).
Pokemon Stadium 1 & 2
If you weren’t there, you probably couldn’t comprehend the jaw-dropping awesomeness that was the N64 Transfer Pak, which allowed select GameBoy games to interact with select N64 games in a clever display of Nintendo’s programming magic. Not only could you trade Pokemon between your friends on Gameboy, now you could stick them on your TV and have them battle one another in full 3D. But that wasn’t all in store for the Pokemon Stadium titles. They also boasted a ton of in-game challenges, such as Lvl 50 and Lvl 100 challenges with Pokemon you could rent, not to mention a plethora of multiplayer mini-games that my brothers and I spent many exciting hours mastering. I still long for a modern update to a proper Pokemon Party game filled with wholesome, self-contained mini-games like these.
Buck Bumble
Ubisoft’s unique 3D shooter saw you control a cybernetic bee armed with all sorts of advanced weaponry and are tasked with saving the world from an invasion of The Hive, mutant bugs who are bent on taking over the world after being afflicted by a chemical spill. This game received mixed reviews upon release due in part to its often frustrating difficulty and the heavy fog which afflicted many N64 games due to the console’s low onboard RAM and visual memory, but it’s since garnered a cult following, to the point where Argonaut’s teasing of a potential remake has set a small corner of the Internet aflame with speculation. I for one simply love the theme song, the vibes, and the ambition on display. I hope every day that they drop this on the NSO service.
Pokemon Puzzle League
We may have lost Panel De Pon 64, but what we gained in its wake was Pokemon Puzzle League, which is probably still among the most feature-complete releases in the history of Panel De Pon-likes (known as Tetris Attack in some territories). This title sees you matching between 3 and 5 blocks of the same color and chaining blocks together to make combos. While there are no Puzzle Quest-like elements, in true Pokemon fashion, there are gyms and challenges to tackle, and a story to progress through. There’s also a 3D mode, where you can rotate a full 3D cylinder rather than a 2D grid, for maximum challenge. I spent many, many hours on this game late into the night and have nothing but fond memories of it.
Pokemon Snap
If taking pictures of Pokemon, tossing fruit at them, and replaying one of six levels (and one bonus one) over and over again sounds like your idea of fun, you might get a kick out of Pokemon Snap. You play as Tracey, a Pokemon trainer from the anime, and are tasked with grabbing certain photos for Professor Oak. While just getting through the game may feel short, there are countless secrets to uncover. The photo scoring system may seem unfair at times (an issue largely addressed in the Switch’s New Pokemon Snap), but this remains a fun, simple romp and is available to play on the Nintendo Switch Online Classics service.
Super Smash Bros.
It’s funny to think back on the original Super Smash Bros. and recall that it only had 12 total characters, a far cry from Super Smash Bros. Ultimate’s 87 (including DLC). But Masahiro Sakurai’s outrageous platform fighting game blended the concept of sumo with the wacky antics of the Looney Tunes, all tied together with iconic Nintendo characters. My friends, my brothers, and I spent countless hours on this game. While it’s been eclipsed by later entries, the original is still popular among fans for its combo contests, as it still features the most hit-stun and the most powerful offstage spiking
Perfect Dark
I’ve never actually beaten Rare’s original follow-up to Goldeneye 007, but it improves upon that game’s ideas in nearly every way. The enemy AI is dynamic and intelligent, there are fully-voiced cinematic cut-scenes, the lighting and various effects are much improved, and weapons have secondary fire modes that multiply your approaches to any situation. The catch, of course, is that it required the N64 Expansion Pak in order to play (there is a basic tutorial level thrown in for those who don’t have it), so that limited its audience somewhat. The multiplayer offerings were also much expanded, with multiple modes such as Capture the Briefcase and King of the Hill added on to the typical Deathmatch options.
Jet Force Gemini
Like Perfect Dark, Rare’s other underrated N64 gem, Jet Force Gemini, can also be played on the Nintendo Classics service. As one of the last major games they released on the N64, this third-person action shooter lets you pick between one of three characters and tackle hordes of bug-like aliens on 120 levels spread out among 15 non-linear worlds. In typical Rare fashion at the time, there are way too many collectibles, making 100% completion a bit of a chore. There’s something like 282 Tribals to rescue, and 12 ship parts to find, but if you’re anything like me, you’re here for the frantic, fast-paced action, which runs about as well as you’d expect from an N64 game, with infamous frame drops and hiccups, though the Nintendo Online emulation is an improvement.
StarFox 64
Speaking of games getting recent remakes, this reimagining of the SNES title upped the game for rail shooters and is still hailed by its fans (like me) as one of the greatest games of all time. (The remake isn’t far behind either.) It’s my personal favorite game ever, and along with F-Zero X, I think it’s the N64 game that holds up the best, as I still return to it often for high score runs. It’s easy to fall in love with the coolness of the StarFox mercenary team and root for them against the evil Andross and his forces. The game boasts top-notch voice acting, a timeless soundtrack, branching pathways between excellent levels, and fast-paced, precise gameplay held together by tight physics. Also, it came bundled with the Rumble Pak, which really immersed players right into the action.
I recently played the remake of StarFox 64, and it’s a must-play as well.
Space Station Silicon Valley
I was a subscriber to Electronic Gaming Monthly at the time this charming game was released, and I can recall it winning the Silver Editor’s Choice award and being described as an extremely innovative and unique puzzle game where you are put in charge of a kind of space station zoo and utilize a micro-chip to hop between various robotic animals to solve puzzles on the station. Developed by the studio DMA Design (who would later become Rockstar North) and published by Take-Two Interactive, this hidden gem eluded me for many years, until I finally played it via emulation. If you want to give this novel game a spin the legit way, good luck finding it. Used copies of just the cartridge go for around $80 on eBay, while I saw one with the box and manual listed for $200.
Chameleon Twist & Chameleon Twist 2
I owned both of these unique platform action games as a kid, but only really had the time to play (and beat) the first one, while my brothers tackled the sequel. Developed by Japan System Supply and published by Sunsoft in the West, they saw you using exaggeratedly long tongues of its chameleon protagonists to eat and spit out enemies Kirby-style, pull yourself across gaps, swing, pole jump, and navigate otherwise treacherous levels. The first game at least had an Alice in Wonderland-inspired story that took the player on an almost psychedelic journey by transforming your chameleon from an everyday one into a cartoon avatar once he leaps into a cauldron portal. Oh, and like so many other N64 games, they featured multiple multiplayer modes, including one that was popular between myself and my brothers where we’d camp out on platforms and attempt to tongue-poke one another into the abyss.
Gauntlet Legends
This was Atari’s swan-song as far as their producing the Gauntlet series, and they certainly went out with a bang. Gauntlet Legends was so ambitious, it required the N64 Controller Pak to save your individual characters, which was both a blessing and a curse for multiplayer, as you could bring your character anywhere, but everyone needed to have one in order to keep their progress. With a variety of level designs, bright colors, epic fights, and a lengthy campaign that keeps the series’ arcade roots while also feeling at home on consoles, Gauntlet Legends is a game that many are hoping receives new life in some form.
Doom 64
This poorly-titled game developed by Midway Games and published by iD Software confused many at the time, who thought that it was simply a port of the original Doom, when in reality it was a totally original campaign developed from the ground-up for the Nintendo 64, and it really delivered the goods as far as gameplay level design. While it unfortunately flopped at 0.47 million sales, the game was finally made more widely available recently, after the complex rights issues were sorted out.
Extreme G, Extreme G 2: XG2, and Extreme G-3
Developed by Probe Entertainment and published by Acclaim, these futuristic motorcycle racing games are often forgotten when stacked up against WipeOut and F-Zero, but they shouldn’t be, because they (especially the sequels) stand out thanks to a strong emphasis on vehicular combat, slick presentation, and a pumping electronic soundtrack. I think that I played Extreme G 2: XG2 the most, and Extreme G-3 was primarily known as a GameCube game, though it did get a N64 version as well.
Resident Evil 2
Given that the FMV and audio was severely compressed to fit on the 64MB N64 cartridge format, this miracle port from Capcom is certainly not the optimal way to play this legendary survival horror title, but it’s amazing that it works at all. The game also features unique aspects not present on the PSX version, such as a Randomizer that allows you to replay sections with new and different item locations, and additional unlockables that flesh out the story between RE2 and other titles such as Code Veronica. Also, there’s an optional “relative to the camera” 3D movement option (as opposed to the traditional tank controls), probably added due to the expectations of N64 players and the janky trident controller.
Mario Tennis
What’s funny is that 26 years after its 2000 release, some would say that the N64’s Mario Tennis, developed by Camelot Software Publishing, is still the franchise’s best entry. In addition to flawless tennis physics complete with charged and lob shots, Mario Tennis has a robust amount of gameplay modes, features the debut of Waluigi as a character, and connects with the GameBoy Color version of Mario Tennis via the N64 Transfer Pak. Had I known this at the time, I might have bought the GameBoy Color game, which by all accounts provides a full-on RPG experience and a story to match.
Mario Golf
Camelot’s 1999 golfing game is considered the genesis of the modern Mario Sports franchise (I guess everyone just collectively forgets about Mario’s Tennis on Virtual Boy). It also sets the stage and tone for the franchise going forward, which arguably peaked with the GameCube’s Mario Golf: Toadstool Tour. With 8 full courses, 14 playable characters, and many modes including Mini Golf, there’s a lot of replay value here, especially compared to recent franchise entries on Switch and Switch 2, which have felt barebones in terms of game modes.
Star Wars: Rogue Squadron
Along with its younger brother Star Wars: Rogue Leader for GameCube, Rogue Squadron represents a great middle ground between the cockpit simulated space flight of the X-Wing and TIE Fighter games and more arcadey mission-based gameplay. I grew up as a huge Star Wars fan, so being able to play these games and see more into the character of Wedge, as well as partake in the challenges facing the Rebellion both on and off-screen, was a real treat.
Rayman 2: The Great Escape
It’s easy to forget that the N64 hosted the first console version of Ubisoft’s excellent 3D platformer, and that it’s superior to the PSX version, which was missing several stages and environments. Of course, the N64 release was eclipsed by superior ports on both Dreamcast (which is where I played it) and PC, which were also able to host a higher-quality version of the soundtrack. This game marked the introduction of Globox as Rayman’s trusty sidekick, although he wouldn’t be playable until Rayman 3. Excellent 3D platforming is broken up by various chase and sneaking sequences, making for a game that hardly ever feels like it’s repeating itself. I still think it’s one of the best games in the long-running series.
Turok 1-3 and Turok Rage Wars
I’m listing all of these games, although I have only personally played the first two Turok games, because from what I’ve read, they are all worth checking out if you like the central conceit, that of a dinosaur-hunting Native American badass fighting to stop a very evil dude (the Campaigner) from using a time-altering device to take over the universe. The series was based on a Valiant comics series, and it shows. The first game is the one I remember most. While the awkwardness of N64 controls on that trident of a controller (it apparently ran fine on PC) and platforming elements could have used a little more work, the gunplay and variety of enemies, both saurian and not, held a lot of appeal for their time, and the animations in general were quite strong for the time. Hats off to Iguana Entertainment and Acclaim for this one.
Wave Race 64
Before Nintendo decided that they would call it quits on ‘extreme’ franchises like Pilotwings, Excite Bike, 1080 Snowboarding, and this early N64 gem, we could occasionally expect more arcade-like offerings from them. Developed with the direct involvement of Shigeru Miyamoto, Wave Race 64 was especially notable to me for its excellent-looking and performing water physics, which are still cited today as some of the best-programmed waves of all time, not just in how they look and how water moves so realistically, but also because of how directly they affect your movement and gameplay. I never got to play this game until many years later and was shocked at how well it not only held up, but conveyed the very visceral and hard-to-capture feeling of driving a wave runner through choppy waters.
WWF War Zone
My good friend Ramon had this game at his house, and between him, Carlos, and our other close friends, we spent many hours both on the character creator and slugging it out among the many available options. Between tag team fights, steel cage matches, or hell in a cell, the options were robust and the recreations of real-life wrestlers looked great for the time, even if the physics were probably pretty janky in comparison to later games, such as the popular WWF Wrestlemania 2000.
The Legend of Zelda: Majora’s Mask
Although it’s one of the few titles to require the N64 8MB Expansion Pak and misses out on the universal appeal of its older brother, there really is no Zelda game quite as unique, dark, and thematically cohesive as this apocalyptic dive into the Groundhog Day-afflicted world of Termina. It’s also one of my top ten games of all time.
Rather than a focus on combat, this Zelda prioritizes side-quests, environmental puzzles relating to Link’s three transformations, and an oppressive, haunting, but beautiful atmosphere.
Honorable Mentions
Ogre Battle: Person of Lordly Caliber
Yoshi’s Story
Mystical Ninja Starring Goemon
NBA Jam ‘99
Kirby 64: The Crystal Shards
Mega Man Legends 64
StarCraft 64
So what did you think? Did I miss your favorite N64 games? What hidden gems are you curious about? Please let us know in the comments below and thanks for reading!
About the Author - Joseph Choi
Filipino-American gamer, professional shepherd and farmer, author, and filmmaker/videographer living in Central California. First consoles were the Game Boy and Sega Genesis, and I've been gaming since then, with a focus on Nintendo and Sony consoles.
StarFox brings the beloved N64 classic back on Nintendo Switch 2 with smoother 60fps gameplay, improved controls, new challenges, co-op, and a surprisingly excellent multiplayer mode.