In a nod to the very first Legend of Zelda, Nintendo ended up ditching the more linear, dungeon-focused formula of its previous 3D Zelda entries to prioritize a more Western “go anywhere, do anything” philosophy, which could easily have resulted in a Twilight Princess situation of too much empty space, but instead, through some miracle of game design, this radical change birthed one of the most high-quality virtual worlds I've ever experienced.Read More
when the Gameboy Advance entry, Mario Kart: Super Circuit, came out in 2001, it was totally overshadowed by Super Smash Bros. Melee. But I still played it, and I'm glad I did, because it somehow was able to pack the Mario Kart experience into the tiny color handheld without ruining what made it special.Read More
The Mario Kart series and I go way back. Like many kids in the early '90s, I began my gaming career with a Sega Genesis. And because I was easily indoctrinated by advertising, I firmly believed that “Sega didn't what Nintendidn't”.Read More
E3 2016 is now behind us and there was a lot to take in. Heading back to the regular format we play catch up and talk about the Manila Major, Toycon 2016, Playbook's second branch opening and Ignition tournament, Nintendo's new Pokemon and Zelda game, and a lot more.Read More
This week, with Carlos and Will both playing Guild Wars 2 together, we talk about MMORPGs. Also, Nintendo Direct.
- Guild Wars 2: Heart of Thorns - Nintendo Direct - Fallout 4 - What makes a great MMORPG?
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