In a nod to the very first Legend of Zelda, Nintendo ended up ditching the more linear, dungeon-focused formula of its previous 3D Zelda entries to prioritize a more Western “go anywhere, do anything” philosophy, which could easily have resulted in a Twilight Princess situation of too much empty space, but instead, through some miracle of game design, this radical change birthed one of the most high-quality virtual worlds I've ever experienced.
After finally playing the finished game, my impression of Horizon Zero Dawn did not change – this is one of the best exclusive new titles to come out for the PlayStation 4...
An unboxing and quick review of the FIGMA Kazuma Kiryu action figure from the Yakuza (Ryu Ga Gotoku) series.
2016 was a strong year for gaming, and after six years in the making, in June 2016, developer Playdead (Limbo) dropped their newest offering: Inside, a stylish, minimalist, post-apocalyptic puzzle-platformer, one that's vague on the details but rich in world-building and atmosphere. Did the game live up the hype? And is it a worthy follow-up to the award-winning Limbo? Read on and find out.
When Titanfall 2 was announced this year, I was curious – would the sequel simply be what the first game should have been? The short answer – yes. But what we got with Titanfall 2 was a big surprise – it's clear now that the potential of this franchise was even greater than we'd hoped.
The long-awaited Final Fantasy XV has finally dropped, and it's time to see whether Square-Enix's bold, epic, and expensive gambit paid off. The seeds of FFXV began life way back in 2006 as Final Fantasy XIII Versus, an intriguing-looking title that looked to emphasize the more action-based aspects of Final Fantasy's gameplay. We heard little about the game for years.
Check out TMG's review of this cute political campaign simulator!
Hello Games' No Man's Sky is one of the most talked-about titles this year, and not always for the right reasons. If the extreme range of Metacritic user scores is any indication, some love it and some hate it, but one thing is definitely true: this was a clear case of an indie developer biting off more than they could chew.
Twin-stick shooters have become an acquired taste: a genre only sought after by those wanting to relive the glory days of games where you destroyed everything in sight, often in an isometric view and with your pals (or alone, if you so chose). Livelock is one of those games. Despite its linear character progression and bland storyline, I had a blast destroying all the corrupt machines that have taken over this post-apocalyptic world.
From the first impressions of Abzû, announced at E3 2014, it was clear this wasn't going to be any sort of typical gaming experience. It appeared to be a blend of thatgamecompany's award-winning masterpiece Journey (PS3) and Nintendo's Endless Ocean (Wii), with solid diving controls and an emphasis on beautiful underwater environments and realistic sea creatures.