That flashy debut trailer that was first revealed at the Xbox presser at E3 has really got us pumped for Devil May Cry 5. It's sexy, it's stylish, it's everything you expect from a game about devilish rogues that may or may not cry.
But according to an interview with its director Hideaki Itsuno with Dengeki Online, the game won't all be style, there'll be substance too. User Sesha translated the interview over at ResetEra, and it confirms that the game has been in development for four years now, beginning a year before the release of Devil May Cry 4: Special Edition.
Itsuno dropped many tidbits throughout the interview. He established that Dante's bearded look has a "reason" beside being an older dude. Kyrie, a major supporting character from DMC4 returns, and the game will focus back to demons, and just demons, none of that "heaven is a third party to all this" kind of stuff.
The story will be first and foremost the story of Nero, but Dante and V maintain important roles in the game. Itsuno even says he hopes the story will make the player get emotional and cry. That's right, it's taken six games for the franchise to ask if players may cry, like devils do.
According to Capcom, the game will maintain parity with the console version’s visuals at launch, but free future updates will make improvements.
Capcom also revealed that Devil May Cry 5 will feature three playable characters. It’s anyone’s guess as to who those might be, but safe bets are on Dante and Vergil.
Mega Man 11 also features a new system that will change things up a bit.
Players can now re-design the look of their characters, but palicoes remain perfect.
Dante must dine!
Capcom has succeeded in making the Monster Hunter franchise more accessible than ever without sacrificing the quirks and features that made this game popular among its fans.This could arguably be the best title in the series, and it sets a new high for gamers that love the endgame grind.
Do some monster hunting as Ryu's theme music plays in the background.
One creative YouTuber put together a faux documentary treatment of the game. He couldn't get David Attenborough to narrate, so he does a reasonable impression of him instead.
Monster Hunter: World only needed less than a month to break the record.
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