To be honest I'm not a big fan of those old school dungeon crawling RPGs where you move block by block on a grid style map. Sure there are some exceptions like the first Persona but for the most part that's just not my cup of tea. Especially since most of those kinds of games have static enemies and you don't even see your characters.
This one, however, is a little different. Being the Gundam and Tokusatsu fanboy that I am, having an Ultraman x Kamen Rider x Gundam crossover while not even knowing about the gameplay got my geek meter maxed out. When I saw the gameplay I was still hooked cause the attack animation of the heroes (your characters) look gorgeous even if the enemies are just static 2D images. However that hyped up geek meter went down when I gave it a little bit of thought and came down to the realization that "this game will never get localized" and with me no being able to read Japanese won't help playing a Japanese RPG.
My shortlived geek hype was shattered in less than 5 minutes. Oh well, at least I got to see some awesome attacks in this trailer. Why couldn't this have been a fighting / action game instead?